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Gameboy by raphamorim

Gameboy by raphamorim: A compact, multi-mode Game Boy emulator for developers exploring emulator implementation. Ranked #19 of 23 in Game Boy Emulators by our editors (7.6/10); pricing: Open source; best for developers studying a compact Game Boy implementation.

7.6/10Editor score
Gameboy by raphamorim7.6 Visit Gameboy

At a glance

  • Editor score
    7.6 / 10
  • Pricing
    Open source
  • Best for
    Developers studying a compact Game Boy implementation
  • Paid from
    Free
  • Supported systems
    Game Boy
  • Facts checked
    20 Sep 2026
Gameboy by raphamorim screenshot
  • Where it wins

    • Rust implementation with CPU, memory, GPU, input, and rendering components
    • Runs through WebAssembly, desktop rendering, or terminal rendering
    • Includes ROM loading and a hardware test ROM suite
  • Where it doesn't

    • Supports Game Boy only, not Game Boy Color
    • No verified save states, link support, or controller support
    • Still under development, with several hardware tests failing

Our verdict on Gameboy by raphamorim

Gameboy by raphamorim is an open-source Game Boy emulator written in Rust and WebAssembly. It is aimed at developers studying a compact emulator implementation and at users who want to run Game Boy software through a browser, desktop application, or terminal. ROM file loading is supported, and the project includes CPU, memory, GPU, input, and rendering components. Its supported system is Game Boy, with WebAssembly, desktop, and terminal listed as supported platforms.

The project’s strongest differentiator is its range of execution modes and implementation detail. The WebAssembly browser build provides a browser-oriented path, while desktop and terminal rendering offer separate environments for running the emulator. The inclusion of emulation components and a hardware test ROM suite makes the project relevant for examining how a Game Boy emulator is structured and evaluated. According to the project description, the implementation remains under development, and the repository documents hardware-test results with several tests still failing.

Gameboy is open source, so its pricing model is straightforward: there is no paid tier described. The trade-off is feature scope and maturity. The project supports Game Boy rather than Game Boy Color, and the published positioning does not verify save states, link support, or controller support. Choose it if Rust, WebAssembly, multiple rendering modes, ROM loading, and emulator internals matter more than a complete feature set. Choose another emulator if Color emulation, save states, link functionality, or controller support are requirements.

Your product? Our editors can test Gameboy by raphamorim in depth and publish a review, labelled as paid · from $149/mo →

Gameboy by raphamorim pricing

Plans Open sourceFree Free to use — no paid tier required for the core job.
See plans on github.com

Gameboy by raphamorim fact sheet

Free planNot verified
Paid fromFree
Supported systemsGame Boy
Supported platformsWebAssembly, desktop, terminal
Save statesNot verified
Link cable emulationNot verified
NetplayNot verified
Real-time clockNot verified
Controller supportNot verified
DeploymentDesktop
PlatformsWeb, macOS
SupportDocs
Built forSolo, Small business (editorial estimate)
PricingOpen source
Websitegithub.com
Facts checked20 Sep 2026

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Also Ranked In

Gameboy by raphamorim is ranked in 3 of our directories.

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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

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