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Grand Theft Auto VI has six officially named regions in the fictional state of Leonida: Vice City, Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia, and Mount Kalaga National Park. Rockstar has confirmed each region’s identity and broad landmarks, but it has not published a complete official digital map, exact borders, distances, or an access order. Treat community maps, coordinates, and route lines as provisional interpretations rather than the finished in-game geography.
This guide separates Rockstar’s confirmed descriptions from locations and activities reported in pre-release footage, then shows how each region changes the way you travel and explore.
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How many regions are in the GTA 6 map?
There are six named Leonida regions in Rockstar’s official regional list. They form a deliberately varied setting: a dense coastal city, a tropical archipelago, a mangrove wetland, a decaying roadside strip, an industrial heartland, and a mountainous national park.
| Region | Rockstar-confirmed identity | Best exploration angle |
|---|---|---|
| Vice City | Leonida’s sun-and-fun capital, with beaches, neighborhoods, markets, a port and an airport | Urban sightseeing, nightlife, waterfronts and dense street activity |
| Leonida Keys | A tropical archipelago surrounded by beautiful but dangerous water | Island hopping, bridges, boats and shoreline discovery |
| Grassrivers | A primordial mangrove wetland where alligators are only the most familiar danger | Narrow waterways, wildlife observation and slow wetland travel |
| Port Gellhorn | A struggling coastal area of cheap motels, closed attractions and empty strip malls | Roadside landmarks, dirt-bike touring and faded tourist infrastructure |
| Ambrosia | Leonida’s industrial and traditional center, anchored by the Allied Crystal sugar refinery | Freight corridors, refinery views, small-town roads and biker-linked spaces |
| Mount Kalaga National Park | A northern-border national landmark with backwoods communities and outdoor recreation | Hunting, fishing, rivers, off-road trails and scenic wilderness travel |
What parts of the GTA 6 map are officially confirmed?
Rockstar’s official site confirms the six region names and the descriptive identity of each one. It also specifically names Ocean Beach, Little Cuba, the Tisha-Wocka flea market and VC Port in Vice City. Rockstar’s copy establishes Leonida as the game’s setting and places Jason’s biography in the Keys, giving that region clear story importance.
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Additional Vice City labels such as Downtown, South Beach, Washington Beach, Vice Beach, Stockyard, Bayside, the Rialto Islands and Vice City International Airport have been identified in trailers or gameplay footage. They are useful orientation points, but they should be described as reported or shown locations rather than guaranteed final boundaries.
- Official description: a name or feature published by Rockstar, such as the six regions, Ocean Beach or the sugar refinery in Ambrosia.
- Reported footage: a district, vehicle or activity identified in secondary coverage of trailers and pre-release gameplay.
- Fan interpretation: community-drawn borders, coordinates, routes and guesses about how the regions connect.
What can you explore in Vice City?
Vice City is the dense urban baseline for Leonida: beaches and art-deco hotels sit alongside neighborhood commerce, nightlife, port infrastructure and city streets.
Official landmarks and neighborhoods
Rockstar describes Ocean Beach as a white-sand, art-deco hotel district. Little Cuba is known for its panaderías, while the Tisha-Wocka flea market supplies a busy local shopping landmark. VC Port brings cruise traffic and a working waterfront into the city’s activity mix.
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Secondary footage reporting has also identified Downtown, South Beach, Washington Beach, Vice Beach, Stockyard, Bayside, the Rialto Islands and Vice City International Airport. Until Rockstar publishes a final map or in-game documentation, use these names as observed labels, not proof of exact district limits or a specific travel order.
How to approach the city
Use Vice City when you want the highest concentration of streets, storefronts, landmarks and waterfront access. Compare neighborhoods by how much street activity and visible infrastructure they offer rather than assuming every reported district is a separate completion zone.
What are the Leonida Keys like in GTA 6?
The Keys are a tropical archipelago where relaxed island life is surrounded by open water that Rockstar describes as beautiful and dangerous. Jason’s official biography places him in the region, so the Keys are more than a scenic detour: they are part of the game’s narrative geography.
Movement and scenery
Expect the region’s exploration rhythm to come from bridges, shoreline roads, boats and gaps of open water rather than continuous city blocks. Island-by-island order, exact bridge connections and travel times have not been published, so do not treat fan route diagrams as confirmed infrastructure.
What to look for
Focus on small settlements, changing coastlines and the contrast between easygoing island life and hazardous surrounding water. The Keys are the natural place to compare water access and boating with Vice City’s built-up waterfront.
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Why is Grassrivers different from the other GTA 6 regions?
Grassrivers is a primordial mangrove wetland, making it the strongest environmental contrast to Vice City’s paved streets. Rockstar warns that alligators are only the best-known attraction; other predators and discoveries may be present.
Wetland exploration
Narrow waterways, submerged vegetation and limited sightlines should make route-finding more deliberate than driving through the city. Secondary coverage has shown airboat-style travel, but the exact vehicle roster and availability remain pre-release details until confirmed in final gameplay documentation.
Wildlife watching
Move slowly and treat the marsh as an observation environment rather than a conventional road network. The region’s value is its habitat, waterways and unpredictable encounters, not a published checklist of animal locations.
What is there to do in Port Gellhorn?
Port Gellhorn is Leonida’s worn-down roadside counterpoint to Vice City’s glamour. Rockstar describes cheap motels, closed attractions, empty strip malls and an economy driven by alcohol, painkillers and truck-stop energy drinks, then explicitly suggests jumping on a dirt bike and protecting your wallet.
Landmarks and travel
Expect motel signs, abandoned or shuttered attractions, strip-mall roads and long stretches where the scenery feels faded rather than polished. Dirt-bike mobility suits the region’s roadside scale and rougher surfaces, but specific bike models or mission rewards are not confirmed by the regional description.
How it changes the pace
Use Port Gellhorn for low-density road travel and visual storytelling about economic decline. It is a useful contrast exercise: compare its empty commercial spaces with Ocean Beach’s hotels and Little Cuba’s active neighborhood businesses.
What defines Ambrosia?
Ambrosia is described as the heart of Leonida, where American industry and old-school values dominate. The Allied Crystal sugar refinery supplies jobs, while a local biker gang supplies much of the informal economy.
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Industrial geography
Look for refinery sightlines, industrial roads, freight movement and small-town services. The refinery is a confirmed setting feature, but Rockstar has not published a mission list tied to it.
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Story context
The biker presence gives Ambrosia a distinct social and economic identity. Treat that as regional context rather than assuming every gang-related activity or encounter has been confirmed.
What can you do in Mount Kalaga National Park?
Mount Kalaga is a national landmark on Leonida’s northern border. Rockstar specifically names hunting, fishing and off-road trails, and it mentions isolated backwoods residents.
Outdoor activities
Plan for longer wilderness routes, rivers, elevation changes and surfaces that reward an off-road vehicle. Secondary footage coverage also reports kayaking, but that activity should remain attributed to pre-release footage rather than presented as a guaranteed final feature.
Scenic travel
The park is the clearest place to slow down and travel for landscape rather than landmarks. Its trails, waterways and remote settlements provide a different scale from Vice City’s blocks and Port Gellhorn’s commercial strips.
How do the six regions compare for exploration?
The most useful comparison is not a presumed completion percentage; it is how terrain, transportation, landmarks and activities change from one region to the next.
| Region | Terrain and density | Primary mobility | Distinctive activities or sights |
|---|---|---|---|
| Vice City | Dense urban streets, beaches and port districts | City roads, bridges and waterfront routes | Nightlife, neighborhood sightseeing, Ocean Beach, Little Cuba, Tisha-Wocka and VC Port |
| Leonida Keys | Low-density islands and open water | Bridges, boats and shoreline roads | Island hopping and coastal discovery |
| Grassrivers | Mangrove wetlands and narrow waterways | Water routes; airboat-style travel reported in footage | Wildlife observation and wetland exploration |
| Port Gellhorn | Roadside settlements and decayed tourist infrastructure | Road vehicles and dirt bikes | Motels, closed attractions, strip malls and rough coastal touring |
| Ambrosia | Industrial roads and small-town services | Freight corridors and ordinary roads | Allied Crystal refinery views and biker-linked story context |
| Mount Kalaga National Park | Wilderness, rivers, trails and elevation | Off-road vehicles, trails and watercraft | Hunting, fishing, off-roading and kayaking reported in footage |
Is the GTA 6 map bigger than GTA 5?
Pre-release reporting by TechRadar in 2026 says Aaron Garbut and Rockstar described the GTA VI world as about twice the size of GTA V’s world. That is a reported scale comparison, not a published square-mile measurement, and it may be revised before or after release.
Because Rockstar has not released a complete official digital map, no reliable source establishes exact region areas, border lengths, travel distances or the percentage occupied by water. A fan map can help you visualize the six-region concept, but it cannot convert the reported “about twice” figure into precise in-game measurements.
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TechRadar reported in 2026 that Rockstar’s world includes 170 animal species, including more than 60 bird types and more than 30 land mammals. Those figures are pre-release reporting, so the final count and distribution may change.
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The same coverage describes a re-engineered localized and persistent weather system with rain, lightning, puddles that remain after rain, rainbows and changing light. These details suggest that weather can alter how places look and how long wet conditions remain, but they do not establish a specific forecast schedule or region-by-region weather table.
How should you use a GTA 6 fan map?
Community maps are useful for discussion and orientation, provided you keep their evidence level visible.
- Start with the six official names. Use Rockstar’s regional list as the fixed framework.
- Label every extra marker. Mark a district or activity as official description, reported footage or fan interpretation.
- Separate geography from speculation. Do not turn a guessed border, coordinate or route into a fact about the game world.
- Check the date. Pre-release maps and footage can change as Rockstar replaces or clarifies content.
- Plan by terrain. Choose city roads, boats, wetland waterways, dirt bikes, freight corridors or off-road trails according to the region you are exploring.
What is not confirmed about the GTA 6 map?
- Exact borders between the six regions
- A complete official digital map
- Exact distances, square-mile measurements or travel times
- A guaranteed order for unlocking or visiting regions
- Collectible locations or mission counts by region
- A final list of every vehicle, animal encounter or activity shown in secondary coverage
- The accuracy of fan-made coordinates and route lines
Until Rockstar publishes newer primary information, these details should remain open questions rather than fill-in assumptions.
Frequently Asked Questions
Is Port Gellhorn part of Vice City?
No. Port Gellhorn is one of Leonida’s six separately named regions, while Vice City is another. Their contrasting descriptions—faded roadside attractions versus a dense coastal capital—indicate different regional identities, even though the final border between them has not been published.
Are all the Vice City district names officially confirmed?
Rockstar explicitly names Ocean Beach, Little Cuba, Tisha-Wocka and VC Port. Names such as Downtown, South Beach, Washington Beach, Vice Beach, Stockyard, Bayside, the Rialto Islands and Vice City International Airport come from reported trailer or gameplay footage and should not be treated as confirmed district boundaries.
Can players visit every GTA 6 region immediately?
Rockstar has not announced a definitive access order or progression gate for the six regions. Any guide claiming a guaranteed sequence is relying on inference, leaked material or fan interpretation rather than an established official map rule.
Where should I look for the most varied scenery?
A cross-region route gives the broadest visual contrast: begin with Vice City’s beaches and neighborhoods, move through the Keys’ open water, then compare Grassrivers’ mangroves, Port Gellhorn’s roadside decay, Ambrosia’s refinery landscape and Mount Kalaga’s wilderness. The exact route and travel times remain unconfirmed, so treat this as an exploration concept rather than a prescribed itinerary.

