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If the Wrestling Belt is already in your BO7 Zombies relic inventory, the quest is over: select Cursed or Cursed Survival, open the relic screen before deployment, choose the belt (also called the Wrestler’s Belt, Wrestlers Belt, or Championship Belt), and start the match. Its effect is straightforward but powerful: weapon wall-buys randomize whenever a new round begins. If the relic is still locked, complete the Totenreich Cursed Mode chain, survive its four-wave trial, and pick up the Championship Belt at the end.

How do I equip the Wrestling Belt Relic in BO7 Zombies?

Equipping the belt takes place before a Cursed Mode match, not inside the unlock trial.

  1. Open your relic inventory and confirm that Wrestling Belt or Championship Belt is listed. Picking it up after the trial permanently unlocks it for the account.
  2. From the mode setup screen, choose Cursed or Cursed Survival.
  3. Open the relic-selection screen before deployment.
  4. Select the Wrestling Belt and confirm the loadout.
  5. Deploy. The relic remains available on later runs and on every map that supports Cursed or Cursed Survival.

There is no second portal, boss, hub interaction, laugh trigger, or secret objective after the belt is in your inventory. The trial itself disables relic effects; equipping the belt is a later-run action.

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What is the Wrestling Belt called in-game?

Guides commonly call it the Wrestling Belt, Wrestler’s Belt, or Wrestlers Belt. The pickup prompt says Championship Belt, and the gold plate reads “World’s Heavyweight Championship Belt.” These names refer to the same Grim (Tier 1) relic.

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What does the Wrestling Belt relic do?

Weapon Wallbuys randomize each round. At every round transition, the weapon available at a wall-buy location can change. A location that sold one gun in the previous round may offer a different gun in the next, and the shuffle can place weapons on a wall that the map does not normally sell. Community guides have cited the Akita as an example of an off-map weapon appearing through the effect.

The exact shuffle pool is patch-sensitive. One launch-era guide reported seeing only weapons from the original release, while later written guides describe a general randomization and do not confirm a launch-only restriction. Treat the pool as subject to live-service changes rather than relying on a permanent list.

Who benefits most from the effect?

  • Mystery Box and loadout players: The changing walls are usually a mild inconvenience because your main weapon does not depend on a fixed purchase route.
  • Wall-buy route players: The effect is disruptive. A route built around buying the same Echo 12, MPC-25, or another specific gun at a known location can fail after the next round.
  • Players filling the Cursed tier bar: The belt is a Grim relic and fills one-third of the bar, making it a relatively low-severity way to progress toward higher Cursed rewards.

For comparison, harsher Wicked relic effects can impose direct combat restrictions; the Music Box, for example, has been described as limiting damage to critical hits. The belt changes purchasing and route planning instead of increasing enemy damage, disabling Perk-a-Colas, or reducing health.

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What does the belt contribute to Cursed Mode tiers?

The Grim belt fills 1/3 of a Cursed Mode tier bar. Cursed tiers unlock Golden Armor at Tier 1, Ultra weapon rarity at Tier 2, and Pack-a-Punch Level IV at Tier 3. The belt’s mild effect can therefore help a relic collection reach Tier 3 without imposing the severe combat penalties associated with some higher-risk relics.

The belt is not mandatory for Tier 3 if your account has already unlocked Mister Peeks Mayhem through the Super Easter Egg. It is still mandatory for the complete 30-relic collection and the Best Friends universal weapon camo.

How do I unlock the Wrestling Belt if it is still locked?

The unlock is Totenreich-only and requires Cursed Mode. Before starting, make sure the following conditions are met:

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  • You are playing on Totenreich, in any Cursed Mode tier. The Mr. Peeks magazine does not appear in standard mode.
  • The Totenreich main Easter Egg or main quest has been completed on the account.
  • You can finish the counter grind in one sitting. Reports from community guides indicate that Save and Quit can reset or break in-progress relic counters.
  • You are prepared to earn 50 credited kills with each of 17 wall-buy weapons and 50 with the quest Jotunn Star: 18 counters and at least 900 qualifying kills.

A community archive listed round 20 or higher alongside the Power Switch. Other players and a creator walkthrough report that the round number does not control the trigger once the magazine is collected. The grind normally carries a run beyond round 20 anyway, so prioritize the pickup order and kill tracking rather than waiting for a specific round.

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What is the correct unlock sequence?

1. Reach the lighthouse and leave the Jotunn Star in place

Advance the Jotunn Star wonder-weapon quest until you reach the top of the lighthouse on Beacon Island. Do not pick up the Star yet.

2. Pick up the Mr. Peeks magazine first

Look for the small box or weapon crate to the left of the Jotunn Star. The magazine image shows Mr. Peeks holding a Geiger counter. Pick it up before taking the wonder weapon. Taking the Jotunn Star first can lock the magazine out for the rest of that game.

The pickup gives no reliable audio cue, visual prompt, or user-interface notification. It silently starts 18 hidden counters. Wall weapons bought before the magazine do not retroactively receive credit; their 50-kill requirement begins after the magazine is in your inventory.

3. Take the quest Jotunn Star and complete all 18 counters

After the magazine is secured, take the Jotunn Star. Get 50 credited kills with every weapon purchased from a wall-buy chalk outline, plus 50 with the Jotunn Star. The order is irrelevant, and the Star does not have to be the final weapon.

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Use the quest-obtained Jotunn Star rather than assuming a random copy from another source will count. If the quest Star is lost, community instructions point to the crypt as the recovery location. Keep the tracked weapon in slot 1 or 2 when using Mule Kick; some players report that the progress display can fail to update while the gun sits in slot 3.

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4. Listen for the laugh and locate the portal

When the 18th counter reaches 50, Mr. Peeks laughs. Travel to Eidskallen Square. The green Grim portal is on the wall beside the Arsenal, between the fish trap and the MPC-25 wall-buy.

5. Complete the four-wave relic trial

Interact with the portal and accept the trial. Relics are disabled during this section, so the belt cannot help you inside it. Four combat waves follow, including two high-value-target waves. Weapons are removed at the end of every wave, so bank Essence and buy or Pack-a-Punch a replacement before the next wave begins. Perks, augments, and your field upgrade carry over.

Current guides commonly recommend the inexpensive Echo 12 from Eidskallen Landing, which costs about 750 Essence at uncommon rarity, because it can be repurchased between waves. A War Machine scorestreak is useful for quickly eliminating HVTs; Kazimir grenades are another option mentioned in walkthroughs.

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After wave four, wait for the Trial Complete banner and hold the interact button on the Championship Belt. That pickup unlocks the relic on the account.

Which 18 weapons count toward the 900 kills?

Each of the 17 wall-buy weapons below requires 50 credited kills. The Jotunn Star is the 18th counter. Costs are the uncommon-rarity Essence figures published by community guides; the VS Recon has also been listed at 2,000 Essence, and the Warden appears as both 308 and 309 in different checklists.

Weapon Area Uncommon cost
Coda 9 / CODA 9 Eidskallen Landing 500 Essence
Echo 12 Eidskallen Landing 750 Essence
M10 Breacher Blodheim Hall 750 Essence
XM325 Beacon Island 2,000 Essence
MPC-25 Eidskallen Square, beside the Arsenal 1,000 Essence
RK-9 Dry Dock 1,000 Essence
Peacekeeper Mk 1 Eidskallen Market / Skallen Market 1,550 Essence
MXR-17 Fishery Island 1,650 Essence
X9 Maverick Dry Dock 1,550 Essence
DS20 Mirage War Factory 1,650 Essence
M8A1 Eidskallen Stave Church 1,450 Essence
Warden 308 or Warden 309 Tyr’s Foot 1,450 Essence
Shadow SK Tyr’s Shoulder 1,750 Essence
VS Recon Core Foundry 1,750 Essence; some guides list 2,000
AK-27 Ava’s Room, reached through Tyr’s Head teleport Free
M34 Novaline Von List’s Castle, secret room Free
Dravec 45 Requiem Sacrifice Room, secret room Free
Jotunn Star Lighthouse wonder-weapon quest Quest item

The three secret-room guns are the slowest part of the route. Leave Tyr’s Head and use the random teleport; guides report two Tyr’s Head entries per round. Start these attempts early instead of leaving all three teleports for the end.

How can I verify that kills are registering?

Open the Weapon Stats tab beside the scoreboard with Select/View and watch each counter. The kill feed alone is not reliable enough for this hidden objective.

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  • Buy from the chalk outline: Mystery Box versions, loadout weapons, and a teammate’s purchased gun do not count for your counter.
  • Start after the magazine: Kills made before the Mr. Peeks pickup do not count toward the 50.
  • Pack-a-Punch and rarity upgrades are safe: You can improve a qualifying wall-buy weapon after purchasing it.
  • Avoid lethal ammo mods: Elemental Pop, Dead Wire, and Napalm Burst can credit the elemental effect instead of the gun. Aim for 55–60 kills per weapon, or use a non-lethal option such as Cryo Freeze or Light Mend.
  • Do not substitute equipment: Equipment, traps, field upgrades, and Mr. Peeks field-upgrade kills do not advance the weapon counter.
  • Use the base weapon: Underbarrel kills are disputed, especially on the Shadow SK. Conversion kits and alternate-fire attachments can also fail to register; remove them for the grind.
  • Coordinate in co-op: One player must supply all 50 kills for a given weapon, although different players can handle different weapons. A gun left at 40 blocks the portal for the entire lobby.
  • Keep Mule Kick weapons visible: Slot 1 or 2 is the safest placement for a tracked gun because slot 3 progress displays have been inconsistent.
  • Avoid Save and Quit: Treat an interrupted run as failed and restart the sequence in a new match.

Why did I get no laugh or portal?

The missing cue almost always means one of the hidden counters did not reach 50. Check the Weapon Stats tab before abandoning the run.

  1. Confirm the Mr. Peeks magazine was picked up before the Jotunn Star.
  2. Review every wall-buy weapon, including the three free secret-room guns and the Star.
  3. Add another five to ten kills to any weapon that stopped at exactly 50 while an ammo mod was active.
  4. Repeat kills with the base gun if underbarrel, conversion-kit, or alternate-fire shots were used.
  5. Make sure no teammate split the same weapon’s 50 kills.
  6. Check that the gun came from its wall outline rather than the Mystery Box or a loadout.
  7. Restart if the match was saved, quit, disconnected, or otherwise interrupted.

There is no confirmed requirement to hear a separate laugh earlier, activate a second portal, or reach a particular round. The laugh occurs only after the final qualifying counter completes.

How long does the unlock take?

Published estimates range from 30 minutes to an hour for an optimized route and 1.5–2 hours for a smooth solo run. A practical expectation is one to two hours, with extra time when the Tyr’s Head teleports are slow or a counter has to be repaired. Co-op can shorten travel but introduces ownership and tracking risks, so solo is the most predictable approach.

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What do I receive after the trial?

The normal completion rewards are:

  • Wrestling Belt / Championship Belt relic unlocked account-wide.
  • 1,000 XP.
  • An Elemental Exposure GobbleGum.

If the belt is your 30th Cursed Mode relic, the same After Action Report also grants the Best Friends universal weapon camo, 30,000 XP, and five GobbleGums: Perkaholic, Armor Gettin’, Gift Card, Near Death Experience, and Wonderbar!

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What should I plan around once the belt is equipped?

Do not build a run around one permanent wall-buy location. Check each wall after the round transition, buy a replacement when the shuffle produces a favorable weapon, and keep a dependable loadout or Mystery Box plan for rounds in which the walls are inconvenient. The belt is strongest for players who treat wall-buys as opportunistic upgrades rather than fixed route checkpoints.

Because the relic is Grim, it is a useful collection and tier-bar choice when you want progression without direct health, damage, or perk penalties. Players seeking the Best Friends camo must eventually equip and complete it even if Mister Peeks Mayhem already supplies enough tier progress for Pack-a-Punch Level IV.

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What could change in a future patch?

Totenreich relic behavior remains part of a live-service ruleset. Kill attribution, the wall-buy shuffle pool, secret-room behavior, and trial rules can change in patch notes. The 16 October 2026 community solution and the figures above describe the researched behavior as of November 2026; recheck the in-game Weapon Stats counters and current patch notes if a later update produces different results.

Frequently Asked Questions

Does the belt work on maps other than Totenreich?

Yes. Totenreich is required to unlock it, but the unlocked relic can be selected on every map that supports Cursed or Cursed Survival. The randomization applies to that later run’s wall-buys, not just to Totenreich.

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Do I have to reach round 20 before collecting the magazine?

No verified in-game trigger requires round 20. One community listing included that round, while other reports say the magazine starts the counters at any round. Pick up the magazine in the correct order and expect the kill grind itself to continue for many rounds.

Can another player get the 50 kills for my weapon?

Plan for no: the safest rule is that one player must provide all 50 credited kills for each weapon. Teammates can divide different weapons, but splitting one gun’s counter has blocked the portal for co-op groups.

Will Save and Quit preserve my hidden weapon counters?

Community reports indicate that an interrupted run can reset or corrupt the relic counters. Treat the sequence as a single sitting and restart if you used Save and Quit.

Is the Jotunn Star from the Mystery Box valid for the counter?

Use the Star obtained through the lighthouse quest. Reports disagree about random copies, while community instructions consistently identify the quest Star as the safe source; if it is lost, retrieve it from the crypt rather than substituting an unverified copy.

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