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Metaplay

Metaplay: A broad backend and LiveOps stack for studios building server-authoritative mobile games. Ranked #6 of 27 in Game Backend Services by our editors (8.7/10); pricing: Free plan; best for live-service mobile game studios.

8.7/10Editor score
Metaplay8.7 Visit Metaplay

At a glance

  • Editor score
    8.7 / 10
  • Pricing
    Free plan
  • Best for
    Live-service mobile game studios
  • Free plan
    Yes
  • Paid from
    €195/mo
  • Multiplayer networking
    Yes
  • Founded
    2019 · Helsinki, Finland
  • Facts checked
    20 Sep 2026
Metaplay screenshot
  • Where it wins

    • Server-authoritative logic, persistence, accounts, and multiplayer systems
    • Matchmaking, guilds, seasons, leagues, and leaderboards
    • LiveOps tools plus managed cloud and self-hosting options
  • Where it doesn't

    • Cloud deployment requires a paid project plan
    • Paid project plans start at €195 per month
    • Platform coverage is limited to web, iOS, and Android

Our verdict on Metaplay

Metaplay is a backend platform for studios building and operating server-authoritative live-service games. Its Unity-oriented SDK covers player accounts, authentication, account linking, persistence, multiplayer entities, messaging, and matchmaking. The platform supports web, iOS, and Android, with tools for guilds, leagues, seasons, and leaderboards. It is aimed at teams that need backend systems and ongoing game operations in one product, particularly mobile studios running games beyond launch.

Pricing is split between project plans and support plans. The Free plan costs €0 per month and includes local game development, full Metaplay SDK usage, Metaplay Portal access, and Metaplay Local Server. Starter costs €195 per month for a managed service, one mini environment, and a limited publishing license. Pre-launch costs €995 per month and adds two small environments for game development. Production costs €1985 per month and includes a scalable production environment and publishing license for soft launch and live games. Private Cloud supports self-hosting with custom environments and customizable infrastructure. Production pricing also includes a DAU-based usage fee above the included threshold.

Metaplay’s strongest area is the combination of backend depth and LiveOps control. Its dashboard supports player segmentation, experiments, events, offers, economy management, support workflows, and over-the-air configuration and content updates. Teams can choose managed cloud environments or self-hosting, while Standard and Dedicated support plans add ticketing, email support, onboarding, a private Slack channel, or engineer days depending on the tier. The trade-off is scope and cost: the Free plan is for local development, cloud deployment starts at €195 monthly, and the platform targets only web, iOS, and Android. Studios needing these server and LiveOps capabilities should consider Metaplay; smaller projects without live-service requirements may not need its breadth.

Your product? Our editors can test Metaplay in depth and publish a review, labelled as paid · from $149/mo →

Metaplay pricing

Plans Free planFreemium A usable free plan; paid tiers unlock the limits above. Prices checked 20 Sep 2026.
See plans on metaplay.io

All 10 Metaplay plans and prices →

Metaplay fact sheet

Free planYes
Paid from€195/mo
Multiplayer networkingYes
Player accountsYes
MatchmakingYes
Cloud dataYes
Live-ops toolsYes
Deployment modelHybrid
DeploymentCloud, Self-hosted
PlatformsWeb, iOS, Android
Compliance & securityGDPR
SupportEmail, Tickets, Community, Docs
Built forSolo, Small business, Mid-market, Enterprise (editorial estimate)
PricingFree plan (source)
Websitemetaplay.io
Facts checked20 Sep 2026

Alternatives to Metaplay

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Metaplay vs the competition

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Also Ranked In

Metaplay is ranked in 4 of our directories.

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Featured on iTechGuides

Featured on iTechGuides — Metaplay 8.7/10

Metaplay is listed in our Game Backend Services directory. Add the badge to your site — it links back to this page.

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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

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