PLCrashReporter
PLCrashReporter: A focused, open-source library for detailed iOS and macOS crash reports. Ranked #11 of 25 in Game Crash Reporting Software by our editors (7.2/10); pricing: Open source; best for open-source Apple crash-report collection.
At a glance
- Editor score7.2 / 10
- PricingOpen source
- Best forOpen-source Apple crash-report collection
- Paid fromFree
- Founded2008
- Facts checked22 Sep 2026

Where it wins
- Captures all-thread backtraces and full crashed-thread register state
- Supports DWARF and Apple Compact Unwind stack unwinding
- Integrates through CocoaPods, Carthage, Swift Package Manager, or manually
Where it doesn't
- Focused on iOS and macOS rather than broad platform coverage
- Requires local decoding and text-formatting workflows
- It is a library, not a hosted crash analytics service
Our verdict on PLCrashReporter
PLCrashReporter is an open-source in-process crash-reporting library for iOS and macOS applications. It detects crashes and records application, system, process, and thread information, including backtraces for all active threads and the full register state for the crashed thread. Its output is protobuf-encoded, giving developers a detailed report format for downstream handling. The library is suited to teams that want direct control over crash collection and decoding rather than a hosted crash analytics service.
Its strongest technical advantage is the depth of the captured report. PLCrashReporter supports DWARF and Apple Compact Unwind stack unwinding, local crash-report decoding, and text formatting. The included plcrashutil utility can convert crash reports, while Apple’s atos tool can symbolicate the resulting output. This makes the product a practical fit for teams building their own Apple crash-report pipeline and needing more than a basic exception message or single-thread trace.
Integration is available through CocoaPods, Carthage, Swift Package Manager, or manual inclusion in an Xcode project. The published positioning also reflects a mature open-source project, founded in 2008, with Microsoft identified as the vendor. Choose PLCrashReporter when detailed in-process collection, local processing, and Apple-specific integration are priorities. Choose another option when you need a hosted dashboard, broader platform coverage, event quotas, or game-engine integrations as part of the crash-reporting product.
Your product? Our editors can test PLCrashReporter in depth and publish a review, labelled as paid · from $149/mo →
PLCrashReporter pricing
PLCrashReporter fact sheet
| Free plan | Not verified |
|---|---|
| Paid from | Free |
| Monthly event limit | Not verified |
| Unity support | Not verified |
| Unreal support | Not verified |
| Source maps | Not verified |
| Breadcrumbs | Not verified |
| Player context | Not verified |
| Crash-free users metric | Not verified |
| Deployment | Mobile, Desktop |
| Platforms | iOS, macOS |
| Built for | Solo, Small business, Mid-market, Enterprise (editorial estimate) |
| Integrations | 3 integrations: CocoaPods, Carthage, Swift Package Manager |
| Pricing | Open source |
| Website | github.com |
| Facts checked | 22 Sep 2026 |
PLCrashReporter integrations
PLCrashReporter lists 3 integrations on its own site.
- CocoaPods
- Carthage
- Swift Package Manager
Alternatives to PLCrashReporter
- TombstackGame-native crash monitoring with player context, analytics and a low-cost Studio tier.9.3
- BugSplatA game-focused crash reporting platform with useful diagnostics and an accessible free tier.9.1
- AccelByte Development ToolkitA broad game development toolkit with useful crash investigation features and usage-based costs.8.9
See all PLCrashReporter alternatives →
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Featured on iTechGuides
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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