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If Squad on PS5 cannot transmit your microphone, you cannot hear your squad, matchmaking finds no server, or the game disconnects mid-match, troubleshoot in this order: check PlayStation Network status, switch from party chat to game chat, verify PS5 microphone and output devices, test the headset, restart the modem/router and console, then inspect NAT and router controls. This order separates console settings from PSN, home-network, and game-server faults without changing router settings unnecessarily.

Squad is currently in a limited PS5 alpha preview rather than a finished console release. Offworld Industries announced the console version on October 15, 2026; the free alpha began October 16, 2026. The full release date is still listed as “to be determined,” so menu names and networking behavior can change before launch.

What is available on PS5 right now

Offworld Industries announced that Squad is coming to PlayStation 5, with a free alpha preview beginning October 16, 2026. The PlayStation Store alpha listing describes a 50-vs-50 preview and the game as a 100-player military simulator. A separate Store concept page lists up to 99 online players and says PlayStation Plus is required for online play. The complete PS5 release date remains “to be determined.”

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Those figures describe the advertised alpha and Store information, not an independent performance test. Offworld’s console FAQ gives a 4K dynamic-resolution-upscaling and 60-frames-per-second target for PS5; it is a target, not a measured result. Because this is preview software, a server-browser option, voice indicator, error message, or connection behavior may move or change in a later build.

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Voice communication is not an optional extra in Squad’s design. Offworld Industries says in its October 15, 2026 console announcement: “A microphone isn’t technically required to launch the game, but Squad is built around teamwork and players will have a significantly better experience when communicating with their squad.”

Start with the symptom, not the router

The table below identifies the smallest-scope fix to try first. Every action is reversible. Router or ISP work should wait until PSN and PS5 audio checks are complete.

What you see Most likely scope First action Needs router or ISP access?
Squad’s microphone indicator never reacts PS5 input, mute state, or headset Settings > Sound > Microphone; unmute and watch the input meter No
You can speak in a PS5 party but Squad cannot hear you Party/game-chat selection or Squad channel state Use Game Base to switch the active voice card to game chat, then check the in-game channel No
You hear party members but not local, squad, or command voices Party/game-chat mismatch, output device, or channel volume Leave party chat selected for game chat and verify the chosen output device No
Matchmaking never lists a server PSN service, NAT, or temporary alpha/server availability Check PSN status, restart the game, and run the PS5 network test Usually no
You join but lose voice or get disconnected Wi-Fi path, NAT, router, ISP, or server-side fault Restart the complete network path; test Ethernet if possible Only for NAT/router changes
Only one headset fails while another works Headset cable, physical mute switch, or compatibility Reconnect it and test a known-good PS5-compatible headset or USB microphone No

1. Check PlayStation Network before changing settings

Open the official PlayStation Network status page and check Gaming and Social, Account Management, and any related services. An outage or maintenance event can prevent sign-in, party communication, matchmaking, or server authentication even when your home connection is healthy.

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  • If the status page reports an incident, wait for recovery before changing port forwarding, DNS, or other router controls.
  • If PSN is operational, continue with the PS5 audio and network checks below.
  • Record the date and time of an incident if the problem later needs an Offworld support request.

2. Separate PS5 party chat from Squad game chat

A PS5 party can work while Squad’s own local, squad, or command channel is muted or not selected. This is the most common explanation when friends hear you in a party but squadmates do not.

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  1. Press the PS button.
  2. Open Game Base and select the active party.
  3. Open the party’s voice-chat card.
  4. Switch between Party chat and Game chat, leaving Game chat selected when you want Squad’s in-game channels.
  5. Return to Squad and confirm that the intended local, squad, or command channel is selected and not muted. Speak briefly and watch for the game’s transmit indicator.

When diagnosing, have the other player tell you exactly where they hear you. Being audible in party chat proves only that the PS5 microphone and party service are receiving audio; it does not prove that Squad’s voice channel is receiving it.

3. Verify the PS5 microphone and output devices

Check the input device and mute button

  1. Go to Settings > Sound > Microphone.
  2. Under the input-device option, choose the device you actually intend to use: the DualSense controller microphone, a headset microphone, or a USB microphone.
  3. Press the controller mute button once to ensure it is not lit. Also check the headset’s own mute switch or boom position.
  4. Select Adjust Microphone Level and speak at your normal volume. The input meter should respond consistently without reaching the extreme end on every word.

If the meter does not move, Squad cannot receive usable microphone audio yet. Fix the device, connection, or mute state before changing in-game channels.

Check where game audio is sent

  1. Go to Settings > Sound > Audio Output.
  2. Choose the intended Output Device.
  3. Check Output to Headphones and select the setting appropriate to your setup.
  4. Start a game or system audio preview and confirm that sound comes from the headset or television you are actually using.

If the microphone meter moves but you hear no squad voices, the problem is on the output side or in the party/game-chat selection rather than microphone input.

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4. Test the headset or microphone itself

PlayStation support guidance recommends checking a headset’s physical mute switch, reconnecting it, and changing input and output devices. Do those checks before buying replacement equipment.

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  1. Disconnect and reconnect the headset firmly. For a USB model, try another PS5 USB port.
  2. Inspect the cable, connector, detachable boom, and physical mute switch.
  3. Reconnect the device while the PS5 is on, then revisit Settings > Sound > Microphone to confirm that the intended device is still selected.
  4. Test a second known-good headset or USB microphone. A PS5-compatible gaming headset with a microphone is the most direct replacement or comparison accessory.
  5. If the second device works, the original headset, cable, or adapter is the fault. If neither device produces input-meter activity, continue with PS5 software and account checks rather than replacing more hardware.

A Cat6 Ethernet cable is a useful secondary test accessory for connection problems, but it cannot repair a muted microphone or an incorrect chat mode.

5. Fix “I can’t hear my squad” separately from “they can’t hear me”

Two-way voice failures can have different causes. Use the direction of the failure to narrow the check.

You cannot hear local, squad, or command voices

  • Switch Game Base from party chat to game chat.
  • Confirm the intended Output Device and Output to Headphones setting.
  • Check headset volume, the headset’s physical mute or balance control, and any in-game channel mute or volume control.
  • Ask one squadmate to transmit while you watch for an on-screen voice indicator. If the indicator appears but no sound is audible, focus on output routing and volume.

Squadmates cannot hear you

  • Confirm the input meter responds in Adjust Microphone Level.
  • Unmute both the controller and headset.
  • Use Game chat rather than Party chat.
  • Check that you are transmitting on the intended local, squad, or command channel.

Neither direction works

Run the input and output tests first, then restart the game. If PS5 party chat is also failing, treat the issue as a PSN, console, or headset problem rather than a Squad channel problem.

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6. Restart the complete network path

For matchmaking failures, voice dropouts, or mid-match disconnects, restart the console and networking equipment instead of repeatedly retrying a broken session.

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  1. Turn off the PS5 completely; do not leave it in Rest Mode.
  2. Turn off the modem and router. If they are a combined unit, use its normal power-off procedure.
  3. Wait about five minutes so the equipment fully releases the previous session.
  4. Turn on the modem, wait for its normal connection indicators, then turn on the router if it is separate.
  5. Start the PS5 and run its network test before launching Squad.
  6. Retry matchmaking or a server connection after a full game restart.

Prefer Ethernet for the diagnostic test. If you must use Wi-Fi, move the PS5 closer to the router, reduce obstructions, and avoid starting large downloads or streams during matchmaking. Update the router’s firmware using the maker’s documented procedure; do not apply an unverified configuration file.

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7. Check NAT type and router controls carefully

NAT affects whether the PS5 can establish and maintain peer and service connections. PlayStation troubleshooting guidance lists these ports: TCP 80, 443, 3478, 3479, and 3480; UDP 3478, 3479, and 49152–65535.

Those port numbers are troubleshooting information, not a reason to forward every port blindly. Incorrect forwarding can create security and connectivity problems, and the correct interface differs by router and ISP.

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  1. Run the PS5 internet-connection test and note the reported NAT type.
  2. If it reports NAT Type 3, check whether UPnP is enabled in the router, if your network supports it.
  3. Consult the router manual or your ISP before adding any manual forwarding rule. Give them the exact PS5 model, the NAT result, and the PlayStation port list above.
  4. After any approved change, reboot the modem/router and PS5, run the network test again, and record whether NAT changed.

Capcom’s PS5 online-play guidance warns that NAT Type 3 can affect PSN multiplayer and recommends checking UPnP or contacting the router maker or ISP. A NAT result alone does not prove that Squad’s server is down, so use it with the timing of disconnects and the PSN status result.

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8. Retry matchmaking and server discovery

  1. Confirm PSN is operational and PlayStation Plus is active for the account used to play online.
  2. Finish the PS5 audio and network tests above.
  3. Close Squad completely from the PS5 home screen and relaunch it; do not rely on a suspended game session.
  4. Try matchmaking again after the network restart. If a server browser is available in the alpha build, refresh it rather than repeatedly selecting a stale result.
  5. If no server appears, test once over Ethernet or a different time window. A result that changes with the connection path points toward the home network or ISP; a consistent failure with healthy PSN points toward the game service or preview build.

Do not interpret one failed search as a published outage or failure rate. No independent outage statistic or failure-rate figure has been established for the PS5 alpha.

9. What to send Offworld support when the problem persists

Escalate through Offworld’s official Squad Support path after PSN status, audio settings, hardware, and a network restart have been checked. Include enough detail for the team to separate an account, server, and local-network fault.

  • Date and exact time, including your time zone.
  • Your region and whether you were using Wi-Fi or Ethernet.
  • PS5 NAT type and the result of the PS5 network test.
  • The precise error text, server-browser behavior, or point in the match where the disconnect occurred.
  • Whether PS5 party chat worked at the same time.
  • Whether the microphone input meter moved and whether another headset changed the result.
  • Whether the failure affected local, squad, command, or all voice channels.
  • The alpha build or menu version shown by the game, if displayed.

This information is more useful than a report that only says “voice chat broken.” Avoid posting account credentials, console serial numbers, or router passwords in a support request.

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10. Keep the alpha limitation in mind

The October 16, 2026 alpha is a preview of the PS5 experience, not the final console build. The advertised 50-vs-50 format, up-to-99-player Store concept, PlayStation Plus requirement, and 4K dynamic-resolution-upscaling/60-FPS target describe current product information; they do not guarantee that every session reaches those values or that every menu remains unchanged.

When a problem appears immediately after an update, affects multiple unrelated players, and survives the PSN, headset, and home-network checks, report it as a possible alpha or server issue rather than repeatedly changing local router settings. Recheck the official status and support channels for build-specific notices before making further changes.

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