Suggestions appear as you type. Use the up and down arrows to choose one and Enter to open it.

This page's audience our own tag's counts — open to see them
–Visits
–Page views
–Clicks to vendors
–Time on page
–Reading now
Clicks to vendors, by tool
  • –
Top countries
  • –
Devices
  • –

– · visits, page views and clicks counted by our own tag, which counts more than our checked analytics; every figure rounded down · how we count

TrenchBroom review

Free#10 of 25 in Game Modding ToolsGame Level Editors

A broad, open-source editor for building and validating Quake-style maps.

8.0/10Editor score
TrenchBroom8.0 Visit TrenchBroom

Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

TrenchBroom is a free, GPLv3+-licensed level editor for brush-based Quake-engine games. It is aimed at creators working on Quake, Quake 2, Quake 3, Hexen 2, Daikatana, and custom engines configured through the editor. Official builds support Windows, macOS, and Linux. Its core workspace combines a 3D view with up to three 2D editing views, making it suitable for shaping maps, placing entities, applying materials, and managing game-specific settings in one tool.

The editor’s strongest area is the depth of its map-building toolkit. Brush vertex, edge, face, clipping, scaling, and shearing tools are paired with CSG operations such as merge, subtract, and intersect. Texture and UV editing supports multiple material collections, while the entity browser adds drag-and-drop placement. FGD and DEF entity definitions, point and portal files, map validation, automatic quick fixes, unlimited undo/redo, and automatic backups extend the workflow beyond basic geometry editing.

Format and ecosystem coverage are also central to the product. TrenchBroom supports Standard Quake map, Valve map, Quake2, Quake2 (Valve), Quake3 (legacy), Quake3 (Valve), Hexen2, idpak, dkpak, and zip/pk3 formats. Mod configuration and management help organize game-specific projects, and external compiler plus game-engine launching connects the editor to the wider build process. Choose TrenchBroom if you want free, cross-platform, open-source tooling for Quake-style level creation and need broad map-format support. An alternative is more appropriate if your work is outside brush-based Quake-engine workflows or requires a general-purpose game development environment.

TrenchBroom pros and cons

  • Where it wins
    • Combines 3D and 2D editing with detailed brush and CSG tools
    • Supports textures, UVs, entities, materials, mods, and map validation
    • Runs on Windows, macOS, and Linux with broad format support
  • Where it doesn't
    • Focused on brush-based Quake-engine games and custom game configurations
    • External compilers and game engines are part of the workflow
    • The feature set is specialized for level editing rather than general game development

TrenchBroom fact sheet, pricing and score →

Advertiser disclosure: iTechGuides is reader-supported. Vendors can pay for top positions in our rankings and for a place on other products' pages, and we may earn a commission when you click some links. Bought places stand at the number bought; this page and our disclosure say so. Paying vendors may get a fuller, more detailed review from our editors, and that review can change their score. How we rank.

Last updated · How we research and update