Suggestions appear as you type. Use the up and down arrows to choose one and Enter to open it.

This page's audience our own tag's counts — open to see them
–Visits
–Page views
–Clicks to vendors
–Time on page
–Reading now
Clicks to vendors, by tool
  • –
Top countries
  • –
Devices
  • –

– · visits, page views and clicks counted by our own tag, which counts more than our checked analytics; every figure rounded down · how we count

Loten Labs

#4 of 24 in Game Localization Software

Loten Labs: A linguist-reviewed localization service for studios that need repository-native workflows. Ranked #4 of 24 in Game Localization Software by our editors (8.8/10); pricing: Paid; best for studios wanting linguist-reviewed localization.

8.8/10Editor score
Loten Labs8.8 Visit Loten Labs

At a glance

  • Editor score
    8.8 / 10
  • Pricing
    Paid
  • Best for
    Studios wanting linguist-reviewed localization
  • Free plan
    No
  • Paid from
    $0.10/unit usage-based
  • Facts checked
    20 Sep 2026
Loten Labs screenshot
  • Where it wins

    • Gameplay footage and visual context for every string
    • Native-speaking linguist review with a project-specific style guide
    • Direct Unity, Unreal, Godot, GitHub, Perforce, and UVC support
  • Where it doesn't

    • No free plan for smaller or trial projects
    • Delivery is file-based rather than in-game
    • Pricing is charged per word per locale

Our verdict on Loten Labs

Loten Labs provides localization for Unity, Unreal, and Godot game projects. It ingests strings alongside gameplay footage and visual context, creates a style guide based on the project, drafts translations in 30+ languages, and routes them to native-speaking linguists for review. The service is aimed at studios that want reviewed localization connected to their existing development workflow rather than a standalone translation handoff.

The published pricing model is a flat $0.10 per word per locale, with no setup fees and no free plan. Loten Labs states a 14-day turnaround. Its workflow connects with Unity, Unreal, and Godot on the game-development side, and with GitHub, Perforce, and UVC for repository synchronization. Reviewed translations return through repository-native pull requests, while patch-cycle and incremental string-drop workflows support ongoing localization as a project changes.

Its clearest differentiator is the amount of game-specific context supplied to linguists. Gameplay footage, visual context, and a style guide built from the game can help reviewers handle terminology and tone within the project, while native-speaking review adds a human quality check. The tradeoff is a paid, usage-based model and file-based in-game delivery. Studios should pick Loten Labs when contextual review, 30+ language coverage, and repository integration matter; teams seeking a free option or direct in-game delivery should consider a different workflow.

Your product? Our editors can test Loten Labs in depth and publish a review, labelled as paid · from $149/mo →

Loten Labs pricing

Plans Paid No free plan — trial or paid only. Prices checked 20 Sep 2026.
See plans on useloten.com

All 1 Loten Labs plans and prices →

Loten Labs fact sheet

Free planNo
Paid from$0.10/unit usage-based
Translation memoryNot verified
Glossary managementYes
Context screenshotsYes
In-game deliveryFiles
Language limitNot verified
Role permissionsNot verified
SupportEmail
Built forSmall business, Mid-market (editorial estimate)
Integrations6 integrations: Unity, Unreal, Godot, GitHub, Perforce, UVC
PricingPaid (source)
Websiteuseloten.com
Facts checked20 Sep 2026

Loten Labs integrations

Loten Labs lists 6 integrations on its own site.

  • Unity
  • Unreal
  • Godot
  • GitHub
  • Perforce
  • UVC

Alternatives to Loten Labs

See all Loten Labs alternatives →

Loten Labs vs the competition

Compare Loten Labs with any tool side by side →

Used Loten Labs? Be the first to review it

The editor score above is our own research. What this page doesn't have yet is a reader's view — what you used Loten Labs for, what worked and what didn't. No stars are seeded and no review is paid for; an editor reads every one before it appears.

Write a reviewTwo minutes · verified accounts only · read by an editor before it appears

Reviews come only from verified accounts. Sign in or create an account first — your e-mail is never shown.

Your rating

0 characters · at least 80, up to 3,000

Posted from your verified account. Reviews appear after an editor reads them, usually within two working days.

Featured on iTechGuides

Featured on iTechGuides — Loten Labs 8.8/10

Loten Labs is listed in our Game Localization Software directory. Add the badge to your site — it links back to this page.

<a href="https://www.itechguides.com/products/loten-labs/"><img src="https://www.itechguides.com/best/badge/loten-labs.svg" alt="Featured on iTechGuides" width="230" height="46"></a>

Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

Advertiser disclosure: iTechGuides is reader-supported. Vendors can pay for top positions in our rankings and for a place on other products' pages, and we may earn a commission when you click some links. Bought places stand at the number bought; this page and our disclosure say so. Paying vendors may get a fuller, more detailed review from our editors, and that review can change their score. How we rank.

Last updated · How we research and update