Suggestions appear as you type. Use the up and down arrows to choose one and Enter to open it.

This page's audience our own tag's counts — open to see them
–Visits
–Page views
–Clicks to vendors
–Time on page
–Reading now
Clicks to vendors, by tool
  • –
Top countries
  • –
Devices
  • –

– · visits, page views and clicks counted by our own tag, which counts more than our checked analytics; every figure rounded down · how we count

Miles Sound System

#3 of 24 in Game Audio Middleware

Miles Sound System: A mature, Unreal-focused audio stack for complex cross-platform game productions. Ranked #3 of 24 in Game Audio Middleware by our editors (8.7/10); pricing: Pricing on request; best for mature Unreal-focused productions.

8.7/10Editor score
Miles Sound System8.7 Visit site

At a glance

  • Editor score
    8.7 / 10
  • Pricing
    Pricing on request
  • Best for
    Mature Unreal-focused productions
  • Spatial audio
    Yes
  • Founded
    1988 · Bellevue, Washington, United States
  • Facts checked
    20 Sep 2026
Miles Sound System screenshot
  • Where it wins

    • Covers 2D/3D audio, streaming, reverb, DSP, mixing, and parameters
    • Miles Studio provides runtime debugging and profiling
    • Supports localization and desktop, mobile, and console deployments
  • Where it doesn't

    • Custom licensing makes direct price comparison difficult
    • Engine integration is centered on Unreal Engine
    • Evaluation access requires contacting sales

Our verdict on Miles Sound System

Miles Sound System is game audio middleware from RAD Game Tools, an Epic Games group. It combines the Miles Studio authoring environment with a runtime API for 2D and 3D audio, spatialization, streaming, mixing, DSP effects, localization, and game-driven parameters. Its scope suits teams building desktop, mobile, or console games, from indie developers to large AAA productions, with particular relevance for mature Unreal Engine projects.

Licensing is handled through custom agreements rather than standard subscription plans. An evaluation SDK is available by contacting sales, so teams should expect a sales-led path when assessing the product and planning costs. The product supports Windows, macOS, Linux, iOS, and Android, while its runtime platform coverage also includes PlayStation 5/4, Xbox One/Series X, Nintendo Switch, and Nintendo Switch 2. Unreal Engine is the supported engine integration listed for the product, making engine fit an important consideration during selection.

The feature set is broad enough for productions that need more than basic playback. Audio streaming and on-the-fly decoding address larger content workflows, while environmental and convolution reverb, multistage DSP filtering, multichannel mixing, and bus management support detailed runtime audio design. Interactive parameters and controller systems connect audio behavior to game state, and localization and platform-specific content rendering help manage varied releases. Miles Studio adds runtime debugging and profiling. Teams seeking a mature, feature-rich middleware layer for Unreal-focused, cross-platform production should consider Miles Sound System; projects needing transparent plan pricing or a different engine integration should look elsewhere.

Your product? Our editors can test Miles Sound System in depth and publish a review, labelled as paid · from $99/mo →

Miles Sound System pricing

Plans Pricing on request No free plan — trial or paid only. Prices checked 20 Sep 2026.
See plans on radgametools.com

Miles Sound System fact sheet

Free planNot verified
Paid fromNot verified
Spatial audioYes
Interactive musicYes
Dialogue managementYes
Supported game enginesUnreal Engine
Runtime platformsWindows, macOS, GNU/Linux, iOS, Android, PlayStation 5/4, Xbox One/Series X, Nintendo Switch/Switch 2
Localization toolsYes
Audio streamingYes
DeploymentDesktop, Mobile
PlatformsWindows, macOS, Linux, iOS, Android
SupportEmail, Phone
Built forSmall business, Mid-market, Enterprise (editorial estimate)
Integrations1 integrations: Unreal Engine
PricingPricing on request
Websiteradgametools.com
Facts checked20 Sep 2026

Miles Sound System integrations

Miles Sound System lists 1 integrations on its own site.

  • Unreal Engine

Alternatives to Miles Sound System

See all Miles Sound System alternatives →

Miles Sound System vs the competition

Compare Miles Sound System with any tool side by side →

Used Miles Sound System? Be the first to review it

The editor score above is our own research. What this page doesn't have yet is a reader's view — what you used Miles Sound System for, what worked and what didn't. No stars are seeded and no review is paid for; an editor reads every one before it appears.

Write a reviewTwo minutes · verified accounts only · read by an editor before it appears

Reviews come only from verified accounts. Sign in or create an account first — your e-mail is never shown.

Your rating

0 characters · at least 80, up to 3,000

Posted from your verified account. Reviews appear after an editor reads them, usually within two working days.

Featured on iTechGuides

Featured on iTechGuides — Miles Sound System 8.7/10

Miles Sound System is listed in our Game Audio Middleware directory. Add the badge to your site — it links back to this page.

<a href="https://www.itechguides.com/products/miles-sound-system/"><img src="https://www.itechguides.com/best/badge/miles-sound-system.svg" alt="Featured on iTechGuides" width="230" height="46"></a>

Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

Advertiser disclosure: iTechGuides is reader-supported. Vendors can pay for top positions in our rankings and for a place on other products' pages, and we may earn a commission when you click some links. Bought places stand at the number bought; this page and our disclosure say so. Paying vendors may get a fuller, more detailed review from our editors, and that review can change their score. How we rank.

Last updated · How we research and update