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Totenreich has six Cursed Mode relics in Call of Duty: Black Ops 7 Zombies: two Grim relics, two Sinister relics and two Wicked relics. Each one has a separate prerequisite chain, portal and combat trial. The safest completion plan is to record the randomized Power Switch sequence, combine the round-40 requirements for Dancing Arnie and Stuffed Elephant, and reserve a carefully prepared run for the round-60 Agarthan Device trial.

This checklist covers every known trigger, hidden-room pickup, round gate, portal location, trial rule and failure point. The Wrestler’s Belt trigger was reported solved on October 16, 2026; in-game menus may call it either Wrestler’s Belt or Championship Belt.

All six Totenreich relics at a glance

The relics are divided into three tiers. Tier names describe the relic classification, not a simple power ranking, so use the practical gates and trial rules below when choosing an order.

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Relic Tier Earliest known gate Preparation and trial Portal location Known curse or effect
Power Switch Grim Cursed Mode Tier 1; round 20+ Scoped sniper, tomahawks and a randomized totem sequence; complete the relic trial Not stated in the available guide information Effect not stated
Wrestler’s Belt / Championship Belt Grim Main Easter Egg completed on the account Mr. Peeks magazine, 50 kills with each of 17 wall buys and 50 with Jotunn Star; four-wave trial Beside the Arsenal in Eidskallen Square Effect not stated
Dancing Arnie Sinister Cursed Mode Tier 1+; red fish requires a round-40-or-later frozen Special Round Five ingredients, approximately 100 Jotunn Star melee soul kills, then five melee-only waves Above Pack-a-Punch on Fishery Island Effect not stated
Stuffed Elephant Sinister Cursed Mode Tier 1+; reach round 40 with zero perks Four fixed Mr. Peeks eggs, each followed by a named HVT Behind Jugger-Nog on Fishery Island Health regeneration delay increases from 3 to 7 seconds
Agarthan Device Wicked Richtofen side quest and three hidden-room items Six waves at round-60 difficulty; damage works only indoors; bear HVTs on waves 3 and 6 Red portal in Dry Dock near PhD Flopper Effect not stated
Music Box Wicked Complete prerequisite chain not established Timed holdout zones marked by purple light columns; about 25 seconds to each zone Southwest wall of the building opposite Melee Macchiato in Dry Dock Effect not stated

Prepare your run before chasing a relic

  • Confirm that you are in Cursed Mode and note the tier required by the relic you selected.
  • Bring a notebook or phone note for Power Switch values. Its totems randomize every game, so a sequence from an earlier run is useless.
  • Keep a scoped sniper and tomahawks available for Power Switch.
  • For any round-40 objective, plan ammunition, armor and escape routes before starting the round. Dancing Arnie and Stuffed Elephant can be combined, but Stuffed Elephant’s no-perk rule must remain intact until round 40.
  • For Agarthan Device, leave enough time to visit the Liberty Falls room, Group 935 Genetic Lab and Requiem crew room, then finish the Richtofen side quest before placing the items.
  • For the Wrestler’s Belt, make a counter sheet with 18 entries: the 17 wall-buy weapons and Jotunn Star. Do not assume the wall-buy order remains fixed.
  • Carry the Jotunn Star only when the relevant step calls for it. The belt chain requires the Mr. Peeks magazine before you take the wonder weapon.

Power Switch (Grim): solve the randomized totem order

Requirements

Enter Cursed Mode Tier 1 and reach round 20 or later. Have a scoped sniper and tomahawks in your loadout or inventory before attempting the totem sequence.

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Step-by-step

  1. Use the scoped sniper to inspect each deer-skull totem. Count the skulls on every totem and write the value down immediately.
  2. Match each colored totem to the bear-skin rug with the corresponding color.
  3. Use the skull counts to determine the order shown by the matched rugs. Throw tomahawks at the matched targets in that order.
  4. Check the result before leaving the area. If the interaction does not advance, recheck the color pairing and the count you recorded rather than repeating a memorized sequence.

Why runs fail

The totem values randomize each game. The order is therefore a run-specific puzzle, not a fixed Easter Egg code. Counting from memory, copying a video’s order or relying on a previous match is the most common avoidable mistake.

Wrestler’s Belt / Championship Belt (Grim): complete all 18 kill counters

Account and quest prerequisites

The main Easter Egg must already be completed on the account. Start a Cursed Mode run, then follow the Jotunn Star quest route and pick up the Mr. Peeks magazine before taking the wonder weapon. Taking the weapon first can leave the belt chain unarmed.

The 900-kill requirement

  1. After the magazine is active, identify all 17 wall-buy weapons on the map.
  2. Earn 50 kills with each wall-buy weapon. Wall buys shuffle each round once the magazine is equipped, so update your checklist whenever the available weapons change.
  3. Earn 50 additional kills with the Jotunn Star.
  4. Verify all 18 counters. The total is 900 kills: 17 weapons multiplied by 50, plus 50 Jotunn Star kills.

Portal and trial

When the counters are complete, the portal appears beside the Arsenal in Eidskallen Square. Enter it and survive four waves, then pick up the belt. The trigger was reported solved on October 16, 2026, and the relic can appear as Wrestler’s Belt or Championship Belt depending on the in-game label.

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Efficient tracking

  • Write each weapon name before beginning the kill cycle and mark it only after the counter visibly advances.
  • Use a fresh row for every round because wall-buy locations can shuffle.
  • Do not treat a general zombie total as proof that every weapon has 50 kills; one missed weapon blocks the portal.

Dancing Arnie (Sinister): assemble the pot and feed it souls

Required ingredients and timing

Use Cursed Mode Tier 1 or higher. Put the chili chunks in the pot before building the Jotunn Star. You need five ingredients: the pot, ale, chili chunks, a lobster and a red fish.

  • Kill the Necropincer with a Flammenfalle fire trap to obtain the lobster.
  • Catch the red fish during a frozen Special Round at round 40 or later.
  • Collect the pot, ale and chili chunks through their normal map interactions, keeping the chili step ahead of the Jotunn Star build.

Activate the pot

  1. Carry all five ingredients to the pot at Blodheim Hall.
  2. Place the ingredients in the pot.
  3. With the Jotunn Star equipped, use melee attacks to kill approximately 100 zombies near Mr. Peeks. The resulting souls feed the pot; kills elsewhere do not reliably progress this step.

Portal trial

The portal opens above Pack-a-Punch on Fishery Island. The trial consists of five melee-only waves, so firearms cannot substitute for the required damage method. High-value targets appear on waves 2 and 5. Save enough armor and healing to handle those two spikes while staying within melee range.

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Stuffed Elephant (Sinister): reach round 40 without taking a perk

The zero-perk rule

Activate Cursed Mode Tier 1 or higher and reach round 40 without obtaining a perk from any source. The restriction includes perk machines, GobbleGums, trials, eggs and power-ups. A single accidental pickup invalidates the intended setup, so avoid perk drops and perk-related interactions throughout the climb.

Portal and preparation window

  1. Reach round 40 while still perk-free.
  2. Find the portal behind Jugger-Nog on Fishery Island.
  3. Once the portal is available, buy perks and prepare weapons, armor and ammunition before entering the trial.

Four egg-and-HVT encounters

The trial uses four fixed Mr. Peeks eggs. Shoot an egg, then kill the HVT that spawns for that location before moving to the next pair.

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Location HVT
Skallen Market Necropincer
Storm Bridge Double Ghast
Dry Dock, near Melee Macchiato Amalgam
Beacon Island lighthouse ledge Zursa

Complete all four egg/HVT pairs to receive the relic. Stuffed Elephant’s known curse changes the health-regeneration delay from 3 seconds to 7 seconds, making recovery noticeably slower after damage.

Agarthan Device (Wicked): search three rooms before the throne

Find the three hidden items

These pickups are easy to miss because they are ordinary objects on room floors or shelving rather than obvious quest stations.

  1. Mr. Peeks: Search the Liberty Falls room. The item is on the floor near the bed and dresser. Go prone if the interact prompt does not appear from a standing position.
  2. Walkie-Talkie: Solve the door code for the Group 935 Genetic Lab, enter the room and search the floor.
  3. Helmet: Search the shelving in the Requiem crew room.

Throne sequence

  1. Complete the Richtofen side quest.
  2. Wait for the Von List ghost to leave the throne. The placement interaction is not available while the ghost remains there.
  3. Place Mr. Peeks, the Walkie-Talkie and the Helmet on the throne.
  4. Travel to Dry Dock and enter the red portal near PhD Flopper.

Six-wave trial rules

The trial uses six waves at round-60 difficulty. Zombies can be damaged only while you are standing indoors. If shots appear to do no damage outside, that is the trial rule rather than a weapon bug; move into a building before attacking. HVT bears appear on waves 3 and 6, so reserve your strongest damage and defensive equipment for those waves while keeping an indoor route open.

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  • Multiplayer explodes out of the gate with 16 electrifying 6v6 maps and two 20v20 maps at launch. From futuristic Tokyo vistas to the frozen, unforgiving wilds of Alaska, every environment is brimming with danger and opportunity. Master a cutting-edge arsenal and outmaneuver your enemies with a next level Omnimovement system.
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Music Box (Wicked): reach the shrinking holdout zones

Known portal and trial

The portal is on the southwest wall of the building opposite Melee Macchiato in Dry Dock. Its trial uses timed holdout zones marked by columns of purple light.

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  1. Enter a purple-lit zone as soon as it appears.
  2. Reach it in about 25 seconds.
  3. Interact with Mr. Peeks inside the zone.
  4. Defend the holdout and move to the next marker. The areas shrink as the sequence advances, reducing the room available for evasive movement.

What is not established

A complete prerequisite and item checklist for Music Box is not established in the currently available guide information. Do not assume another relic’s trigger chain applies. Verify the active in-game objective text before committing a high-round run, and treat the southwest-wall portal and purple-column holdouts as the confirmed parts of the sequence.

Recommended completion order

A practical order minimizes duplicate high-round setups and keeps the strictest rules isolated.

  1. Power Switch first: It starts at round 20 or later and needs only a scoped sniper, tomahawks and careful note-taking. Solve the randomized sequence before the map becomes crowded with later objectives.
  2. Dancing Arnie and Stuffed Elephant together: Build toward round 40 while preserving the no-perk condition for Stuffed Elephant. During the same run, obtain the frozen Special Round red fish and the other Dancing Arnie ingredients. Do not buy a perk until the round-40 gate and the Stuffed Elephant portal are secured.
  3. Finish Dancing Arnie: Complete its ingredient placement and approximately 100 Jotunn Star melee soul kills, then take the five-wave melee trial.
  4. Finish Stuffed Elephant: Once round 40 has been reached and the portal is behind Jugger-Nog, buy perks and complete the four fixed egg/HVT pairs.
  5. Wrestler’s Belt: Use a separate run if tracking 900 kills alongside other objectives becomes confusing. The account-level Easter Egg prerequisite and magazine timing are more important than sharing a round milestone.
  6. Agarthan Device: Reserve a dedicated setup. Its three hidden-room searches, throne timing and indoor-only damage rule make improvisation costly, and the trial is tuned to round-60 difficulty.
  7. Music Box: Attempt it after confirming the current prerequisite text in-game, since the complete item chain is not established.
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Secret-area checklist

Use this list when a relic refuses to activate or an interact prompt seems absent.

  • Liberty Falls room: Search the floor beside the bed and dresser for Mr. Peeks; go prone to reveal the prompt.
  • Group 935 Genetic Lab: Solve the door code before searching for the Walkie-Talkie on the floor.
  • Requiem crew room: Check the shelving for the Helmet.
  • Blodheim Hall: Confirm that all five Dancing Arnie ingredients were placed in the pot, including chili chunks added before building Jotunn Star.
  • Mr. Peeks locations: Dancing Arnie soul kills must happen near Mr. Peeks, and Music Box interactions occur inside the timed purple-light zones.
  • Fishery Island: Check above Pack-a-Punch for Dancing Arnie and behind Jugger-Nog for Stuffed Elephant.
  • Dry Dock: Check near PhD Flopper for Agarthan Device’s red portal, the building opposite Melee Macchiato for Music Box’s southwest-wall portal, and near Melee Macchiato for Stuffed Elephant’s Amalgam encounter.

Troubleshooting stalled triggers

No Power Switch progress

Confirm the run is Tier 1 or higher and round 20 has been reached. Recount every deer-skull totem in the current game and rematch colors to bear-skin rugs. A remembered order cannot solve a newly randomized set.

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No Wrestler’s Belt portal

Check the account-level main Easter Egg completion, confirm the Mr. Peeks magazine was collected before Jotunn Star, and audit all 18 counters. The required total is 50 kills for each of 17 wall buys plus 50 Jotunn Star kills, not merely 900 unassigned kills.

Dancing Arnie pot or portal is inactive

Verify the chili chunks were placed before the Jotunn Star was built, the lobster came from a Necropincer killed by a Flammenfalle fire trap, and the red fish was caught during a frozen Special Round at round 40 or later. Then perform the approximately 100 Jotunn Star melee kills near Mr. Peeks.

Stuffed Elephant fails despite reaching round 40

Review every possible perk source, including GobbleGums, trials, eggs and power-ups. The restriction is zero perks, not merely zero machine purchases. If the rule was broken, restart rather than spending time on the four HVT encounters.

Agarthan Device weapons do no damage

Move indoors. The six-wave trial deliberately allows zombie damage only while the player is standing inside a building. Also confirm all three objects were placed after the Von List ghost left the throne.

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Music Box timer expires

Start moving as soon as the purple light columns appear, aim for roughly 25 seconds or less, and interact with Mr. Peeks inside the zone. The holdouts shrink later, so enter each marker from the nearest safe route instead of circling the map.

What a complete collection requires

A full Totenreich set means six relics: Power Switch and Wrestler’s Belt in the Grim tier, Dancing Arnie and Stuffed Elephant in the Sinister tier, and Agarthan Device and Music Box in the Wicked tier. The collection is deliberately varied: one puzzle changes every game, one is an 18-counter weapon marathon, two are tied to round-40 preparation, one hides three ordinary objects across quest rooms and imposes an indoor-only round-60 trial, and one uses shrinking timed holdouts whose full prerequisite chain still needs in-game confirmation.

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