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Head-to-head · Game LiveOps Software

FORGECORE vs LootLocker

  • Updated Oct 2026
  • Both researched from official sources
  • 5 checks side by side
Higher score FORGECORE #5 in Game LiveOps Software 8.8/10 Free plan Free plan✓ 4 of 4 features Visit FORGECORE
LootLocker #8 in Game LiveOps Software 8.5/10 Pricing on request · 30-day trial Free trial✓ 0 of 4 features Visit LootLocker

FORGECORE leads on 1 check, LootLocker on 0, and 4 are even. Who comes out ahead on the 5 yes/no, price and count checks where we have data for both products. The editor score weighs everything else too.

Our verdict

  • Highest scoreFORGECORE · 8.8/10
  • Free planonly FORGECORE
  • Free trialonly LootLocker
  • Most featuresFORGECORE · 4 of 4

FORGECORE scores higher on our rubric for game liveops software: 8.8 against 8.5 out of 10; our editors rank them #5 and #8.

FORGECORE offers free plan; LootLocker doesn't.

FORGECORE is the better fit for teams wanting broad platform-native LiveOps. LootLocker is the better fit for studios needing accounts, inventory, and LiveOps.

  • FORGECORE fits best

    Teams wanting broad platform-native LiveOps

  • LootLocker fits best

    Studios needing accounts, inventory, and LiveOps

Advertiser disclosure: iTechGuides is reader-supported. Vendors can pay for top positions in our rankings and for a place on other products' pages, and we may earn a commission when you click some links. Bought places stand at the number bought; this page and our disclosure say so. Paying vendors may get a fuller, more detailed review from our editors, and that review can change their score. How we rank.

Side by side

Feature FORGECORE 8.8/10 Visit ↗ LootLocker 8.5/10 Visit ↗
At a glance
Editor score 8.8 8.5
Ranking #5 in Game LiveOps Software #8 in Game LiveOps Software
Best for Teams wanting broad platform-native LiveOps Studios needing accounts, inventory, and LiveOps
Pricing model Free plan + paid Paid
Starting price — —
Free plan ✓ (best) —
Free trial — 30 days
Deployment Cloud, Self-hosted Cloud, Self-hosted
Platforms Web Web
Support Email, Docs Email, Community, Docs
Integrations 11 integrations 10 integrations
Built for Small business, Mid-market, Enterprise Solo, Small business, Mid-market, Enterprise
Features FORGECORE 4/4 · LootLocker 0/4
Remote configuration ✓ (best) Not checked yet
Live event tools ✓ (best) Not checked yet
Player segmentation ✓ (best) Not checked yet
In-game messaging ✓ (best) Not checked yet
Specs
Game engines Unreal, Unity, Godot Not checked yet
Experimentation A_b Not checked yet
Maximum segments Not checked yet Not checked yet
Our review
Pros
  • Covers remote configuration, A/B testing, segmentation, and scheduled events
  • Supports Unreal, Unity, Godot, REST, WebSocket, and self-hosting
  • Combines economies, matchmaking, telemetry, seasons, messaging, and social features
  • Unified accounts, authentication, and account linking across platforms
  • LiveOps broadcasts, triggers, segments, rewards, and content tools
  • SDKs and APIs for Unity, Unreal, Godot, and other engines
Cons
  • The product is presented as early access and currently uses a waitlist
  • Indie lists documentation support rather than priority email support
  • Advanced controls such as SSO, RBAC, and self-hosting are reserved for Enterprise
  • Commercial pricing is quote-based rather than publicly listed
  • The trial is limited to 1,000 MAU per month
  • Self-hosting is available through an Enterprise License
Our verdict

FORGECORE is an API-first backend platform for developers building and operating live games. It brings identity and authentication, virtual economies, matchmaking, leaderboards, LiveOps controls, telemetry, season passes, cloud functions,…

Read the review →

LootLocker is a game backend for developers and publishers building web, PC, console, and mobile projects. It brings player authentication, guest and platform logins, white-label login, cross-platform account linking, cloud saves,…

Read the review →
  1. FORGECOREGame LiveOps Software 8.8Free plan
  2. LootLockerGame LiveOps Software 8.5Pricing on request · 30-day trial

Strengths and trade-offs

  • FORGECORE — where it wins

    • Covers remote configuration, A/B testing, segmentation, and scheduled events
    • Supports Unreal, Unity, Godot, REST, WebSocket, and self-hosting
    • Combines economies, matchmaking, telemetry, seasons, messaging, and social features

    Where it doesn't

    • The product is presented as early access and currently uses a waitlist
    • Indie lists documentation support rather than priority email support
    • Advanced controls such as SSO, RBAC, and self-hosting are reserved for Enterprise
  • LootLocker — where it wins

    • Unified accounts, authentication, and account linking across platforms
    • LiveOps broadcasts, triggers, segments, rewards, and content tools
    • SDKs and APIs for Unity, Unreal, Godot, and other engines

    Where it doesn't

    • Commercial pricing is quote-based rather than publicly listed
    • The trial is limited to 1,000 MAU per month
    • Self-hosting is available through an Enterprise License
  • FORGECORE8.8/10 · Free plan

    A broad API-first backend for identity, economies, LiveOps, telemetry, and social systems.

    Visit FORGECOREFull verdict →
  • LootLocker8.5/10 · Pricing on request · 30-day trial

    A broad backend for cross-platform accounts, progression, commerce, and LiveOps.

    Visit LootLockerFull verdict →

More comparisons

Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

Last updated · How we research and update