Cheat Engine Linux
Cheat Engine Linux: An open-source Linux toolkit for memory editing, debugging, scripting, and Cheat Engine compatibility. Ranked #3 of 23 in Game Memory Editors by our editors (9.1/10); pricing: Open source; best for linux users wanting Cheat Engine compatibility.
At a glance
- Editor score9.1 / 10
- PricingOpen source
- Best forLinux users wanting Cheat Engine compatibility
- Paid fromFree
- Operating systemsLinux
- Facts checked21 Sep 2026

Where it wins
- Supports numeric, string, binary, grouped, and custom-Lua memory scans
- Combines pointer scanning, debugging, disassembly, and code injection
- Works with Cheat Engine tables, trainers, Lua, Mono, and Unity IL2CPP
Where it doesn't
- The project is described as early and immature
- Available for Linux rather than multiple operating systems
- Its focus on game training may not suit general debugging workflows
Our verdict on Cheat Engine Linux
Cheat Engine Linux is an open-source Linux desktop toolkit for scanning and editing process memory, debugging, disassembly, reverse engineering, and game training. It targets Linux users working with single-player games, learning projects, and reverse-engineering tasks, particularly those who want compatibility with Cheat Engine tables and trainer files. The project is a from-scratch C++20 and Qt6 reimplementation inspired by Cheat Engine, with both graphical and headless workflows through its GUI console and CLI.
Its strongest area is the breadth of memory-analysis and debugging features in one Linux-focused package. Scans can target numeric, string, binary, grouped, and custom-Lua values, while pointer scanning includes rescans and distributed scan support. Typed reads and writes, freezing, batch edits, and address lists support repeatable memory changes. Debugging covers hardware and software breakpoints, watchpoints, stepping, and tracing. Capstone-backed disassembly adds cross-references and branch targets, and Cheat Engine-compatible auto-assembler templates support code injection. Mono and Unity IL2CPP analysis extends the toolkit to class, field, and method inspection.
Compatibility and scripting make Cheat Engine Linux a practical choice for users moving familiar workflows to Linux. Lua scripting is available through the GUI console and headless CLI, while tables and trainers provide a path for working with existing Cheat Engine materials. The trade-off is project maturity: the maintainers describe it as early and immature, so it is better suited to technically confident users who can work within an evolving toolkit. Choose it for Linux-based memory editing, debugging, game training, and reverse engineering; choose an alternative if you need a multi-platform product or a general-purpose debugging environment outside this focus.
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Cheat Engine Linux pricing
Cheat Engine Linux fact sheet
| Free plan | Not verified |
|---|---|
| Paid from | Free |
| Operating systems | Linux |
| Pointer scanning | Yes |
| Debugger | Yes |
| Scripting support | Yes |
| Architecture support | Not verified |
| Open source | Yes |
| Deployment | Desktop |
| Platforms | Linux |
| Support | Docs |
| Built for | Solo, Small business (editorial estimate) |
| Pricing | Open source |
| Website | github.com |
| Facts checked | 21 Sep 2026 |
Alternatives to Cheat Engine Linux
- Cheat EngineA broad, free desktop editor for inspecting and modifying single-player games.9.4
- MemDBGA broad open-source toolkit for memory scanning, debugging, patching, and trainer work.9.2
- Bit SlicerA deep, open-source macOS memory editor for debugging, modding, and testing.9.0
See all Cheat Engine Linux alternatives →
Cheat Engine Linux vs the competition
- Cheat Engine Linux vs Cheat Engine
- Cheat Engine Linux vs MemDBG
- Cheat Engine Linux vs Bit Slicer
- Cheat Engine Linux vs PINCE
- Cheat Engine Linux vs CoSMOS
- Cheat Engine Linux vs Game Cheetah
Compare Cheat Engine Linux with any tool side by side →
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The editor score above is our own research. What this page doesn't have yet is a reader's view — what you used Cheat Engine Linux for, what worked and what didn't. No stars are seeded and no review is paid for; an editor reads every one before it appears.
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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