Gameboy by raphamorim
Gameboy by raphamorim: A compact, multi-mode Game Boy emulator for developers exploring emulator implementation. Ranked #19 of 23 in Game Boy Emulators by our editors (7.6/10); pricing: Open source; best for developers studying a compact Game Boy implementation.
At a glance
- Editor score7.6 / 10
- PricingOpen source
- Best forDevelopers studying a compact Game Boy implementation
- Paid fromFree
- Supported systemsGame Boy
- Facts checked20 Sep 2026

Where it wins
- Rust implementation with CPU, memory, GPU, input, and rendering components
- Runs through WebAssembly, desktop rendering, or terminal rendering
- Includes ROM loading and a hardware test ROM suite
Where it doesn't
- Supports Game Boy only, not Game Boy Color
- No verified save states, link support, or controller support
- Still under development, with several hardware tests failing
Our verdict on Gameboy by raphamorim
Gameboy by raphamorim is an open-source Game Boy emulator written in Rust and WebAssembly. It is aimed at developers studying a compact emulator implementation and at users who want to run Game Boy software through a browser, desktop application, or terminal. ROM file loading is supported, and the project includes CPU, memory, GPU, input, and rendering components. Its supported system is Game Boy, with WebAssembly, desktop, and terminal listed as supported platforms.
The project’s strongest differentiator is its range of execution modes and implementation detail. The WebAssembly browser build provides a browser-oriented path, while desktop and terminal rendering offer separate environments for running the emulator. The inclusion of emulation components and a hardware test ROM suite makes the project relevant for examining how a Game Boy emulator is structured and evaluated. According to the project description, the implementation remains under development, and the repository documents hardware-test results with several tests still failing.
Gameboy is open source, so its pricing model is straightforward: there is no paid tier described. The trade-off is feature scope and maturity. The project supports Game Boy rather than Game Boy Color, and the published positioning does not verify save states, link support, or controller support. Choose it if Rust, WebAssembly, multiple rendering modes, ROM loading, and emulator internals matter more than a complete feature set. Choose another emulator if Color emulation, save states, link functionality, or controller support are requirements.
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Gameboy by raphamorim pricing
Gameboy by raphamorim fact sheet
| Free plan | Not verified |
|---|---|
| Paid from | Free |
| Supported systems | Game Boy |
| Supported platforms | WebAssembly, desktop, terminal |
| Save states | Not verified |
| Link cable emulation | Not verified |
| Netplay | Not verified |
| Real-time clock | Not verified |
| Controller support | Not verified |
| Deployment | Desktop |
| Platforms | Web, macOS |
| Support | Docs |
| Built for | Solo, Small business (editorial estimate) |
| Pricing | Open source |
| Website | github.com |
| Facts checked | 20 Sep 2026 |
Alternatives to Gameboy by raphamorim
- SameBoyAccurate, feature-rich Game Boy emulation across desktop and iOS.9.4
- GearboyA broad, free emulator with strong save, link-cable and debugging features.9.3
- BGBA free Windows emulator with hardware-accurate timing and unusually deep debugging tools.9.2
See all Gameboy by raphamorim alternatives →
Also Ranked In
Gameboy by raphamorim is ranked in 3 of our directories.
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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