TrenchBroom
TrenchBroom: A broad, open-source editor for building and validating Quake-style maps. Ranked #10 of 25 in Game Modding Tools by our editors (8.0/10); pricing: Free plan; best for cross-platform Quake-style level editing.
At a glance
- Editor score8.0 / 10
- PricingFree plan
- Best forCross-platform Quake-style level editing
- Free planYes
- Paid fromFree
- Facts checked20 Sep 2026

Where it wins
- Combines 3D and 2D editing with detailed brush and CSG tools
- Supports textures, UVs, entities, materials, mods, and map validation
- Runs on Windows, macOS, and Linux with broad format support
Where it doesn't
- Focused on brush-based Quake-engine games and custom game configurations
- External compilers and game engines are part of the workflow
- The feature set is specialized for level editing rather than general game development
Our verdict on TrenchBroom
TrenchBroom is a free, GPLv3+-licensed level editor for brush-based Quake-engine games. It is aimed at creators working on Quake, Quake 2, Quake 3, Hexen 2, Daikatana, and custom engines configured through the editor. Official builds support Windows, macOS, and Linux. Its core workspace combines a 3D view with up to three 2D editing views, making it suitable for shaping maps, placing entities, applying materials, and managing game-specific settings in one tool.
The editor’s strongest area is the depth of its map-building toolkit. Brush vertex, edge, face, clipping, scaling, and shearing tools are paired with CSG operations such as merge, subtract, and intersect. Texture and UV editing supports multiple material collections, while the entity browser adds drag-and-drop placement. FGD and DEF entity definitions, point and portal files, map validation, automatic quick fixes, unlimited undo/redo, and automatic backups extend the workflow beyond basic geometry editing.
Format and ecosystem coverage are also central to the product. TrenchBroom supports Standard Quake map, Valve map, Quake2, Quake2 (Valve), Quake3 (legacy), Quake3 (Valve), Hexen2, idpak, dkpak, and zip/pk3 formats. Mod configuration and management help organize game-specific projects, and external compiler plus game-engine launching connects the editor to the wider build process. Choose TrenchBroom if you want free, cross-platform, open-source tooling for Quake-style level creation and need broad map-format support. An alternative is more appropriate if your work is outside brush-based Quake-engine workflows or requires a general-purpose game development environment.
Your product? Our editors can test TrenchBroom in depth and publish a review, labelled as paid · from $149/mo →
TrenchBroom pricing
TrenchBroom fact sheet
| Free plan | Yes |
|---|---|
| Paid from | Free |
| Archive extraction | Not verified |
| Mod packaging | Not verified |
| Plugin editing | Not verified |
| Script editing | Not verified |
| Supported formats | Standard Quake map, Valve map, Quake2, Quake2 (Valve), Quake3 (legacy), Quake3 (Valve), Hexen2, idpak, dkpak, zip/pk3 |
| Supported platforms | Windows, macOS, Linux |
| Deployment | Desktop |
| Platforms | Windows, macOS, Linux |
| Support | Community, Docs |
| Built for | Solo, Small business, Mid-market, Enterprise (editorial estimate) |
| Pricing | Free plan |
| Website | trenchbroom.github.io |
| Facts checked | 20 Sep 2026 |
Alternatives to TrenchBroom
- StarCraft II EditorA broad free toolkit for building, scripting, testing, and publishing StarCraft II content.9.4
- Dota 2 Workshop ToolsA complete free toolkit for building, testing, and publishing Dota 2 mods.9.2
- OpenMW-CSA free, open-source editor for deep OpenMW mod and game authoring.9.0
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Also Ranked In
TrenchBroom is ranked in 2 of our directories.
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Featured on iTechGuides
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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