Fabric
Fabric: A focused Unity middleware option with broad interactive-audio features and low-cost entry tiers. Ranked #5 of 24 in Game Audio Middleware by our editors (8.2/10); pricing: Free plan; best for unity teams seeking low-cost middleware.
At a glance
- Editor score8.2 / 10
- PricingFree plan
- Best forUnity teams seeking low-cost middleware
- Free planYes
- Paid from$500 one-time
- Spatial audioYes
- Facts checked20 Sep 2026

Where it wins
- Free Indie License for projects under $250k
- Event-driven playback, modulation and synchronized music transitions
- Dialogue localization, DSP, mixing and profiling tools included
Where it doesn't
- Engine support is limited to Unity
- Indie License applies only to projects under $250k
- Large License costs $1,500 as a one-time license
Our verdict on Fabric
Fabric extends Unity's audio functionality for game developers and audio designers building interactive sound behaviors. Its feature set covers event-driven playback, runtime parameters, hierarchical asset organization, music, dialogue, timelines, sequences, switches, blends and sample playback. Teams working in Unity can use it to coordinate sound, music and dialogue from editor tools designed for event assignment, sequencing, profiling and asset management.
Pricing is organized by project budget. The Indie License costs $0 for projects with a budget under $250k and includes all Unity platforms plus standard support. The Small License costs $500 for projects with a budget between $250k and $500k, with the same platform coverage and support. The Large License costs $1,500 for projects with a budget over $500k and includes standard support, while a multiple-license discount is optional. This makes the entry tiers suitable for smaller Unity projects, while larger productions should account for the higher license cost.
Fabric's strongest fit is interactive audio inside Unity: runtime parameters support graph mapping and modulation, event controls cover volume and pitch, and tempo-synchronized transitions support interactive music. Audio buses, side-chain processing, dynamic mixing, custom and Unity DSP effects, dialogue localization and Fabric prefab asset loading add production depth. Integrations listed for Heavy and Dolby Audio may support broader audio workflows. Teams using another engine should choose an alternative, while Unity teams wanting a concentrated middleware layer for sound, music and dialogue have a clear fit.
Your product? Our editors can test Fabric in depth and publish a review, labelled as paid · from $99/mo →
Fabric pricing
All 3 Fabric plans and prices →
Fabric fact sheet
| Free plan | Yes |
|---|---|
| Paid from | $500 one-time |
| Spatial audio | Yes |
| Interactive music | Yes |
| Dialogue management | Yes |
| Supported game engines | Unity |
| Runtime platforms | Unity-supported platforms |
| Localization tools | Yes |
| Audio streaming | Not verified |
| Support | Email, Phone |
| Built for | Small business, Mid-market, Enterprise (editorial estimate) |
| Integrations | 2 integrations: Heavy, Dolby Audio |
| Pricing | Free plan (source) |
| Website | tazman-audio.co.uk |
| Facts checked | 20 Sep 2026 |
Fabric integrations
Fabric lists 2 integrations on its own site.
- Heavy
- Dolby Audio
Alternatives to Fabric
- FMOD StudioBroad game-audio middleware with adaptive authoring, profiling, localization, and engine integrations.9.4
- Audiokinetic WwiseA deep game-audio platform for productions that need advanced control and scale.9.2
- Miles Sound SystemA mature, Unreal-focused audio stack for complex cross-platform game productions.8.7
Fabric vs the competition
- Fabric vs FMOD Studio
- Fabric vs Audiokinetic Wwise
- Fabric vs Miles Sound System
- Fabric vs Elias
- Fabric vs Master Audio
- Fabric vs Sonity
Compare Fabric with any tool side by side →
Used Fabric? Be the first to review it
The editor score above is our own research. What this page doesn't have yet is a reader's view — what you used Fabric for, what worked and what didn't. No stars are seeded and no review is paid for; an editor reads every one before it appears.
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Featured on iTechGuides
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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