New Game++ in Control Resonant lets you start an unlimited number of replay runs. Remedy’s Update 1.4.0 also adjusts Zone rewards to make completing every Zone in New Game+ somewhat easier. The patch notes do not spell out exactly what resets or carries over on each NG++ cycle, or promise a unique reward for every loop.
What New Game++ changes
Update 1.4.0’s main NG++ change is that you can play an infinite number of runs. The update also revises Zone rewards for New Game+ and makes two other adjustments: it reduces Unknown Zone combat and intensity by 10%–15%, and adds a Power Core Charge Duration multiplier adjustable from 100% to 300%. Remedy does not describe these as NG++-exclusive rewards or specify how they vary by cycle. Remedy’s Update 1.4.0 notes are the official source for those changes.
How NG+ progression works—and what is unconfirmed for NG++
Remedy’s April 30, 2026 explanation describes the New Game+ design: you begin a fresh playthrough with much of what you have earned, while some progression remains tied to story events. Lead Gameplay Designer Sergey Mohov says Aberrant upgrades, health and combat-ability resource improvements, unlocked supernatural combat abilities, talents and Artifacts persist into NG+. Traversal abilities do not, because their unlocks are connected to story progression and how the world unfolds. Mohov’s PlayStation Blog overview explains these NG+ rules.
Those details describe NG+, not a complete reset table for every subsequent loop. Update 1.4.0 confirms unlimited NG++ runs but does not separately enumerate which upgrades, abilities or traversal unlocks carry over—or reset—on each NG++ cycle. Treat the NG+ carryover list as useful context, not a guaranteed cycle-by-cycle NG++ specification.
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Build options and Artifact slots
Remedy says a first playthrough does not let you unlock everything. NG+ adds talent nodes and lets you equip multiple different combat abilities from the same boss, expanding the combinations available for a build. Artifact capacity also increases: you can equip up to three Artifacts in the first playthrough, while NG+ opens a fourth slot. Artifacts provide passive effects for areas such as survival, combat, exploration and resource use; some have conditions or trade-offs. Untapped Artifacts found in the world can be crafted into usable ones in the Gap. These are developer-documented NG+ features; the 1.4.0 notes do not announce extra NG++ abilities or a fifth slot.
How difficulty changes in later runs
Remedy describes later playthroughs as more demanding: enemies become more dangerous, encounters can shift, and some bosses may display new behavior. The developer does not give a universal enemy-stat formula or a fixed NG++ difficulty multiplier, so the escalation is best understood qualitatively rather than as a specific percentage.
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You can adjust the challenge with Assist Mode, and change its settings during play. In a September 10, 2026 developer article, Mohov lists controls for enemy aggression, the Perfect Dodge Window, projectile speed, incoming and outgoing damage, outgoing falter, Power Recovery Speed and melee magnetizing. The article says Assist Mode can make the game easier or harder and does not gate trophies or achievements. Update 1.4.0’s Power Core Charge Duration multiplier is another adjustable option, from 100% to 300%. Read Remedy’s Assist Mode explanation on PlayStation Blog.
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Remedy says the updated rewards make it somewhat easier to max out every Zone in New Game+, but the patch notes do not list exact reward amounts or define a separate NG++ payout. Update 1.4.0 also adds Build Power to the Loadout screen so you can see your level. Remedy cautions that fighting below enemy level makes combat tougher and recommends side quests, exploration and leveling up.
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Replay runs also let you return to World Quests, bounties and collectibles you missed. Remedy says some side stories and conversations can have different outcomes, giving you reasons to revisit content beyond character progression. The update’s unlimited-run change makes further playthroughs possible, but does not specify a distinct reward for each additional loop.
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First playthrough, NG+ and NG++ at a glance
| Feature | First playthrough | New Game+ | New Game++ |
|---|---|---|---|
| Combat progression | Earn upgrades and unlocks as you play. | Remedy says many combat upgrades, abilities, talents and Artifacts persist. | Update 1.4.0 allows unlimited runs; per-cycle carryover rules are not stated in the notes. |
| Traversal abilities | Unlock through story progression. | Do not carry over, according to Remedy’s NG+ overview. | Cycle-by-cycle reset details are not stated in the update notes. |
| Artifact capacity | Up to three equipped. | A fourth slot unlocks. | No fifth slot is announced in the update notes. |
| Build options | Not everything can be unlocked in one run. | New talent nodes and multiple different abilities from the same boss open more combinations. | No additional NG++-specific ability set is announced. |
| Challenge and rewards | Progress through Zones and other content. | Encounters escalate; Zone rewards were adjusted to make maxing Zones somewhat easier. | Unlimited runs are confirmed, but the notes do not specify a unique reward per loop or a fixed difficulty multiplier. |
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