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Probably Stolen on Steam supports Steam Cloud, is advertised as a single-player game, and is rated Playable rather than Verified on Steam Deck. On Windows, the configured cloud-save location is %USERPROFILE%AppDataLocalLowQuesting Goose StudioProbably Stolen, with *.es3 files. Demo saves can carry into version 1.0, although the developer recommends starting over. The full release has a buy-the-shop ending, but no reliable completed-run hour estimate had been established by October 29, 2026.
Quick answers (checked October 2026)
| Question | Answer | Where the detail comes from |
|---|---|---|
| Where are Windows saves? | %USERPROFILE%AppDataLocalLowQuesting Goose StudioProbably Stolen; look for *.es3. |
SteamDB cloud configuration |
| Can demo saves transfer? | Yes, but the developer strongly recommends a fresh start for new storylines and to reduce bug risk. | Questing Goose Studio/tinyBuild launch announcement |
| Is there multiplayer? | The release is listed as single-player; no built-in co-op or multiplayer mode is advertised. | Steam store listing |
| Is it Steam Deck Verified? | No. Steam classifies it as Playable, with small-text, icon and input caveats. | Steam Deck compatibility details |
| How long does it take to beat? | No dependable full-release completion estimate is published. Version 1.0 does have a buy-the-shop ending. | Developer launch information and documented demo coverage |
The game was released on October 28, 2026. The details below describe that released version, not the retired demo or an earlier playtest.
Where are my Probably Stolen save files?
On Windows, Steam’s published Auto-Cloud configuration points to the current user’s LocalLow folder:
%USERPROFILE%AppDataLocalLowQuesting Goose StudioProbably Stolen
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Within that folder, the configured file pattern is *.es3. This is a configuration-derived target, not a guarantee that the directory already exists or that it contains a save. A folder may appear only after the game has created progress locally.
How to make a cautious Windows backup
Use this as a conservative backup routine rather than a guaranteed recovery method:
- Exit Probably Stolen completely. Do not copy a file while the game is still running or while Steam is processing a cloud operation.
- Open File Explorer and paste
%USERPROFILE%AppDataLocalLowQuesting Goose StudioProbably Stoleninto the address bar. - Copy the files matching
*.es3to a separate folder, external drive or other storage. Keep the original files untouched. - Add the date to the backup folder name so you can distinguish snapshots before experimenting with a replacement.
- When you next start the game, check Steam’s synchronization status before opening a different copy of the game on another computer.
The path comes from Steam’s cloud configuration, and Steam’s Auto-Cloud system is designed to synchronize configured file groups when an application launches and exits. That behavior does not prove that every device has the newest copy at every moment.
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Steam may place a steam_autocloud.vdf marker in a configured location. It is metadata used by Steam’s synchronization system, not the game’s actual *.es3 save. Backing up only that marker will not preserve your Probably Stolen progress.
What should I do if Steam reports a sync conflict?
Stop at the warning and compare the available choices. Steam Support warns that launching past an unresolved synchronization warning can create a conflict, and it cautions that support may not be able to recover lost progress. If you have a manual backup, preserve it before selecting a cloud or local version.
Do not assume that deleting a local file and forcing a resync will restore the correct state. Cloud synchronization can propagate the wrong copy, so treat a known-good backup as your safest rollback point.
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Does the Probably Stolen demo save carry over?
Yes. Questing Goose Studio and tinyBuild state that demo saves will carry into the full game, but they strongly recommend beginning again. Their launch announcement says: “Your saves will carry over, but we strongly recommend starting fresh to not miss out on newly added storylines.” You can read the announcement on the developer’s Steam news page.
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Why the demo cloud setup can look unusual
The demo has been retired. SteamDB’s records show its cloud configuration redirecting toward the full game’s app ID, which helps explain why a demo-era save can be recognized after purchase. That redirect does not mean that every old file is guaranteed to load correctly, nor does it remove the developer’s advice to begin fresh.
Before installing or launching the full game, allow Steam to finish any pending cloud operation. If Steam offers a choice between local and cloud data, do not choose blindly: retain a copy of the files you care about, then decide which timestamp represents the progress you want.
Does Probably Stolen have co-op or multiplayer?
No built-in multiplayer mode is advertised for the released game. Steam lists Probably Stolen as single-player, so the supported baseline is one person playing one session at a time.
The game may let players compare outcomes or discuss results with friends, but that is not the same as simultaneous co-op, competitive matchmaking or a shared world. Do not buy it expecting a second-controller mode or an online party feature.
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This answer is limited to the release information available on October 29, 2026. A future update could change the feature set, but no multiplayer announcement was established by that date. The current store description is the appropriate place to check after a patch: Probably Stolen on Steam.
Is Probably Stolen Steam Deck Verified or Playable?
Steam rates it Playable, not Verified. That distinction means the game can run on Deck, while some aspects may require adjustment and do not meet Valve’s hands-off Verified standard.
What the Deck review flags
- Small text: Some interface writing can be difficult to read on the handheld screen, especially when you are not sitting close to it.
- Non-Deck icons: Occasional prompts may show symbols that do not match the Deck’s physical buttons.
- Input exceptions: Certain actions may need the touchscreen or another control configuration rather than working perfectly from the default layout alone.
- Performance: The detailed compatibility review records satisfactory performance at the default graphics settings. That is a review observation, not a benchmark produced by this site.
The metadata recommends Proton Stable for the Windows build running through SteamOS. Deck compatibility therefore describes a Windows game operating through Proton; it does not establish a native Linux desktop release.
What the store’s PC requirements mean on Deck
The Windows listing specifies 8 GB of RAM and 1 GB of available storage. Those are the published Windows requirements, not a separate Deck specification. A Deck that meets SteamOS compatibility expectations can still present the text-size and control-layout issues noted above.
Can an accessory help with controls?
Try the Deck’s built-in touchscreen and trackpads first. Valve supports Bluetooth accessories on Deck, so a Bluetooth mouse is an optional approach for someone who already prefers a desk-style setup, but no particular mouse has been tested for this game and an accessory is not a required fix. A dock can also suit a stationary setup, yet it should not be presented as a cure for small in-game text.
Are Deck saves stored in the Windows folder?
Do not publish or rely on a fabricated Deck-specific pathname. The verified game-specific path above is for Windows. On Deck, the Proton prefix depends on which Steam library and installation are in use, while Steam Cloud handles the configured files across devices.
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Before switching from a PC to a Deck, or between two Decks, wait for Steam to show that synchronization has completed. Steam Cloud availability alone is not proof that the newest save has reached the device you are about to use.
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How long does Probably Stolen take to beat?
There is no reliable, measured full-release completion time to quote as of October 29, 2026. Version 1.0 does provide a defined endpoint: the player can buy the shop. Reaching that endpoint is different from seeing every storyline, replaying scenarios or pursuing all achievements.
What is known about the game’s structure
The launch information lists nine starting scenarios and four difficulty options. Those choices create variation, but they are not hour estimates. The same announcement counts 21 achievements; an achievement total likewise cannot be converted into a completion-time figure without documented full-game runs.
Why demo coverage is not a completion benchmark
An October 28 hands-on report describes roughly two hours of demo play through day 15. It also speculates about more than 20 hours of potential play, but that is not a measured full-release completion time. The session was in the demo, not version 1.0, and it did not document reaching the buy-the-shop ending.
How to interpret playtime claims you see online
Ask three questions before treating a number as useful: Was it the released game, did the player reach a stated endpoint, and was the run documented rather than guessed? A scenario-and-difficulty choice, optional story content and a decision to continue after the shop-buyout goal can all change how long a personal run feels, but no published source had established a dependable average.
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If you need a planning assumption, use the game’s structure rather than an invented clock: choose one of the nine scenarios, select a difficulty, and treat the shop purchase as an endpoint while expecting optional content to extend a run. That is a way to plan your session, not a claim that the game takes a particular number of hours.
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What should I check before moving Probably Stolen to another device?
A short handoff checklist prevents most avoidable save mistakes:
- Finish the current session and exit to the desktop so Steam can process the save.
- Confirm Steam Cloud is enabled for the game and that no synchronization warning is waiting.
- On Windows, make a dated copy of the
*.es3files in the published LocalLow folder. - On the destination device, wait for synchronization to finish before launching.
- If a conflict appears, stop and preserve both the local files and your manual backup before choosing a version.
- For a demo-to-full transition, prefer a new game to see added storylines; keep the old save only if you accept the developer’s bug and content caveats.
These steps reduce risk but cannot guarantee recovery. Steam’s cloud service synchronizes what is configured; it is not an archival system that promises to restore every deleted or overwritten save.
Frequently Asked Questions
Is there a native Linux desktop version of Probably Stolen?
The published listing supplies Windows requirements, while Steam Deck compatibility is described through SteamOS and Proton. That evidence supports running the Windows build on Deck; it does not establish a separate native Linux desktop release.
Do these 3 things before closing this tab:
1Repair Windows errors before they cause bigger problems2Fix the driver behind crashes, sound loss and screen glitches3Clear out junk files and repair common Windows errorsDoes the shop purchase unlock a postgame mode?
The released game is documented as having an ending when the player buys the shop. Available launch information does not specify a distinct postgame mode or what continues after that purchase, so it is safer not to assume one.
Do the 21 achievements indicate how many hours the game lasts?
No. The 21-achievement count is an official launch-detail number, not a duration measurement. Achievement requirements and completion times were not tied together in the published information.
Can I keep playing the demo after buying the full game?
The demo has been retired, and its cloud configuration redirects toward the full game. Although the developer says saves carry over, starting a fresh full-game run is recommended so added storylines are available and possible compatibility problems are avoided.
Quick Recap
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