LootLocker review
A broad backend for cross-platform accounts, inventory, progression, and LiveOps.
Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
LootLocker is a game backend service for developers and publishers building web, PC, console, and mobile projects. Its scope covers player authentication, unified cross-platform accounts, account linking, cloud saves, inventory, progression, leaderboards, commerce, content management, user-generated content, and LiveOps tools. A web console complements its SDKs and APIs, making it suited to teams that need persistent player data and operational features across several platforms.
Commercial pricing is quote-based. The published plans show a 30-day Trial limited to 1,000 MAU per month, with basic authentication, platform integrations, and Discord community support. The Developer plan adds a dedicated success manager, console authentication, and platform integrations. Publisher adds Unified Player Accounts, Twitch Drops, and Player Graphs. A Non-Commercial License is available for non-commercial games, student projects, game jams, and personal prototypes. Paid-plan amounts are not published, so teams should expect a sales-led pricing process.
The platform fits projects that need a wide backend surface rather than a single-purpose account service. Integrations include Apple, Google, Steam, Epic Games, Xbox, PlayStation, Nintendo Switch, Meta, Discord, and Twitch, while SDKs and APIs support Unity, Unreal, Godot, GameMaker, Construct 3, and GDevelop. Enterprise self-hosting is available alongside the managed service. Choose LootLocker when cross-platform identity, player data, inventory, commerce, content, and LiveOps belong in one backend. Teams seeking a dedicated multiplayer networking service should evaluate that requirement separately before choosing it.
LootLocker pros and cons
- Where it wins
- Unified accounts and account linking across major game platforms
- Cloud saves, inventory, progression, commerce, and content tools
- SDKs and APIs for Unity, Unreal, Godot, and other engines
- Where it doesn't
- Commercial pricing requires contact with sales
- There is no general free plan
- Self-hosting is offered through an Enterprise License
LootLocker fact sheet, pricing and score →
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