YATME
YATME: A focused, self-hosted editor for creating and maintaining Tibia OTBM maps. Ranked #22 of 28 in Game Level Editors by our editors (6.7/10); pricing: Open source; best for editing Tibia OTBM maps.
At a glance
- Editor score6.7 / 10
- PricingOpen source
- Best forEditing Tibia OTBM maps
- Paid fromFree
- Level dimensions2d
- Facts checked20 Sep 2026

Where it wins
- Renders and edits OTBM maps with tile, item, and position controls
- Supports waypoints, towns, and zones in OTBM v3+ maps
- Runs locally or through Docker Compose and Docker
Where it doesn't
- Focused on Tibia and OpenTibia map files rather than broad editor formats
- Self-hosting requires local or Docker-based deployment
- Asset workflows depend on Tibia client sprite and appearance data
Our verdict on YATME
YATME is a browser-based level editor for OpenTibia server developers and administrators working with Tibia 15.00+ client data. It renders and edits OTBM map files using sprite data extracted from a Tibia client, along with appearance definitions and catalog metadata. Its 2D toolset covers tilemap editing and entity placement, with controls for tile positions and item IDs. The product is distributed under the MIT license and is available as open-source software.
Its strongest fit is a focused OTBM workflow rather than a general-purpose game level editor. YATME supports waypoints, towns, and zones in OTBM v3+ maps, giving map maintainers tools for more than basic tile placement. It also loads sprite sheets and appearance definitions, while its sprite conversion feature converts BMP.LZMA sprite sheets to PNG. These capabilities make it suited to teams that already organize their work around Tibia client assets and OpenTibia map files. Users working in other map formats or outside the Tibia ecosystem should look for a broader editor instead.
Deployment is flexible, but it is oriented toward local or self-hosted operation. YATME can run locally with Vite or through Docker Compose or Docker, with map and asset directories mounted into the container. That arrangement gives developers and administrators control over where the editor and its working files run, while requiring them to manage the local or containerized environment. Choose YATME when OTBM support, Tibia client data, and map-specific structures are the priority. Choose an alternative when you need hosted SaaS access, wider engine compatibility, or a tool designed for formats beyond Tibia and OpenTibia.
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YATME pricing
YATME fact sheet
| Free plan | Not verified |
|---|---|
| Paid from | Free |
| Level dimensions | 2d |
| Tilemap tools | Yes |
| Terrain tools | Not verified |
| Entity placement | Yes |
| Prefab or template tools | Not verified |
| Visual scripting | Not verified |
| Deployment | Cloud, Self-hosted |
| Platforms | Web |
| Support | Docs |
| Built for | Solo, Small business, Mid-market (editorial estimate) |
| Pricing | Open source |
| Website | github.com |
| Facts checked | 20 Sep 2026 |
Alternatives to YATME
- GridCraftA capable collaborative map editor with broad exports, but paid plans start at 19.99.9.4
- TiledA flexible 2D editor with deep tile, object, terrain and export support.9.2
- LDtkA capable free editor for structured 2D levels across major engines and desktop platforms.9.0
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The editor score above is our own research. What this page doesn't have yet is a reader's view — what you used YATME for, what worked and what didn't. No stars are seeded and no review is paid for; an editor reads every one before it appears.
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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