Rewind
Rewind: A focused open-source recorder for replay capture, automatic clips, and manual recording. Ranked #14 of 30 in Game Recording Software by our editors (7.5/10); pricing: Open source; best for open-source cross-platform replay capture.
At a glance
- Editor score7.5 / 10
- PricingOpen source
- Best forOpen-source cross-platform replay capture
- Paid fromFree
- Instant replayYes
- Facts checked20 Sep 2026

Where it wins
- Saves the preceding 15–60 seconds from a rolling replay buffer
- Automatically clips documented Steam achievement events
- Supports Windows and macOS with hardware-accelerated encoding
Where it doesn't
- The project is described as alpha
- Windows capture is not yet validated on real hardware
- Integrations focus on League of Legends and Steam game data
Our verdict on Rewind
Rewind is an open-source desktop game-recording application for Windows and macOS. It is aimed at desktop gamers who want to save recent gameplay without manually recording every session. A rolling instant-replay buffer preserves the preceding 15–60 seconds for saving through a hotkey or button, while manual continuous recording covers longer sessions. Automatic Steam achievement clipping adds event-based capture for supported game activity.
Its strongest area is capture flexibility. Rewind can detect games and follow their capture, target either a display or application, and configure audio sources and microphone capture. Rebindable hotkeys, tray or menu-bar operation, and a game-organized clip library with in-app playback support a workflow centered on quickly saving and reviewing moments. Hardware-accelerated video encoding is provided through an embedded libobs-based capture engine. Automatic clipping is tied to documented game events, including Steam achievements, rather than presented as a general-purpose AI feature.
The main trade-off is project maturity and ecosystem breadth. The project is described as alpha, macOS capture is documented as working, and Windows capture is implemented and CI-compiled but not yet validated on real Windows hardware. Integrations are limited to the League of Legends Live Client Data API and Steam local stats-cache files, so buyers looking for broad game-service connectivity may need another option. Rewind fits gamers who prioritize open-source replay capture, configurable recording controls, and local clip organization across Windows and macOS. It is less suited to teams or creators seeking a mature, broadly integrated recording platform.
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Rewind pricing
Rewind fact sheet
| Free plan | Not verified |
|---|---|
| Paid from | Free |
| Instant replay | Yes |
| Capture resolution | Not verified |
| Recording modes | Multi-mode |
| Watermark-free video | Not verified |
| GPU encoding | Yes |
| Webcam overlay | Not verified |
| Supported platforms | macOS and Windows |
| Deployment | Desktop |
| Platforms | Windows, macOS |
| Support | Docs, Community |
| Built for | Solo, Small business (editorial estimate) |
| Integrations | 2 integrations: League of Legends Live Client Data API, Steam local stats-cache files |
| Pricing | Open source |
| Website | github.com |
| Facts checked | 20 Sep 2026 |
Rewind integrations
Rewind lists 2 integrations on its own site.
- League of Legends Live Client Data API
- Steam local stats-cache files
Alternatives to Rewind
- OBS StudioA flexible free recorder and streaming tool for creators who want control.9.3
- SteelSeries MomentsA free Windows clip editor with automatic highlights, multi-track audio, and direct sharing.9.1
- OutplayedA versatile Windows recorder for automatic highlights, full sessions, and clip sharing.9.0
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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