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Head-to-head · Game Level Editors

2D Tiler vs TrenchBroom

  • Updated Oct 2026
  • Both researched from official sources
  • 4 checks side by side
Higher score 2D Tiler #4 in Game Level Editors 8.8/10 Free plan Free plan✓ 3 of 5 features Visit 2D Tiler
TrenchBroom #5 in Game Level Editors 8.7/10 Free plan Free plan✓ 0 of 5 features Visit TrenchBroom

2D Tiler leads on 0 checks, TrenchBroom on 0, and 4 are even. Who comes out ahead on the 4 yes/no, price and count checks where we have data for both products. The editor score weighs everything else too.

Our verdict

  • Highest score2D Tiler · 8.8/10
  • Free planboth
  • Most features2D Tiler · 3 of 5

2D Tiler scores higher on our rubric for game level editors: 8.8 against 8.7 out of 10; our editors rank them #4 and #5.

2D Tiler is the better fit for web-based 2D editing with asset tools. TrenchBroom is the better fit for free 3D Quake-family level editing.

  • 2D Tiler fits best

    Web-based 2D editing with asset tools

  • TrenchBroom fits best

    Free 3D Quake-family level editing

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Side by side

Feature 2D Tiler 8.8/10 Visit ↗ TrenchBroom 8.7/10 Visit ↗
At a glance
Editor score 8.8 8.7
Ranking #4 in Game Level Editors #5 in Game Level Editors
Best for Web-based 2D editing with asset tools Free 3D Quake-family level editing
Pricing model Free Free
Starting price Free plan Free plan
Free plan ✓ ✓
Free trial — —
Deployment Cloud Desktop
Platforms Web Windows, macOS, Linux
Support Docs Community, Docs
Built for Solo, Small business Solo, Small business, Mid-market, Enterprise
Features 2D Tiler 3/5 · TrenchBroom 0/5
Tilemap tools ✓ (best) Not checked yet
Terrain tools ✓ (best) Not checked yet
Entity placement ✓ (best) Not checked yet
Prefab or template tools Not checked yet Not checked yet
Visual scripting Not checked yet Not checked yet
Specs
Level dimensions 2d Not checked yet
Our review
Pros
  • Layered maps combine tiles, images, objects, and groups.
  • Terrain rules, autotiling, and weighted terrain fill support map building.
  • Exports support Godot, Unity, Tiled, GameMaker, and other tools.
  • Deep 3D brush, CSG, texture, UV, and entity editing tools
  • Supports Windows, macOS, Linux, and multiple Quake-related formats
  • Includes issue quick fixes, external compilers, backups, and unlimited undo
Cons
  • Web-only access may not suit desktop-first workflows.
  • The editor focuses on 2D maps rather than 3D level design.
  • AI-generated assets may require additional editing for production use.
  • Its focus is brush-based Quake-engine and related game formats
  • External compiler and game-engine launching require configured tools
  • The workflow centers on desktop platforms rather than web editing
Our verdict

2D Tiler is a browser-based, open-source editor for creating layered 2D game maps and preparing the assets around them. It is aimed at indie game developers who need tilemap editing, terrain rules, object placement, pixel image editing,…

Read the review →

TrenchBroom is a free, GPLv3+-licensed level editor for brush-based Quake-engine games. It is aimed at creators working on Quake, Quake 2, Quake 3, Hexen 2, Daikatana, and custom engines through game configurations. The editor combines a…

Read the review →
  1. 2D TilerGame Level Editors 8.8Free plan
  2. TrenchBroomGame Level Editors 8.7Free plan

Strengths and trade-offs

  • 2D Tiler — where it wins

    • Layered maps combine tiles, images, objects, and groups.
    • Terrain rules, autotiling, and weighted terrain fill support map building.
    • Exports support Godot, Unity, Tiled, GameMaker, and other tools.

    Where it doesn't

    • Web-only access may not suit desktop-first workflows.
    • The editor focuses on 2D maps rather than 3D level design.
    • AI-generated assets may require additional editing for production use.
  • TrenchBroom — where it wins

    • Deep 3D brush, CSG, texture, UV, and entity editing tools
    • Supports Windows, macOS, Linux, and multiple Quake-related formats
    • Includes issue quick fixes, external compilers, backups, and unlimited undo

    Where it doesn't

    • Its focus is brush-based Quake-engine and related game formats
    • External compiler and game-engine launching require configured tools
    • The workflow centers on desktop platforms rather than web editing

More comparisons

Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

Last updated · How we research and update