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No. The Lich Wars is designed as an entirely stand-alone prequel, so you can begin there without playing The Necromancer’s Tale. Psychic Software says the games can be played in either sequence.
Your best order depends on what you value. Start with The Necromancer’s Tale for release-order storytelling and the later-era discoveries first. Start with The Lich Wars for the world’s earlier history, the origins of its necromancy and younger versions of familiar characters.
The direct answer: there is no prerequisite
Psychic Software describes The Lich Wars as “an entirely stand-alone game.” The developer explicitly says there is no need to have played The Necromancer’s Tale and that the two games can be played in either sequence. You should therefore choose based on preferred storytelling order, not concern about missing essential controls, plot explanations or required save data.
Playing The Necromancer’s Tale first can add recognition when earlier versions of familiar characters appear in The Lich Wars. That recognition is optional context, however. It is not a condition for understanding the prequel’s central story.
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How the two games connect
The Lich Wars is the prequel
The Lich Wars covers the historical period from 1700 through 1728. Those years appeared only as a brief prologue in The Necromancer’s Tale; the prequel expands that compressed period into its own story. In chronological terms, the events of The Lich Wars happen before the main era of The Necromancer’s Tale.
The prequel follows a 30-year military career and explores the decisions, conflicts and beliefs that shaped the setting. Psychic Software has presented it as an interactive-fiction and Gothic RPG project for PC through Steam, with a branching narrative, nine RPG skills and narrative combat.
The Necromancer’s Tale is the later-era game
The Necromancer’s Tale is the established Gothic RPG whose short prologue introduced the 1700–1728 period. Its position as the earlier-released game makes it the natural choice for players who prefer to encounter the world in publication order, even though it is not first in the fictional chronology.
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| Aspect | The Lich Wars | The Necromancer’s Tale |
|---|---|---|
| Story position | Prequel; covers 1700–1728 | Later era; its prologue briefly covers the prequel period |
| Format | Interactive fiction/Gothic RPG in development | Established Gothic RPG |
| Announced features | Branching narrative, nine RPG skills and narrative combat | Gameplay details are not specified in the available announcement for the prequel |
| Platform information | PC via Steam | Not stated in the available announcement for The Lich Wars |
| Estimated narrative size | About 300,000 words of hand-written narrative, an estimate from Psychic Software’s 2026 announcement | Not stated in the available announcement |
What you gain by playing The Necromancer’s Tale first
You follow release order
Beginning with The Necromancer’s Tale preserves the order in which the setting was originally presented. You encounter the later consequences and mysteries before moving back to the earlier period that explains them. For players who enjoy discovering a fictional world through the creator’s original pacing, this is the least disruptive route.
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Later-era reveals remain unreframed
A prequel can give background that changes how you interpret people, institutions and supernatural events in the original game. Playing The Necromancer’s Tale first lets its reveals stand on their own before The Lich Wars supplies historical context. The developer has not published a detailed spoiler map, so it is safest to treat the prequel as potentially informative about the origins of the original game’s mysteries.
Familiar characters become an optional bonus
Players who know The Necromancer’s Tale can meet familiar characters during their younger years in The Lich Wars. Their earlier choices and beliefs may carry extra meaning when you already know where those characters eventually appear. This is a reward for returning players, not homework imposed on newcomers.
Who should choose this order
- You normally prefer release order over chronological order.
- You want to discover the later game’s major context before reading its historical backstory.
- You enjoy recognizing returning characters and noticing how their beliefs developed.
- You want the prequel to function as an explanation of questions raised by the original game.
What you gain by playing The Lich Wars first
You begin at the world’s earlier history
Chronological play starts with the 1700–1728 period that The Necromancer’s Tale only introduced briefly. If your main interest is how the setting reached its later state, the prequel puts that foundation first instead of asking you to work backward from a prologue.
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The Lich Wars is intended to tell the earlier story properly and to investigate the origins of the setting’s necromancy. Starting there makes those origins part of your initial understanding of the world rather than a retrospective explanation after the later game.
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You meet younger versions without needing recognition
The prequel can include familiar characters in their younger years, but it is written so that new players can follow them as characters in their own right. You may miss the extra dramatic irony that a returning player feels, but you will not be missing required background.
Who should choose this order
- You prefer chronological stories and want the earliest historical period first.
- The origins of necromancy matter more to you than preserving release-order mysteries.
- You are new to the setting and want to start with the game designed around its foundational era.
- You favor branching interactive fiction, skill-based role-playing and prose-driven combat as your introduction to the world.
Will you be lost if you have not played The Necromancer’s Tale?
According to the developer’s stand-alone description, no. The prequel is not presented as an expansion that assumes a completed save, a glossary learned elsewhere or familiarity with the original game’s plot. Its own 30-year military career provides the narrative framework, while its branching structure allows the story to respond to your decisions.
There is still a difference between being confused and deliberately lacking context. A stand-alone prequel can explain its immediate setting while leaving some later-era significance unstated. If you start with The Lich Wars, you should expect to understand its events on their own terms but encounter some characters or institutions whose full importance only becomes clear when you later play The Necromancer’s Tale.
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That delayed context is a normal consequence of chronological play, not evidence that you chose the wrong order. Conversely, starting with The Necromancer’s Tale may reveal outcomes or historical connections that a chronological player would discover later.
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How the play orders differ
| Priority | Recommended first game | Reason | Main trade-off |
|---|---|---|---|
| Release-order storytelling | The Necromancer’s Tale | Matches the order in which the setting was released | The earlier history remains unexplained until the prequel |
| Chronological history | The Lich Wars | Begins with 1700–1728 and the setting’s earlier conflicts | Some later-game revelations may be easier to anticipate |
| Origins of necromancy | The Lich Wars | Places the origins at the start of your playthrough | You may not yet recognize the significance of returning characters |
| Character continuity | The Necromancer’s Tale | Makes younger appearances in the prequel more immediately meaningful | You move backward in time after the first game |
| Lowest entry barrier | Either | The developer says neither game requires the other | Your choice determines which context arrives first |
What to expect from The Lich Wars as a game
The prequel is not described merely as a short lore supplement. Psychic Software has announced an interactive-fiction/Gothic RPG built around a 30-year military career. Its planned structure combines prose-heavy storytelling with role-playing choices and narrative combat.
Branching narrative
Branching means your decisions can lead the career and story through different paths rather than one fixed sequence. The announcement does not specify the number of endings, the exact branch structure or how much content each route contains, so those details should not be assumed.
Nine RPG skills
The project is announced with nine RPG skills. The available announcement does not name each skill or explain the progression system, so the confirmed point is the number of skills, not their individual effects or optimal combinations.
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Combat is described as narrative combat, fitting the game’s interactive-fiction format. No turn length, action list, difficulty setting or statistical formula has been published in the available information. Expect combat to be presented through prose and decisions rather than infer a conventional action-game system.
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A large planned text
Psychic Software estimates approximately 300,000 words of hand-written narrative. That is an estimate from the developer’s 2026 announcement, not a released final word count. It indicates an unusually text-forward project, but it does not by itself establish the game’s final length, release date or the amount of branching content you will personally see in one playthrough.
Recommended decision in one minute
- Choose The Necromancer’s Tale first if preserving release-order discoveries is your priority.
- Choose The Lich Wars first if you want the 1700–1728 history and the origins of necromancy before the later-era story.
- Choose either without concern if your only question is whether the prequel requires prior knowledge. The developer’s answer is no.
- Play the other game afterward if you want the setting in both directions: first as release-era discovery and then as historical context, or first as chronology and then as consequence.
Development status and platform
The Lich Wars is in development for PC via Steam. Psychic Software’s 2026 announcement establishes the format, setting period, career span, skills, narrative-combat approach and estimated word count, but it does not provide a release date in the available information. Treat feature details as announced plans until the developer confirms the finished game.
That status also explains why a direct feature-by-feature comparison with The Necromancer’s Tale is limited. The prequel’s announced design is clear enough to choose a starting point, but unreleased details such as final systems, content size and launch timing should not be treated as settled specifications.
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You do not need to play The Necromancer’s Tale before The Lich Wars. Play The Necromancer’s Tale first for release-order storytelling, later-era discovery and extra recognition of younger returning characters. Play The Lich Wars first for chronological history, the 1700–1728 setting and the origins of necromancy. Both routes are valid because the prequel is explicitly designed to stand on its own.
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