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Rewind review

Free#14 of 30 in Game Recording Software

A focused open-source recorder for replay capture, automatic clips, and manual recording.

7.5/10Editor score
Rewind7.5 Visit Rewind

Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

Rewind is an open-source desktop game-recording application for Windows and macOS. It is aimed at desktop gamers who want to save recent gameplay without manually recording every session. A rolling instant-replay buffer preserves the preceding 15–60 seconds for saving through a hotkey or button, while manual continuous recording covers longer sessions. Automatic Steam achievement clipping adds event-based capture for supported game activity.

Its strongest area is capture flexibility. Rewind can detect games and follow their capture, target either a display or application, and configure audio sources and microphone capture. Rebindable hotkeys, tray or menu-bar operation, and a game-organized clip library with in-app playback support a workflow centered on quickly saving and reviewing moments. Hardware-accelerated video encoding is provided through an embedded libobs-based capture engine. Automatic clipping is tied to documented game events, including Steam achievements, rather than presented as a general-purpose AI feature.

The main trade-off is project maturity and ecosystem breadth. The project is described as alpha, macOS capture is documented as working, and Windows capture is implemented and CI-compiled but not yet validated on real Windows hardware. Integrations are limited to the League of Legends Live Client Data API and Steam local stats-cache files, so buyers looking for broad game-service connectivity may need another option. Rewind fits gamers who prioritize open-source replay capture, configurable recording controls, and local clip organization across Windows and macOS. It is less suited to teams or creators seeking a mature, broadly integrated recording platform.

Rewind pros and cons

  • Where it wins
    • Saves the preceding 15–60 seconds from a rolling replay buffer
    • Automatically clips documented Steam achievement events
    • Supports Windows and macOS with hardware-accelerated encoding
  • Where it doesn't
    • The project is described as alpha
    • Windows capture is not yet validated on real hardware
    • Integrations focus on League of Legends and Steam game data

Rewind fact sheet, pricing and score →

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