Head-to-head · Game LiveOps Software
Metaplay vs LootLocker
Metaplay leads on 1 check, LootLocker on 0, and 0 are even. Who comes out ahead on the 1 yes/no, price and count check where we have data for both products. The editor score weighs everything else too.
Our verdict
- Highest scoreMetaplay · 9.3/10
- Free planonly Metaplay
- Free trialonly LootLocker
Metaplay scores higher on our rubric for game liveops software: 9.3 against 8.5 out of 10; our editors rank them #2 and #8.
Metaplay offers free plan; LootLocker doesn't.
Metaplay is the better fit for studios building persistent live-service games. LootLocker is the better fit for studios needing accounts, inventory, and LiveOps.
- Metaplay fits best
Studios building persistent live-service games
- LootLocker fits best
Studios needing accounts, inventory, and LiveOps
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Side by side
| Feature | Metaplay 9.3/10 Visit ↗ | LootLocker 8.5/10 Visit ↗ |
|---|---|---|
| At a glance | ||
| Editor score | 9.3 | 8.5 |
| Ranking | #2 in Game LiveOps Software | #8 in Game LiveOps Software |
| Best for | Studios building persistent live-service games | Studios needing accounts, inventory, and LiveOps |
| Pricing model | Free plan + paid | Paid |
| Starting price | €195/mo | — |
| Free plan | ✓ (best) | — |
| Free trial | — | 30 days |
| Deployment | Cloud, Self-hosted | Cloud, Self-hosted |
| Platforms | Web, iOS, Android | Web |
| Support | Email, Tickets, Community, Docs | Email, Community, Docs |
| Built for | Solo, Small business, Mid-market, Enterprise | Solo, Small business, Mid-market, Enterprise |
| Features Metaplay 0/4 · LootLocker 0/4 | ||
| Remote configuration | Not checked yet | Not checked yet |
| Live event tools | Not checked yet | Not checked yet |
| Player segmentation | Not checked yet | Not checked yet |
| In-game messaging | Not checked yet | Not checked yet |
| Specs | ||
| Game engines | Not checked yet | Not checked yet |
| Experimentation | Not checked yet | Not checked yet |
| Maximum segments | Not checked yet | Not checked yet |
| Our review | ||
| Pros |
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| Cons |
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| Our verdict | Metaplay is a backend platform for studios building and operating server-authoritative live-service games. Its Unity-oriented SDK covers player accounts, authentication, account linking, persistence, real-time multiplayer entities,… Read the review → |
LootLocker is a game backend for developers and publishers building web, PC, console, and mobile projects. It brings player authentication, guest and platform logins, white-label login, cross-platform account linking, cloud saves,… Read the review → |
Strengths and trade-offs
Metaplay — where it wins
- Server-authoritative logic, persistence, accounts, and matchmaking
- LiveOps tools for segments, experiments, events, offers, and economies
- Managed cloud and self-hosting options for different deployment needs
Where it doesn't
- The Free plan is limited to local development
- Paid managed plans start at €195 per month
- Production pricing adds a DAU-based usage fee above its included threshold
LootLocker — where it wins
- Unified accounts, authentication, and account linking across platforms
- LiveOps broadcasts, triggers, segments, rewards, and content tools
- SDKs and APIs for Unity, Unreal, Godot, and other engines
Where it doesn't
- Commercial pricing is quote-based rather than publicly listed
- The trial is limited to 1,000 MAU per month
- Self-hosting is available through an Enterprise License
- Metaplay9.3/10 · Free plan
A flexible backend and LiveOps stack for studios running persistent games.
Visit MetaplayFull verdict → - LootLocker8.5/10 · Pricing on request · 30-day trial
A broad backend for cross-platform accounts, progression, commerce, and LiveOps.
Visit LootLockerFull verdict →
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All game LiveOps software comparisons → · Full ranking →
Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
Last updated · How we research and update





