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PLCrashReporter

Free#11 of 25 in Game Crash Reporting Software

PLCrashReporter: A focused, open-source library for detailed iOS and macOS crash reports. Ranked #11 of 25 in Game Crash Reporting Software by our editors (7.2/10); pricing: Open source; best for open-source Apple crash-report collection.

7.2/10Editor score
PLCrashReporter7.2 Try PLCrashReporter

At a glance

  • Editor score
    7.2 / 10
  • Pricing
    Open source
  • Best for
    Open-source Apple crash-report collection
  • Paid from
    Free
  • Founded
    2008
  • Facts checked
    22 Sep 2026
PLCrashReporter screenshot
  • Where it wins

    • Captures all-thread backtraces and full crashed-thread register state
    • Supports DWARF and Apple Compact Unwind stack unwinding
    • Integrates through CocoaPods, Carthage, Swift Package Manager, or manually
  • Where it doesn't

    • Focused on iOS and macOS rather than broad platform coverage
    • Requires local decoding and text-formatting workflows
    • It is a library, not a hosted crash analytics service

Our verdict on PLCrashReporter

PLCrashReporter is an open-source in-process crash-reporting library for iOS and macOS applications. It detects crashes and records application, system, process, and thread information, including backtraces for all active threads and the full register state for the crashed thread. Its output is protobuf-encoded, giving developers a detailed report format for downstream handling. The library is suited to teams that want direct control over crash collection and decoding rather than a hosted crash analytics service.

Its strongest technical advantage is the depth of the captured report. PLCrashReporter supports DWARF and Apple Compact Unwind stack unwinding, local crash-report decoding, and text formatting. The included plcrashutil utility can convert crash reports, while Apple’s atos tool can symbolicate the resulting output. This makes the product a practical fit for teams building their own Apple crash-report pipeline and needing more than a basic exception message or single-thread trace.

Integration is available through CocoaPods, Carthage, Swift Package Manager, or manual inclusion in an Xcode project. The published positioning also reflects a mature open-source project, founded in 2008, with Microsoft identified as the vendor. Choose PLCrashReporter when detailed in-process collection, local processing, and Apple-specific integration are priorities. Choose another option when you need a hosted dashboard, broader platform coverage, event quotas, or game-engine integrations as part of the crash-reporting product.

Your product? Our editors can test PLCrashReporter in depth and publish a review, labelled as paid · from $149/mo →

PLCrashReporter pricing

Plans Open sourceFree Free to use — no paid tier required for the core job.
See plans on github.com

PLCrashReporter fact sheet

Free planNot verified
Paid fromFree
Monthly event limitNot verified
Unity supportNot verified
Unreal supportNot verified
Source mapsNot verified
BreadcrumbsNot verified
Player contextNot verified
Crash-free users metricNot verified
DeploymentMobile, Desktop
PlatformsiOS, macOS
Built forSolo, Small business, Mid-market, Enterprise (editorial estimate)
Integrations3 integrations: CocoaPods, Carthage, Swift Package Manager
PricingOpen source
Websitegithub.com
Facts checked22 Sep 2026

PLCrashReporter integrations

PLCrashReporter lists 3 integrations on its own site.

  • CocoaPods
  • Carthage
  • Swift Package Manager

Alternatives to PLCrashReporter

See all PLCrashReporter alternatives →

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Featured on iTechGuides

Featured on iTechGuides — PLCrashReporter 7.2/10

PLCrashReporter is listed in our Game Crash Reporting Software directory. Add the badge to your site — it links back to this page.

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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

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