Suggestions appear as you type. Use the up and down arrows to choose one and Enter to open it.

This page's audience our own tag's counts — open to see them
–Visits
–Page views
–Clicks to vendors
–Time on page
–Reading now
Clicks to vendors, by tool
  • –
Top countries
  • –
Devices
  • –

– · visits, page views and clicks counted by our own tag, which counts more than our checked analytics; every figure rounded down · how we count

XLOC review

#1 of 24 in Game Localization Software

A mature game localization hub for studios managing assets, builds, QA, and translation workflows.

9.4/10Editor score
XLOC9.4 Visit XLOC

Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

XLOC is a web-based content management and localization platform for video game producers, developers, localization managers, QA teams, and translators. It brings text, audio, and art assets into one workflow, coordinates multilingual projects, synchronizes new and changed localized resources, and supports localized game-file generation. The product is aimed at established studios that need localization operations to fit varied engines, file structures, formats, development environments, and production workflows.

Its strongest area is workflow depth. XLOC includes prototype builds, build checks, string-asset quality checks, translation history, reuse, search, and fuzzy matching. Terminology verification and glossary lookups support consistent language work, while inline editing, commenting, messaging, and saved searches help teams coordinate inside projects. Translation memory, glossary management, role permissions, and API access are also part of its published capabilities. Integrations include Unreal Engine, Unity, Perforce, Atlassian Bitbucket, Jira Software, GitHub, memoQ, Google Sheets, and Mighty Games Testbot and Buildbot.

Pricing is handled as a customized commercial solution. The published licensing approach uses a one-year license, with pricing depending on game string and game counts rather than a fixed tier structure. That model suits studios evaluating a deeper production system around their own volume and workflow requirements, but it offers less immediate price comparison than a self-serve product. XLOC should be on the shortlist for teams managing complex game localization across assets, languages, builds, and QA. Smaller teams with straightforward file handoffs or a preference for transparent packaged plans may find its scope and sales-led model less suitable.

XLOC pros and cons

  • Where it wins
    • Centralizes text, audio, and art assets across multilingual projects
    • Supports localized builds, file generation, QA checks, and synchronization
    • Connects with Unity, Unreal Engine, Jira, GitHub, Perforce, and more
  • Where it doesn't
    • Pricing is customized through sales rather than fixed public plans
    • In-game delivery is file-based
    • Its depth may exceed the needs of smaller or simpler localization projects

XLOC fact sheet, pricing and score →

Advertiser disclosure: iTechGuides is reader-supported. Vendors can pay for top positions in our rankings and for a place on other products' pages, and we may earn a commission when you click some links. Bought places stand at the number bought; this page and our disclosure say so. Paying vendors may get a fuller, more detailed review from our editors, and that review can change their score. How we rank.

Last updated · How we research and update