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To unlock the Wrestler’s Belt relic, play Totenreich in Cursed Mode, complete the map’s main Easter Egg, collect the Mr. Peeks magazine at the lighthouse before taking the Jotunn Star, then earn 50 direct kills with each of the 17 wall-buy weapons and 50 direct kills with the Jotunn Star. Once all 18 counters reach 50, a portal opens beside the Arsenal in Eidskallen Square. Finish its combat trial to claim the belt.

Requirements before you start

  • Use Cursed Mode; the Mr. Peeks magazine does not spawn in standard mode.
  • Complete Totenreich’s main Easter Egg on the account being used.
  • Have enough Essence to buy weapons repeatedly and replace them during the final trial.
  • Plan for at least 900 credited kills: 18 counters multiplied by 50 kills each.

The exact unlock sequence

1. Reach the lighthouse without taking the Jotunn Star

Advance the Jotunn Star wonder-weapon quest until you reach the top of the lighthouse on Beacon Island. The weapon is available there, but do not pick it up yet.

2. Collect the Mr. Peeks magazine first

In the same lighthouse room, break the small box and pick up the Mr. Peeks magazine. This is the required flag for the challenge. Taking the Jotunn Star before collecting the magazine locks the magazine out for that game, and kills made afterward will not repair the failed attempt.

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3. Complete every weapon counter

Buy each weapon from its chalk-outline wall buy and make 50 direct kills with that wall-buy copy. The weapons can be completed in any order. Check the weapon statistics in the pause menu rather than relying on the kill feed. For safety, continue to approximately 55–60 kills per weapon because some kills may fail to register.

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4. Add the Jotunn Star kills

After taking the Jotunn Star, score 50 direct kills with it. These kills can be done at any point after the magazine has been collected; they do not have to be saved for the end.

5. Enter the portal and finish the trial

When all 18 counters are complete, go to Eidskallen Square. The portal is beside the Arsenal, between the fish trap and the MPC-25 wall buy. Enter it to start the multi-wave trial.

All 17 wall-buy weapons

Weapon Wall-buy location Cost
Coda 9 Eidskallen Landing 500 (uncommon)
Echo 12 Eidskallen Landing 750
M10 Breacher Blodheim Hall 750
XM325 Beacon Island 2,000
MPC-25 Eidskallen Square, beside the Arsenal 1,000
RK-9 Dry Dock 1,000
Peacekeeper MK1 Skallen Market 1,550
MXR-17 Fishery Island 1,650
X9 Maverick Dry Dock 1,550
DS20 Mirage War Factory 1,650
M8A1 Eidskallen Stave Church 1,450
Warden 308 Tyr’s Foot 1,450
Shadow SK Tyr’s Shoulder 1,750
VS Recon Core Foundry 1,750
AK-27 Secret room Free
M34 Novaline Secret room Free
Drakon Secret room Free

The Jotunn Star is the 18th counter, but it is a lighthouse quest weapon rather than a wall buy.

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What counts—and what does not

Only direct kills made with the relevant wall-buy weapon advance its counter. The following do not count:

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  • Mystery Box copies
  • Loadout weapons
  • Weapons dropped by another player
  • Equipment, traps and field-upgrade damage
  • Ammo-mod or Elemental Pop kills
  • Kills made before collecting the Mr. Peeks magazine

Pack-a-Punch and rarity upgrades are allowed. Underbarrel-kill tracking is disputed, so use the weapon’s normal primary firing mode. A non-lethal ammo mod such as Cryo Freeze or Light Mend can reduce accidental elemental-kill credit without replacing the weapon’s direct damage.

Solo and co-op planning

Solo play gives one player complete control over every counter but requires the full 900-kill workload and all weapon travel. In co-op, players can divide different weapons to reduce individual kill time. However, one player must supply all 50 credited kills for any single weapon; kills for that weapon cannot be pooled between teammates.

Start the three secret-room weapons early. Reaching that room depends on Tyr’s Head teleports, so leaving them until the end can create a long detour. Track each weapon in the pause-menu statistics and record the player responsible for each counter.

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How to survive the portal trial

The portal begins a multi-wave combat challenge. At the end of each wave, your weapons are removed while zombies continue spawning. Before entering, bank enough Essence to buy and Pack-a-Punch replacement weapons between waves.

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  • Carry a reserve of Essence rather than spending every point on the final weapon counter.
  • Choose affordable wall buys with reliable damage for replacement rounds.
  • Perks, augments and your field upgrade carry into the trial, so configure them before entering.
  • Use the pause menu to confirm that every counter reached 50 before committing to the portal.

After the final wave, the Championship Belt pickup appears. Collect it to unlock the Wrestler’s Belt relic.

Wrestler’s Belt effects and rewards

The Wrestler’s Belt is a Grim-tier relic that randomizes weapon wall buys at the start of every round. Completing the portal trial also awards the Elemental Exposure GobbleGum and 1,000 XP.

If the belt completes a 30-relic collection, the reported collection rewards are a secret camo, Near Death Experience and Wonderbar! GobbleGums, plus 30,000 XP.

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Common failure points

Taking the wonder weapon too early

If you take the Jotunn Star before breaking the box and collecting the Mr. Peeks magazine, restart the game. The magazine will not appear later in that match, and subsequent kills will not count.

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Using the wrong copy of a weapon

A Mystery Box or loadout version can look identical to a wall-buy version but does not advance the counter. Purchase the weapon from its chalk outline.

Splitting one weapon’s kills in co-op

Assign each weapon to one player for all 50 kills. Teammates can handle other weapons, but they cannot combine partial totals on one counter.

Assuming every kill is direct

Traps, equipment, field upgrades and elemental effects can steal the final hit. Use the base firing mode and over-complete each counter to roughly 55–60 kills.

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Entering the trial without Essence

Because weapons disappear between waves, an empty wallet can leave you fighting with no replacement. Save enough Essence for multiple purchases and Pack-a-Punch costs before activating the portal.

When the relic was solved

The solution was reported on October 16, 2026, 169 days after Totenreich launched. The guide’s counter check identified 18 required counters, and an independent solve report repeated the magazine-first order, the 17 wall buys, the Jotunn Star kills and the Eidskallen Square portal location.

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