XLOC
XLOC: A mature game localization hub for studios managing assets, builds, QA, and translation workflows. Ranked #1 of 24 in Game Localization Software by our editors (9.4/10); pricing: Pricing on request; best for established studios needing deep game workflows.
At a glance
- Editor score9.4 / 10
- PricingPricing on request
- Best forEstablished studios needing deep game workflows
- Translation memoryYes
- Founded2000 · Raleigh, North Carolina, USA
- Facts checked20 Sep 2026

Where it wins
- Centralizes text, audio, and art assets across multilingual projects
- Supports localized builds, file generation, QA checks, and synchronization
- Connects with Unity, Unreal Engine, Jira, GitHub, Perforce, and more
Where it doesn't
- Pricing is customized through sales rather than fixed public plans
- In-game delivery is file-based
- Its depth may exceed the needs of smaller or simpler localization projects
Our verdict on XLOC
XLOC is a web-based content management and localization platform for video game producers, developers, localization managers, QA teams, and translators. It brings text, audio, and art assets into one workflow, coordinates multilingual projects, synchronizes new and changed localized resources, and supports localized game-file generation. The product is aimed at established studios that need localization operations to fit varied engines, file structures, formats, development environments, and production workflows.
Its strongest area is workflow depth. XLOC includes prototype builds, build checks, string-asset quality checks, translation history, reuse, search, and fuzzy matching. Terminology verification and glossary lookups support consistent language work, while inline editing, commenting, messaging, and saved searches help teams coordinate inside projects. Translation memory, glossary management, role permissions, and API access are also part of its published capabilities. Integrations include Unreal Engine, Unity, Perforce, Atlassian Bitbucket, Jira Software, GitHub, memoQ, Google Sheets, and Mighty Games Testbot and Buildbot.
Pricing is handled as a customized commercial solution. The published licensing approach uses a one-year license, with pricing depending on game string and game counts rather than a fixed tier structure. That model suits studios evaluating a deeper production system around their own volume and workflow requirements, but it offers less immediate price comparison than a self-serve product. XLOC should be on the shortlist for teams managing complex game localization across assets, languages, builds, and QA. Smaller teams with straightforward file handoffs or a preference for transparent packaged plans may find its scope and sales-led model less suitable.
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XLOC pricing
XLOC fact sheet
| Free plan | Not verified |
|---|---|
| Paid from | Not verified |
| Translation memory | Yes |
| Glossary management | Yes |
| Context screenshots | Not verified |
| In-game delivery | Files |
| Language limit | Not verified |
| Role permissions | Yes |
| Deployment | Cloud, Self-hosted |
| Platforms | Web |
| Support | |
| Built for | Small business, Mid-market, Enterprise (editorial estimate) |
| Integrations | 10 integrations: Unreal Engine, Perforce, Atlassian Bitbucket, Unity, Jira Software, GitHub … |
| Pricing | Pricing on request |
| Website | xloc.com |
| Facts checked | 20 Sep 2026 |
XLOC integrations
XLOC lists 10 integrations on its own site.
- Unreal Engine
- Perforce
- Atlassian Bitbucket
- Unity
- Jira Software
- GitHub
- Mighty Games Testbot
- memoQ
- Google Sheets
- Mighty Games Buildbot
Alternatives to XLOC
- PlayglotA free, file-based localization workspace with game-engine integrations and community review.9.1
- TransglotA game-focused localization platform with affordable plans and developer workflows.9.0
- Loten LabsA linguist-reviewed localization service for studios that need repository-native workflows.8.8
XLOC vs the competition
Compare XLOC with any tool side by side →
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The editor score above is our own research. What this page doesn't have yet is a reader's view — what you used XLOC for, what worked and what didn't. No stars are seeded and no review is paid for; an editor reads every one before it appears.
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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