MacCE
MacCE: A focused, open-source macOS memory editor with varied scans and pointer tools. Ranked #13 of 23 in Game Memory Editors by our editors (8.0/10); pricing: Open source; best for mac users needing focused scanning tools.
At a glance
- Editor score8.0 / 10
- PricingOpen source
- Best forMac users needing focused scanning tools
- Paid fromFree
- Operating systemsMacos
- Facts checked21 Sep 2026

Where it wins
- Numeric, AOB, UTF-8, and UTF-16LE scanning options
- Pointer chains, module maps, and region-based filtering
- Memory read, write, watch, and value-lock operations
Where it doesn't
- Limited to macOS targets
- No verified debugger or scripting support
- Target-process architecture coverage is narrow in documented scope
Our verdict on MacCE
MacCE is an open-source memory scanner for macOS targets running through Wine, CrossOver, Whisky, Kegworks, PlayOnMac, or Apple’s Game Porting Toolkit. It provides both CLI and GUI workflows for authorized debugging, reverse engineering, offline games, CTF practice, and education. Mac users who need memory inspection and editing across game processes get a focused toolset rather than a broad development environment.
Scanning is the product’s strongest area. MacCE supports signed, unsigned, and floating-point numeric scans, followed by rescans for changed, unchanged, increased, decreased, and comparison conditions. It also handles AOB byte patterns with wildcards, UTF-8 and UTF-16LE strings, and filtering by memory permissions, alignment, and module. One- to four-level pointer-chain scanning, a module map with file-backed address display, and memory watch or lock lists extend the workflow beyond basic value searches.
The open-source model keeps the product straightforward for users who want a macOS-focused utility without paid plan tiers. Its supported target environments cover several Wine-based and game-porting setups, while the feature set includes reading, writing, watching, and locking memory values. MacCE is a suitable choice for users who prioritize varied scans, pointer discovery, and direct memory operations on macOS. Users who need a verified debugger, scripting capabilities, or broader operating-system coverage should choose an alternative built around those requirements.
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MacCE pricing
MacCE fact sheet
| Free plan | Not verified |
|---|---|
| Paid from | Free |
| Operating systems | Macos |
| Pointer scanning | Yes |
| Debugger | Not verified |
| Scripting support | Not verified |
| Architecture support | Not verified |
| Open source | Yes |
| Deployment | Desktop |
| Platforms | macOS |
| Support | Docs |
| Built for | Solo, Small business (editorial estimate) |
| Pricing | Open source |
| Website | github.com |
| Facts checked | 21 Sep 2026 |
Alternatives to MacCE
- Cheat EngineA broad, free desktop editor for inspecting and modifying single-player games.9.4
- MemDBGA broad open-source toolkit for memory scanning, debugging, patching, and trainer work.9.2
- Cheat Engine LinuxAn open-source Linux toolkit for memory editing, debugging, scripting, and Cheat Engine compatibility.9.1
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The editor score above is our own research. What this page doesn't have yet is a reader's view — what you used MacCE for, what worked and what didn't. No stars are seeded and no review is paid for; an editor reads every one before it appears.
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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