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OpenAssetTools

Free#14 of 25 in Game Modding Tools

OpenAssetTools: A Windows and Linux toolkit for building, extracting, and managing Call of Duty assets. Ranked #14 of 25 in Game Modding Tools by our editors (7.6/10); pricing: Open source; best for call of Duty fastfile modding.

7.6/10Editor score
OpenAssetTools7.6 Visit OpenAssetTools

At a glance

  • Editor score
    7.6 / 10
  • Pricing
    Open source
  • Best for
    Call of Duty fastfile modding
  • Paid from
    Free
  • Archive extraction
    Yes
  • Facts checked
    20 Sep 2026
OpenAssetTools screenshot
  • Where it wins

    • Loads, dumps, and builds supported Call of Duty fastfiles
    • Builds IPak files and reuses zones and existing assets
    • Provides CLI Linker and Unlinker workflows on Windows and Linux
  • Where it doesn't

    • Feature coverage varies across the five supported games
    • The project is explicitly incomplete and still work in progress
    • Requires .zone project definitions for Linker-based builds

Our verdict on OpenAssetTools

OpenAssetTools is a standalone, open-source modding toolset for PC versions of five older Call of Duty titles: Modern Warfare, Modern Warfare 2, Modern Warfare 3, Black Ops, and Black Ops II. It is aimed at modders who need to inspect supported fastfiles, extract asset data, create custom fastfiles, and package related content. Windows and Linux are supported, and the project is licensed under GPLv3. Its focus is technical asset handling rather than a general-purpose mod manager.

The toolkit covers several parts of the modding workflow. Unlinker loads supported fastfiles (.ff) and dumps supported assets to disk, while Linker builds custom fastfiles from assets and .zone project definitions with preprocessing support. OpenAssetTools can also load and reuse existing zones and assets, extract images from IWD files through search paths, and build IPak files together with fastfiles. CLI operation for Linker and Unlinker suits workflows that favor project files and repeatable command-line tasks.

Its main limitation is uneven scope across the supported games. Documentation describes feature coverage as varying by game, and the project remains incomplete, so it is better suited to users who can work within those boundaries than to anyone seeking a finished, uniform toolchain. Choose OpenAssetTools if your priority is open-source Windows or Linux tooling for Call of Duty fastfiles, IWD extraction, IPak packaging, and zone-based builds. Consider another option if you need consistent coverage across every listed title or a more complete modding environment.

Your product? Our editors can test OpenAssetTools in depth and publish a review, labelled as paid · from $149/mo →

OpenAssetTools pricing

Plans Open sourceFree Free to use — no paid tier required for the core job.
See plans on openassettools.dev

OpenAssetTools fact sheet

Free planNot verified
Paid fromFree
Archive extractionYes
Mod packagingYes
Plugin editingNot verified
Script editingNot verified
Supported formatsfastfiles (.ff), IWD files, IPak files, zone files, scriptfile assets
Supported platformsWindows, Linux
DeploymentSelf-hosted
PlatformsWindows, Linux
SupportDocs
Built forSolo, Small business (editorial estimate)
PricingOpen source
Websiteopenassettools.dev
Facts checked20 Sep 2026

Alternatives to OpenAssetTools

See all OpenAssetTools alternatives →

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Featured on iTechGuides

Featured on iTechGuides — OpenAssetTools 7.6/10

OpenAssetTools is listed in our Game Modding Tools directory. Add the badge to your site — it links back to this page.

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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

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