LootLocker
LootLocker: A broad backend for cross-platform accounts, inventory, progression, and LiveOps. Ranked #10 of 27 in Game Backend Services by our editors (8.3/10); pricing: Pricing on request · 30-day trial; best for cross-platform accounts, inventory, and LiveOps.
At a glance
- Editor score8.3 / 10
- PricingPricing on request · 30-day trial
- Best forCross-platform accounts, inventory, and LiveOps
- Free planNo
- Facts checked20 Sep 2026

Where it wins
- Unified accounts and account linking across major game platforms
- Cloud saves, inventory, progression, commerce, and content tools
- SDKs and APIs for Unity, Unreal, Godot, and other engines
Where it doesn't
- Commercial pricing requires contact with sales
- There is no general free plan
- Self-hosting is offered through an Enterprise License
Our verdict on LootLocker
LootLocker is a game backend service for developers and publishers building web, PC, console, and mobile projects. Its scope covers player authentication, unified cross-platform accounts, account linking, cloud saves, inventory, progression, leaderboards, commerce, content management, user-generated content, and LiveOps tools. A web console complements its SDKs and APIs, making it suited to teams that need persistent player data and operational features across several platforms.
Commercial pricing is quote-based. The published plans show a 30-day Trial limited to 1,000 MAU per month, with basic authentication, platform integrations, and Discord community support. The Developer plan adds a dedicated success manager, console authentication, and platform integrations. Publisher adds Unified Player Accounts, Twitch Drops, and Player Graphs. A Non-Commercial License is available for non-commercial games, student projects, game jams, and personal prototypes. Paid-plan amounts are not published, so teams should expect a sales-led pricing process.
The platform fits projects that need a wide backend surface rather than a single-purpose account service. Integrations include Apple, Google, Steam, Epic Games, Xbox, PlayStation, Nintendo Switch, Meta, Discord, and Twitch, while SDKs and APIs support Unity, Unreal, Godot, GameMaker, Construct 3, and GDevelop. Enterprise self-hosting is available alongside the managed service. Choose LootLocker when cross-platform identity, player data, inventory, commerce, content, and LiveOps belong in one backend. Teams seeking a dedicated multiplayer networking service should evaluate that requirement separately before choosing it.
Your product? Our editors can test LootLocker in depth and publish a review, labelled as paid · from $149/mo →
LootLocker pricing
All 4 LootLocker plans and prices →
LootLocker fact sheet
| Free plan | No |
|---|---|
| Paid from | Not verified |
| Multiplayer networking | Not verified |
| Player accounts | Yes |
| Matchmaking | Not verified |
| Cloud data | Yes |
| Live-ops tools | Yes |
| Deployment model | Hybrid |
| Free trial | 30 days |
| Deployment | Cloud, Self-hosted |
| Platforms | Web |
| Support | Email, Community, Docs |
| Built for | Solo, Small business, Mid-market, Enterprise (editorial estimate) |
| Integrations | 10 integrations: Apple, Google, Steam, Epic Games, Xbox, PlayStation … |
| Pricing | Pricing on request · 30-day trial (source) |
| Website | lootlocker.com |
| Facts checked | 20 Sep 2026 |
LootLocker integrations
LootLocker lists 10 integrations on its own site.
- Apple
- Steam
- Epic Games
- Xbox
- PlayStation
- Nintendo Switch
- Meta
- Discord
- Twitch
Alternatives to LootLocker
- PlayFabA broad managed backend for games, from player accounts and multiplayer to LiveOps.9.4
- brainCloudA broad game backend with free access, low-cost entry pricing, and hybrid deployment.9.1
- BeamableA broad backend for multiplayer, commerce, social systems, and LiveOps.9.0
See all LootLocker alternatives →
Also Ranked In
LootLocker is ranked in 3 of our directories.
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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