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For clearer visibility without giving up more performance than necessary, start with your monitor’s native resolution, Motion Blur Off, High View Distance and Texture Quality, and Low or Medium Post-Processing. Use the highest-quality upscaling mode that keeps frame times stable; reserve lower settings for reflections, foliage, effects, and global-illumination resolution when the GPU is struggling. These are community-derived starting points, not a universal preset: the best balance depends on your hardware, driver, scene, and the current game build.
Which ARC Raiders settings should I change first?
Start by protecting the settings that make targets and distant geometry easier to read, then trim visual effects that are less important if you need more performance. Avoid changing every option at once: a small, controlled adjustment makes it easier to tell whether a setting actually helped your image or frame-time stability.
- Keep native output resolution. Begin at your display’s native resolution. If you need more performance, adjust the upscaler mode before lowering output resolution more than necessary.
- Turn Motion Blur off. Motion Blur Off is the visibility-first starting point recommended in community settings guidance.
- Set View Distance to High. This helps distant geometry remain visible and reduces pop-in. Try Epic only if your system has enough GPU headroom.
- Set Texture Quality to High. High textures preserve surface detail and can make the scene less visually distracting. Lower them only if performance is still a problem.
- Try High Shadows if dark areas are hard to read. High shadows can make objects easier to distinguish in dark spaces, but cost more than lower shadow settings.
- Choose Low or Medium Post-Processing. Low can reduce foliage flicker and other distracting effects, but may also reduce ambient-occlusion depth and make the world look flatter.
- Reduce selected GPU-heavy effects only as needed. If the GPU is limiting stable frame times, try lowering Reflections, Foliage, Effects, or Global Illumination Resolution before sacrificing View Distance or texture clarity.
- Choose an upscaler and frame-generation mode for your priority. Start with a quality-oriented upscaler mode; leave frame generation off if low input latency matters more than smoother displayed motion.
ARC Raiders’ menu labels and option availability can change with game updates, and community recommendations do not establish how every option behaves in every current build. If a named option is absent or behaves differently on your system, use the closest available setting and judge the result in the same kind of scene you care about.
Which settings improve visibility, and what do they cost?
Visibility settings are not all simple “higher is better” choices. Some protect useful detail, while others can improve image stability when reduced; the right setting depends on whether you are more troubled by pop-in, dark areas, flicker, or frame-time drops.
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| Setting | Visibility-first starting point | Trade-off to watch |
|---|---|---|
| View Distance | High; try Epic if performance permits | Higher distance can cost more GPU performance; High is the practical compromise before testing Epic. |
| Texture Quality | High | Lower quality can make surfaces look less clear; reduce only when needed for performance. |
| Shadows | High when dark-area visibility matters | Higher shadows can help reveal objects in dark areas but cost more performance. |
| Post-Processing | Low or Medium | Low may reduce flicker and distracting effects, but can reduce ambient-occlusion depth and flatten the scene. |
| Reflections, Foliage, Effects | Keep higher if performance allows; reduce when GPU-limited | They add visual richness but are reasonable cuts when stable frame time is the priority. |
| Global Illumination | Static RTX Global Illumination if Dynamic is too expensive or produces artifacts | Dynamic lighting may be costly or artifact-prone; lowering global-illumination resolution can also help when the GPU is limiting. |
| Motion Blur | Off | Community visibility guidance recommends disabling it; no performance gain is established here. |
The useful distinction is between a setting that improves information and one that mainly adds richness. When you need to free GPU capacity, preserve distant geometry and surface detail first if those are central to spotting or identifying things during a raid. Reduce visual effects selectively, then reassess rather than dropping every quality setting together.
Which upscaler should I use for a clearer image?
Use the highest-quality upscaler mode that maintains stable frame times; no upscaler is a guaranteed winner for every GPU, driver, output resolution, or scene. Quality modes generally preserve more detail, while more aggressive performance modes can add shimmer, blur, or temporal instability.
NVIDIA systems: start with DLSS Quality
Community comparisons favor the Transformer-style DLSS model for image stability and sharpness in many situations. If the game exposes model choices, compare it with CNN when foliage, particles, or volumetrics flicker: older tests and user reports suggest CNN can behave better in some of those cases. DLAA is the image-quality-first option when the GPU has ample headroom, rather than a default choice for a system already struggling to maintain performance.
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AMD- or Intel-oriented systems: favor quality before aggression
The cited community comparison favors XeSS Ultra Quality as a clarity-oriented starting point. FSR3 is an option when additional performance is needed, but some community reports describe more flicker or shimmer in certain scenes. That is a reason to compare modes on your own system, not a guarantee that one will look worse everywhere.
Make the comparison at the resolution and in the kinds of scenes where you actually play. A mode that looks acceptable in a quiet area may show more instability in foliage or effects. If a lower-quality mode raises the displayed frame rate but makes distant details less stable, it may be a poor visibility trade even when the average number is higher.
Should I enable frame generation during raids?
Enable frame generation for smoother displayed motion only if your base frame rate is already healthy and you accept the possibility of higher end-to-end latency. For the lowest input latency, leave it off and prioritize a stable base frame rate instead.
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A community test published in 2026 reported roughly 24–29 ms in tested configurations without frame generation and about 31–36 ms in tested configurations with it. The same test reported substantially higher displayed frame rates with frame generation; a separate figure of 237 FPS average came from a high-end 4K DLSS/frame-generation setup. These are setup- and scene-specific community figures, not universal ARC Raiders benchmarks or promises for an ordinary PC.
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Fix the driver behind crashes, sound loss and screen glitchesFind Drivers →Repair Windows errors before they cause bigger problemsFix Now →Displayed smoothness and responsiveness are different outcomes. Frame generation can make motion appear smoother while increasing latency, so the largest frame-rate number is not automatically the best choice for aiming or reacting. On NVIDIA systems, test Reflex with the selected frame-generation mode if available, and judge frametime consistency and input feel rather than relying on an overlay number alone.
What settings make sense for different priorities?
Use a preset as a starting point, not a rule. The sensible compromise changes depending on whether you value image clarity, smoother motion, or the least possible input delay.
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NVIDIA clarity-first
- Native output resolution with DLSS Quality.
- Transformer-style DLSS if it looks more stable; compare CNN if foliage, particles, or volumetrics shimmer.
- High View Distance and Texture Quality; High Shadows if dark-area visibility matters.
- Low or Medium Post-Processing, Motion Blur Off, and Static RTX Global Illumination if Dynamic lighting is too expensive or artifact-prone.
- Frame Generation Off for lowest latency; consider turning it on only when smoother displayed motion is the priority.
AMD or Intel balanced
- Native output resolution where practical, with XeSS Ultra Quality as the cited clarity-oriented starting point.
- Try FSR3 only when you need more performance, watching for flicker or shimmer in your scenes.
- Keep View Distance and Texture Quality High where affordable; consider High Shadows when dark areas are difficult to read.
- Use Low or Medium Post-Processing and Motion Blur Off; avoid dropping resolution or upscaling quality more than needed to stabilize frame times.
Competitive or latency-first
- Disable frame generation and aim for a stable base frame rate rather than a high but inconsistent average.
- Keep View Distance and Texture Quality High where affordable, and Motion Blur Off.
- If the GPU is limiting performance, reduce Reflections, Foliage, Effects, or Global Illumination Resolution before sacrificing distant visibility or texture clarity.
- Use the highest-quality upscaler mode that holds your target frame rate.
How should I tune settings on my own PC?
A practical tuning pass is a comparison, not a hunt for a magic preset. Keep the scene and other settings as consistent as possible while you make a change, so you can distinguish a real improvement from a different scene or an inconsistent frame rate.
- Choose your priority. Decide whether your main problem is missed detail, distracting flicker, inconsistent performance, or input latency. That choice determines which trade-off matters most.
- Set the clarity baseline. Use native output resolution, Motion Blur Off, High View Distance and Texture Quality, and Low or Medium Post-Processing. Add High Shadows if dark locations are difficult to read.
- Pick a quality-oriented upscaler mode. Use DLSS Quality as an NVIDIA starting point or XeSS Ultra Quality as the cited AMD/Intel-oriented clarity option, where available. Compare another mode only if you need performance or see visible instability.
- Change one likely bottleneck at a time. If stable performance is the issue and the GPU is limiting, lower Reflections, Foliage, Effects, or Global Illumination Resolution individually. Keep or restore settings that do not improve the result.
- Compare relevant scenes. Check the kinds of areas that prompted the change: distant geometry for View Distance, dark areas for Shadows, and foliage or effects for flicker and upscaler stability.
- Decide on frame generation last. Once the base experience is stable, choose whether smoother displayed motion is worth the additional latency for you. For latency-sensitive play, keep it off.
If a setting causes a worse image or inconsistent performance, restore the previous value rather than compensating by changing several other options. Keep a short note of the values that work for your hardware so a later game update or driver change does not leave you guessing which adjustment helped.
What should I take from community FPS and latency figures?
Use published player figures as examples of what one configuration achieved, not as targets your PC should match. A community discussion from 2026 includes a preference for 120 FPS or higher, but that is a player preference, not an official recommended frame-rate target.
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Hardware, output resolution, driver, upscaler model, frame-generation mode, and test scene all affect the result. The 237 FPS average and the latency ranges above came from a particular high-end community setup and test context; they do not establish expected performance across ARC Raiders systems. A stable experience at a lower rate can be more useful than chasing a figure that depends on different hardware or an added-latency mode.
Frequently Asked Questions
Does a 240Hz monitor make ARC Raiders run at 240 FPS?
No. A high-refresh display can present more frames when the game and PC produce them, but the display itself does not increase the game’s frame rate. The cited community setup used a 4K 240Hz QD-OLED monitor; that is an example of display hardware used for high-refresh play, not evidence that the monitor creates those frames.
Is 120 FPS the official target for ARC Raiders?
No official target is established by the available evidence. The 120 FPS-or-higher figure is a player preference reported in a 2026 community discussion, not a requirement or developer recommendation.
What’s actually slowing this PC down?
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Why does my upscaler look different from someone else’s settings?
Upscaler results depend on output resolution, GPU generation, driver version, selected model, and the scene being rendered. Two players using the same mode can therefore see different image stability or performance.
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