Head-to-head · Game LiveOps Software
Beamable vs LootLocker
Beamable leads on 0 checks, LootLocker on 0, and 1 is even. Who comes out ahead on the 1 yes/no, price and count check where we have data for both products. The editor score weighs everything else too.
Our verdict
- Highest scoreBeamable · 8.7/10
- Free trialboth
Beamable scores higher on our rubric for game liveops software: 8.7 against 8.5 out of 10; our editors rank them #6 and #8.
Beamable is the better fit for studios needing backend depth plus LiveOps. LootLocker is the better fit for studios needing accounts, inventory, and LiveOps.
- Beamable fits best
Studios needing backend depth plus LiveOps
- LootLocker fits best
Studios needing accounts, inventory, and LiveOps
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Side by side
| Feature | Beamable 8.7/10 Visit ↗ | LootLocker 8.5/10 Visit ↗ |
|---|---|---|
| At a glance | ||
| Editor score | 8.7 | 8.5 |
| Ranking | #6 in Game LiveOps Software | #8 in Game LiveOps Software |
| Best for | Studios needing backend depth plus LiveOps | Studios needing accounts, inventory, and LiveOps |
| Pricing model | Paid | Paid |
| Starting price | $125/mo | — |
| Free plan | — | — |
| Free trial | 90 days | 30 days |
| Free trial length | 90 days | 30 days |
| Deployment | Cloud, Self-hosted | Cloud, Self-hosted |
| Platforms | Web | Web |
| Support | Email, Community, Docs | Email, Community, Docs |
| Integrations | 10 integrations | 10 integrations |
| Built for | Small business, Mid-market, Enterprise | Solo, Small business, Mid-market, Enterprise |
| Features Beamable 0/4 · LootLocker 0/4 | ||
| Remote configuration | Not checked yet | Not checked yet |
| Live event tools | Not checked yet | Not checked yet |
| Player segmentation | Not checked yet | Not checked yet |
| In-game messaging | Not checked yet | Not checked yet |
| Specs | ||
| Game engines | Not checked yet | Not checked yet |
| Experimentation | Not checked yet | Not checked yet |
| Maximum segments | Not checked yet | Not checked yet |
| Our review | ||
| Pros |
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| Cons |
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| Our verdict | Beamable is a backend and LiveOps platform for developers building online, multiplayer, and live-service games. It brings player identity, authentication, cloud saves, player data, content management, C# microservices, analytics,… Read the review → |
LootLocker is a game backend for developers and publishers building web, PC, console, and mobile projects. It brings player authentication, guest and platform logins, white-label login, cross-platform account linking, cloud saves,… Read the review → |
Strengths and trade-offs
Beamable — where it wins
- Combines multiplayer networking, matchmaking, identity, and cloud data
- Supports live events, segmentation, analytics, notifications, and commerce
- Offers Unity, Unreal, Web SDK, REST API, and private-cloud options
Where it doesn't
- No permanent free plan after the 90-day trial
- Pricing combines monthly tiers with usage-based API charges
- Enterprise pricing depends on MAU, usage, and infrastructure
LootLocker — where it wins
- Unified accounts, authentication, and account linking across platforms
- LiveOps broadcasts, triggers, segments, rewards, and content tools
- SDKs and APIs for Unity, Unreal, Godot, and other engines
Where it doesn't
- Commercial pricing is quote-based rather than publicly listed
- The trial is limited to 1,000 MAU per month
- Self-hosting is available through an Enterprise License
- Beamable8.7/10 · 90-day trial
A broad backend and LiveOps suite for studios building multiplayer, live-service games.
Visit BeamableFull verdict → - LootLocker8.5/10 · Pricing on request · 30-day trial
A broad backend for cross-platform accounts, progression, commerce, and LiveOps.
Visit LootLockerFull verdict →
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All game LiveOps software comparisons → · Full ranking →
Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
Last updated · How we research and update





