Outdated Drivers Are Slowing You Down
One free scan finds every outdated or missing driver and matches the right update for your exact hardware.Free scan · exact hardware matchPC Slower Than It Used to Be?
A free scan shows the junk files, broken settings and background clutter dragging Windows down - then fixes them in one click.Free scan · Windows 10 & 11iTechGuides is reader-supported. When you buy through links on our site, we may earn an affiliate commission. As an Amazon Associate I earn from qualifying purchases. Learn more
For a dependable starting point in Arc Raiders, prioritize consistent frame time over a peak FPS number. On PC, use native resolution, V-Sync Off, the latency feature for your GPU (AMD Anti-Lag or NVIDIA Reflex), FOV 80, Motion Blur Off, Static global illumination, Low foliage, and High or Epic view distance. Use DLSS Quality/Balanced on NVIDIA hardware or FSR Balanced on AMD hardware only when native rendering cannot maintain your target frame rate. On console, set FOV to the highest available value, disable Motion Blur, and raise brightness modestly only if dark scenes are difficult to read. Controller players should start with a low, drift-free deadzone and then tune sensitivity and aim assist to their own tracking and micro-aim needs.
Recommended baseline at a glance
The settings below combine the recurring recommendations in current Arc Raiders guides from ArcStatus and ProSettings. They are starting points, not guarantees: patches can rename options, alter performance, or change how a setting looks on your hardware.
| Area | PC starting point | Console starting point | Why it matters |
|---|---|---|---|
| Resolution | Native resolution | Use the console’s default output resolution | Preserves clarity for distant targets; lower resolution is a fallback when frame time is unstable. |
| V-Sync | Off | Use the console display option that gives the smoothest tear-free result | V-Sync can add latency when the GPU is saturated. |
| Latency mode | AMD Anti-Lag or NVIDIA Reflex On | Not stated in the cited console guides | Reduces the queue of rendered frames when supported by your platform. |
| Field of view | 80 | Highest value available | Shows more peripheral space, but a wider view makes targets smaller. |
| Motion Blur | Off | Off | Keeps camera movement and fast target motion legible. |
| Global illumination | Static; Medium resolution where the option exists | Use the closest available equivalent | Static lighting is a predictable performance/visibility compromise. |
| Foliage | Low | Low or the lowest available setting | Reduces visual density in vegetation; it is a rendering trade-off, not a gameplay exploit. |
| View distance | High or Epic | Highest available | Keeps distant geometry and players from popping in too aggressively. |
| Anti-aliasing | Medium | Default or the mode with the clearest stable image | Balances edge stability against GPU cost. |
| Textures and reflections | High | Default/highest available | These settings usually improve readability more than they improve frame time when video memory is sufficient. |
Why stable frame time beats a headline FPS number
A stable 120 FPS experience is generally easier to aim in than a game that swings between 180 and 70 FPS. Frame time is the interval between completed frames: at 60 FPS it is about 16.7 ms, at 120 FPS about 8.3 ms, and at 300 FPS about 3.3 ms. Large spikes are felt as hitching, inconsistent mouse or stick response, and delayed visual updates even when an FPS counter reports a high average.
Set a realistic target your system can hold in a busy fight, not in an empty corridor. If your monitor is 144 Hz, a locked 120 or 141 FPS can feel more consistent than an uncapped number that repeatedly hits the GPU limit. ArcStatus and ProSettings both emphasize a stable baseline; neither treats a single maximum FPS figure as the objective.
#1 Best Overall
- Compatible with Windows and Android.
- 1000Hz Polling Rate (for 2.4G and wired connection)
- Hall Effect joysticks and Hall triggers. Wear-resistant metal joystick rings.
- Extra R4/L4 bumpers. Custom button mapping without using software. Turbo function.
- Refined bumpers and D-pad. Light but tactile.
- Measure in the locations where you actually fight: dense foliage, effects-heavy encounters, and populated areas.
- Watch frame-time graphs if your overlay provides them; a flat graph is more useful than an occasional peak.
- Cap FPS only after testing. A cap slightly below the refresh rate can reduce oscillation, while an uncapped setting may produce the lowest possible latency on a system that is never GPU-bound.
- Keep background recording, browser video, and overlays disabled while diagnosing spikes so that you change one variable at a time.
PC graphics settings, in the order to change them
1. Set display and latency options first
- Choose your monitor’s native resolution and a refresh rate it actually supports in the operating system and game.
- Turn V-Sync Off in the game. If tearing is unacceptable, use your display’s variable-refresh feature and an FPS cap that your system can sustain.
- Enable AMD Anti-Lag on an AMD GPU or NVIDIA Reflex On on an NVIDIA GPU when the corresponding option is present. These are alternatives, not settings you stack together.
- Launch a representative match and record average FPS plus the worst frame-time spikes before changing image quality.
Native resolution is the clarity reference. If it cannot hold your target frame time, reduce rendering load with an upscaler rather than immediately lowering every quality setting.
2. Use the visibility baseline
| Setting | Recommended value | Adjustment rule |
|---|---|---|
| FOV | 80 | Raise only if peripheral awareness is more valuable to you than larger targets; lower if distant enemies become too small. |
| Motion Blur | Off | Keep it off for both camera turns and sprinting so edges remain readable. |
| Global illumination mode | Static | Use dynamic lighting only if you accept the extra GPU cost and prefer its appearance. |
| Global-illumination resolution | Medium | Lower it if lighting calculations cause spikes; raise it only after frame time is stable. |
| Foliage | Low | Reduce density when vegetation obscures players; check that the resulting image is still comfortable to read. |
| View distance | High or Epic | Preserve this setting before raising cosmetic effects, because distant geometry affects spotting and cover. |
| Anti-aliasing | Medium | Increase if shimmering is distracting; decrease if GPU time is the limiting factor. |
| Shadows, post-processing, and effects | Medium | These are the first quality settings to reduce when you need headroom. |
| Textures and reflections | High | Keep high when your GPU has enough VRAM; lower them only if you see memory-related stutter or allocation warnings. |
This combination intentionally spends performance on view distance and texture detail while trimming effects that add less competitive information. Menu labels and the visual result can change after a patch, so verify the image in an actual match rather than assuming a preset behaves identically from one version to the next.
3. Add upscaling only when native rendering misses your target
On NVIDIA hardware, try DLSS Quality first and Balanced if Quality still misses the target. On AMD hardware, try FSR Balanced. The aim is to recover consistent frame time while retaining enough detail to identify players at range. Compare the upscaled image while moving, not only in a still screenshot: temporal artifacts, shimmer, or ghosting can be more noticeable during a fight.
Rank #2
- MODERNIZED DESIGN — Experience the modernized design of the XBOX Wireless Controller with sculpted surfaces and updated geometry that enhances comfort and control during long gaming sessions.
- PRECISION PERFORMANCE — Stay on target with a hybrid D-pad and textured grips on triggers, bumpers, and back case for improved accuracy and handling.
- SHARE BUTTON: Seamlessly capture and share content such as screenshots, recordings, and more with the new Share button.
- VERSATILE CONNECTIVITY — Connect via USB-C for plug-and-play on console and PC, or quickly pair and switch between supported devices with XBOX Wireless and Bluetooth support.
- BUILT-IN AUDIO SUPPORT — Plug in compatible headsets using the 3.5mm audio jack for direct voice chat and immersive in-game sound.
If native rendering already holds your target, leave the upscaler off. An upscaler is a performance tool, not an automatic quality improvement. Re-test after changing FOV or foliage because both can alter the amount of work the renderer performs.
4. Treat frame generation as a separate experiment
Frame generation can make an FPS counter look higher without reducing the time required to render the underlying frames. PC Gamer reported on January 13, 2026 that controller aim assist was much stronger and more consistent around 300 FPS than at 30 FPS in its test, while frame generation made aim assist worse in that test. That is reported testing, not a developer guarantee, and behavior can vary by patch, hardware, and input path.
For controller play, establish a stable native or upscaled frame-time baseline first. Then test frame generation in a repeatable scenario. Keep it only if the added smoothness does not make aim-assist behavior, input timing, or visual artifacts worse for you. Do not trade a stable 100–120 real FPS for a much larger displayed number if the game feels less predictable.
Rank #3
- Universal Multi-Platform Compatibility: Works seamlessly with Windows PC, Switch/Switch 2, Android, and iOS via USB-C, 2.4G wireless (1000Hz), or Bluetooth (125Hz). Note: Not compatible with X-box, Play-Station, Luna, or GeForce
- Ultra-Quiet Silent Gaming: Silicone-damped buttons for whisper-quiet operation. Perfect for late-night gaming without disturbing family or roommates. All buttons redesigned for silent play—ABXY, D-pad, triggers, and function keys
- Hall Effect Precision Technology: Drift-free 11-bit Hall Effect joysticks with 1000Hz polling rate in wired/2.4G modes for ultra-fast competitive response. Bluetooth mode offers 125Hz for mobile gaming. Long-lasting durability guaranteed
- Advanced Trigger & Programmability: Dual-stage adjustable triggers with 2+2 rumble motors for realistic feedback. Two top-mounted programmable buttons avoid accidental presses—solving common back-paddle issues for competitive advantage
- Ergonomic Comfort & Endurance: Sweat-resistant silicone grip for marathon sessions. 1000mAh rechargeable battery for extended play. Upgraded 8-way D-pad with dome switches delivers precise diagonal control for fighting and retro games
Console settings for visibility and smooth control
Console menus expose fewer granular options, so prioritize the controls that have the clearest effect:
Free tools Windows power users keep installed
One-click scans. No signup required.
- Set FOV to the highest value available. If the image feels too wide or distant targets become difficult to identify, step down one increment and reassess.
- Turn Motion Blur Off.
- Raise brightness modestly only when dark scenes hide players or environmental detail. Excessive brightness flattens contrast and can make bright areas harder to read.
- Use the console’s performance mode when it provides a meaningfully steadier frame rate than a quality mode. The exact modes and frame-rate targets are platform- and patch-dependent.
- After every graphics-mode change, re-check controller sensitivity. A different frame-time pattern can make the same stick settings feel faster or slower.
Controller aim: two useful starting profiles
ArcStatus and SCUF use different scales, so their numbers cannot be compared as if they were the same slider. Compare the response feel instead: how quickly the camera turns, how much the reticle slows near a target, and how much drift your stick tolerates.
| Control | ArcStatus profile | SCUF profile | What the difference means |
|---|---|---|---|
| Response curve | Linear | Not stated | Linear maps stick movement predictably and favors deliberate micro-adjustments. |
| Horizontal sensitivity | Look sensitivity 130–150 | 75 | Different scales; do not copy the number between guides. |
| Vertical sensitivity | Included in look sensitivity range | 60 | SCUF’s lower vertical value can make recoil and small height corrections calmer. |
| Zoom multiplier | 20% | 40% | Lower values slow scoped movement; higher values preserve more of hip-fire speed. |
| Scoped zoom | Not stated | 50% | Separate scoped control in SCUF’s scale. |
| Right-stick inner deadzone | 5–10 | 5–7 | Use the lowest value that does not produce drift. |
| Left-stick inner deadzone | Not stated | 8–10 | A slightly larger movement deadzone can prevent unwanted walking on a worn stick. |
| Aim assist | Low or Off if center-mass pull feels intrusive | Enabled, Medium | Low/off favors independent micro-aim; Medium can feel more forgiving during tracking. |
| Camera acceleration | Not stated | Off or Low | Less acceleration makes turn speed easier to predict. |
| Auto Sprint | Not stated | Enabled | Optional convenience setting; it changes movement input, not aim precision. |
How to tune deadzone, sensitivity, and aim assist
Find the lowest usable deadzone
- Enter a safe practice area or low-risk match and release the right stick completely.
- Lower the right-stick inner deadzone one step at a time.
- Stop when the camera begins to move without input, then increase one step. That is your practical minimum, allowing for temperature and wear.
- Repeat for the left stick while observing whether your character creeps forward or sideways.
A lower deadzone improves the smallest corrections only until drift appears. A drifting reticle is more damaging than the tiny precision gain from going one step lower.
Rank #4
- Multi-Platform PC Gaming Controller: Working with Switch, PC, Android, and iOS devices via Bluetooth, wired, and wireless dongle connections.
- Hall Effect Joysticks: Delivering enhanced recentering performance for smoother control and superior anti-drift capability. Plus, with anti-friction rings.
- 2-Way Trigger Lock: With trigger stops, gamers can toggle between short and long pull positions. Additionally, gamers can activate hair trigger mode by pressing M+LT/RT (triggers must be in the long pull position).
- 1000Hz Polling Rate: This ensures that your inputs are registered almost instantaneously, minimizing lag and maximizing your performance during competitive play.
- Mechanical Circular D-pad: Designed for quick reactions and accuracy in every direction, this D-pad elevates your gaming experience with superior responsiveness.
Set sensitivity by overshoot and lag
- If you repeatedly swing past a target, lower look sensitivity or the zoom multiplier.
- If the reticle trails a moving target and you cannot keep up, raise sensitivity gradually.
- If hip-fire feels comfortable but scoped aim is nervous, lower the zoom or scoped multiplier instead of lowering all look sensitivity.
- Change one setting at a time and play long enough for muscle memory to settle. SCUF specifically recommends this incremental approach.
Choose an aim-assist strength deliberately
Start with Medium if you want assistance while tracking moving targets. Move to Low or Off if the reticle is pulled toward center mass when you are trying to make a small head-level correction or switch targets quickly. Aim assist is a preference and a response-feel choice; neither cited profile establishes a universal best value.
Consider rear-button hardware only for bindings
A controller with rear buttons, such as the SCUF Envision Pro named in SCUF’s guide, can let you bind crouch/slide, heal, reload, map, ping, or weapon swap without removing your thumb from the right stick. It is optional hardware: it does not guarantee better aim and is not required to use the profiles above. If you use one, change only the bindings first so you can tell whether the ergonomic benefit is real for your play style.
What’s actually slowing this PC down?
Pick the symptom - the matching free tool is one click away.
FOV, foliage, and the visibility trade-off
FOV 80 is a baseline, not a rule
FOV 80 is the recurring PC recommendation in the cited guides. A wider FOV shows more of the sides of the screen and can reduce the feeling of tunnel vision, but it also spreads the same scene over more pixels, making distant opponents appear smaller. Use 80 as the neutral reference, then adjust in small increments based on whether you lose targets at range or lose awareness during close fights.
Low foliage changes what cover looks like
PC Gamer reported that graphics settings can change foliage density, creating a PvP visibility difference. Low foliage can make bushes appear less visually dense to you, while another player may render the same cover differently. Treat this as a rendering trade-off, not a cheat or a guarantee that an opponent is exposed. Keep view distance high so that reducing foliage does not also hide distant geometry, and avoid assuming that your image exactly matches another player’s.
A repeatable tuning workflow
- Reset the game to the baseline in the first table.
- Pick a frame-rate target your system can hold during the busiest fights you can reproduce.
- Disable Motion Blur, set FOV, foliage, view distance, and lighting before touching cosmetic quality.
- Record a short run with native resolution. If the target is missed, test DLSS Quality/Balanced or FSR Balanced according to your GPU.
- Adjust only one graphics option per test and note frame time, not just average FPS.
- Set controller deadzones to the lowest drift-free values, then tune look and zoom sensitivity.
- Choose aim-assist strength after sensitivity feels stable.
- Test frame generation separately if you use a controller, because the January 13, 2026 PC Gamer report found worse aim-assist behavior with it in its test.
- Keep a setting for several matches before deciding. Rapidly changing every slider prevents muscle memory from forming.
Troubleshooting common problems
High FPS but stuttery aim
- Check frame-time spikes and lower Medium-class settings (shadows, post-processing, effects, or global-illumination resolution) before reducing view distance.
- Try a frame cap that your system can sustain rather than an uncapped oscillating rate.
- Disable frame generation temporarily to establish a real-frame baseline.
Enemies disappear in dark areas
- Raise brightness modestly, then reassess bright scenes so you do not wash out contrast.
- Keep Motion Blur Off and use Static global illumination as the predictable baseline.
- Do not assume a brighter setting fixes foliage occlusion; foliage density and lighting are separate controls.
The reticle drifts while your hands are off the stick
- Increase the affected stick’s inner deadzone one step.
- Confirm the drift is not caused by a controller profile, hardware calibration, or a second input device.
- If drift persists at a high deadzone, the controller may need service or replacement; sensitivity changes will not repair worn hardware.
Aim feels sticky or pulls away from your intended target
- Lower aim assist from Medium to Low, or test Off, and keep sensitivity unchanged for a fair comparison.
- If the issue appears only while zoomed, reduce the zoom multiplier rather than changing hip-fire look speed.
- Retest after a patch because aim behavior can change with updates.
Three practical presets
| Preset | Use these settings | Best for | Trade-off |
|---|---|---|---|
| Competitive clarity | Native resolution; V-Sync Off; Anti-Lag/Reflex On; FOV 80; Motion Blur Off; Static GI; Low foliage; High/Epic view distance; Medium AA, shadows, post-processing, effects; High textures/reflections. | Players who can hold their target frame time natively. | Less cinematic lighting and effects. |
| GPU-limited balanced | Use the competitive preset, then DLSS Quality/Balanced on NVIDIA or FSR Balanced on AMD; lower GI resolution or effects if spikes remain. | Systems that miss the target at native resolution. | Upscaling can introduce shimmer or ghosting. |
| Console readability | Highest available FOV; Motion Blur Off; modest brightness increase only when needed; performance mode when it is steadier. | Console players prioritizing consistent control and clear movement. | Fewer individual settings and potentially lower visual quality than a quality mode. |
Start with one preset, then make measured changes. The best Arc Raiders settings are the ones that keep frame time predictable, preserve distant information, and let your controller respond without drift or unwanted assistance.
Quick Recap
Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon at the time of purchase will apply.
Recommended Free Tools

