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Act of Aggression has no verified, developer-supported list of console cheat codes in the official Steam material currently available. Steam’s live Global Achievements page, accessed in 2026, lists 85 achievements. They cover campaign episodes, resource and production targets, faction victories, multiplayer formats, and special mission actions. A third-party WeMod trainer advertises options such as Unlimited Money and Unlimited Resources, but the available evidence does not establish whether using it preserves, changes, or disables Steam achievement tracking.
This guide separates official objectives from unofficial tools, explains what every documented achievement requirement means, and gives a low-risk order for completing the achievement set without presenting invented commands as real codes.
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Are there official Act of Aggression cheat codes?
No verified developer-supported console command list is provided by the official Steam pages currently available for Act of Aggression. That means commands copied from an unverified forum, video description, or trainer overlay should not be treated as built-in codes. A supposed command is only credible if it is documented for the exact game build and edition you are running and can be traced to a reliable source.
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The original release and the Reboot edition should not be assumed to share commands, save data behavior, or trainer compatibility. If you find a later code claim, record all of the following before trying it:
- the game edition (original release or Reboot);
- the installed version or build number;
- the platform and storefront;
- whether the command is entered in a documented console, a launch option, or a separate trainer; and
- whether achievements are explicitly reported to remain enabled.
Without those details, the safest answer is that no official cheat code has been verified.
What the third-party trainer actually offers
WeMod’s Act of Aggression trainer page advertises mods including Unlimited Money and Unlimited Resources. These are third-party modifications, not commands supplied by Eugen Systems or Steam. The page’s practical instruction is to load into the game first and then enable the mods.
- Install and open the trainer from its publisher, using the current version that matches your game installation.
- Start Act of Aggression and load the campaign, skirmish, or other playable session you intend to modify.
- After you are inside the game, return to the trainer and enable only the option you need.
- Test one option in a disposable save or a non-competitive skirmish before using it in a campaign file.
- Disable the option before closing the game, then verify that your normal save and achievement behavior are unchanged.
Do not use a trainer in online PvP or co-op unless the game’s rules and every participant clearly permit it. A money or resource modification can affect other players, corrupt a shared session, or trigger anti-cheat responses even when the trainer itself appears to work.
WeMod’s trainer page does not verify whether this trainer disables achievements, changes their conditions, or leaves them intact. Treat achievement compatibility as unresolved rather than assuming that a visible unlock proves the method is safe. For a clean completion record, earn achievements in an unmodified game session and reserve trainer use for experimentation or accessibility needs.
How the 85 achievements are organized
Steam’s live Global Achievements page lists 85 total achievements for Act of Aggression (statistics accessed in 2026). The set is deliberately mixed rather than being a simple campaign checklist. It includes story progression, economic milestones, unit production, faction-specific victories, multiplayer formats, and special objectives. The table below reproduces the documented requirement wording and identifies the kind of task each one represents.
| Achievement | Exact requirement shown by Steam | Task type | Planning note |
|---|---|---|---|
| Heist | Take control of a bank. | Special objective | Look for a mission or game situation in which a bank can be captured; the wording does not state a particular faction or mode. |
| The Raid | Complete Chimera’s 1st Episode. | Campaign progression | Finish the first Chimera episode rather than merely starting it. |
| Tin Woodman | Extract 500 aluminum. | Resource threshold | The counter concerns aluminum extracted; plan a game long enough to reach 500. |
| Stakhanovist | Produce 50 units in a single game. | Production threshold | All 50 units must be produced during one game, so progress from separate matches should not be expected to combine. |
| Battle Royale | Play a free-for-all game. | Multiplayer or skirmish format | Use a free-for-all setup; the requirement says to play, not to win. |
| Schizophrenic (Solo) | Win a skirmish game with each of the three factions. | Faction victories | Record one solo skirmish win for each of the three factions. |
| Reign of Terror | Launch a super weapon. | Special action | The trigger is launching the weapon, not necessarily winning the match afterward. |
| Bounty Hunter | Get 10 POW in jail or in hospital. | Special casualty condition | The requirement counts 10 POW in the stated jail-or-hospital condition. |
| Antitrust | Complete all Chimera’s Episodes. | Campaign completion | This is broader than The Raid: every Chimera episode must be completed. |
| Among the shadows | Complete all Cartel’s Episodes. | Campaign completion | Complete the full Cartel episode set. |
Steam’s page contains the complete list and current unlock percentages. Percentages change as players unlock achievements, so use the live page for the current rarity rather than an undated guide.
Campaign achievements: Chimera and Cartel
The Raid
“Complete Chimera’s 1st Episode” is the narrowest documented Chimera campaign target. Start the Chimera campaign, complete its first episode, and allow the game to finish the episode state before quitting. If the achievement does not appear immediately, return to the campaign results or main menu and check Steam’s achievement list after the session has synchronized.
Antitrust
“Complete all Chimera’s Episodes” requires the entire Chimera episode sequence. The Raid is therefore an early milestone, not a substitute for Antitrust. Keep separate saves at the beginning of each episode so that a failed objective or a corrupted result does not force a complete restart.
Among the shadows
“Complete all Cartel’s Episodes” is the equivalent full-campaign target for the Cartel. The wording does not identify a difficulty requirement, bonus objective, or hidden collectible, so do not add conditions that Steam does not state. Concentrate on finishing every Cartel episode and preserving the end-of-episode result.
Campaign achievements are the least compatible with experimentation: a trainer may change resources or mission state in ways that are difficult to undo. If campaign completion is your priority, play those episodes without modifications and keep a backup of important saves outside the game’s normal save rotation.
Resource and production milestones
Tin Woodman: 500 aluminum
Tin Woodman requires extracting 500 aluminum. The requirement is a quantity, not a number of matches, and Steam’s wording does not specify a campaign, skirmish, faction, or difficulty. Choose a mode in which aluminum extraction is practical, then keep the match running until the game’s resource display or end-state records the threshold. Do not assume that aluminum spent is equivalent to aluminum extracted: the achievement names extraction as the action being counted.
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Stakhanovist: 50 units in one game
Stakhanovist requires producing 50 units in a single game. That qualifier is decisive. A series of short matches with ten units each is not the same as one match with 50 units. Plan a longer, controlled session, maintain the economy needed for continuous production, and avoid ending the game before the 50th unit is created. Because the requirement does not name a faction or unit class, Steam’s text alone does not establish whether every unit type counts equally; use ordinary production and check the achievement notification after the threshold is reached.
Faction and match-format achievements
Battle Royale
Battle Royale asks you to “Play a free-for-all game.” It is a participation requirement, not an explicit victory condition. Create or join a free-for-all match and let it register as a completed game. If you are using a custom lobby, confirm that it is actually configured as free-for-all rather than team-versus-team.
Schizophrenic (Solo)
This achievement requires a solo skirmish win with each of the three factions. Track the wins yourself because the requirement spans multiple matches:
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- Win the match and record the faction.
- Repeat with the second and third factions.
- After the third win, return to the main menu and check the achievement list.
The title explicitly says “Solo,” so do not substitute online victories or co-op results. Steam’s wording also does not specify map, opponent, or difficulty, so those details should not be treated as hidden requirements.
Special-condition achievements
Heist: take control of a bank
Heist is triggered by taking control of a bank. The wording does not identify the mission, faction, or match type. When a bank appears as an objective or capturable location, prioritize the capture action itself and wait for the game to acknowledge control. A trainer that supplies money does not necessarily satisfy a location-control trigger.
Reign of Terror: launch a super weapon
Reign of Terror requires launching a super weapon. “Launch” is the measurable action; destroying an enemy base or winning the match is not included in the documented requirement. Build or unlock the weapon through normal play, fire it once, and remain in the session long enough for the achievement event to register.
Bounty Hunter: 10 POW in jail or hospital
Bounty Hunter requires getting 10 POW in jail or in hospital. The condition is more specific than simply defeating ten units. Keep track of the POW state shown by the game and avoid ending the match before the tenth qualifying prisoner is recorded. Because Steam does not provide further counting rules in the quoted requirement, do not assume that ordinary kills, rescued units, or units outside jail or hospital contribute.
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A planned sequence reduces replays and keeps achievement tracking easy to audit:
- Complete campaign episodes without a trainer. Finish Chimera’s first episode for The Raid, then continue toward Antitrust. Complete every Cartel episode for Among the shadows.
- Use controlled solo skirmishes. Win once with each of the three factions for Schizophrenic (Solo).
- Combine ordinary economic play with thresholds. In a long session, work toward 500 aluminum for Tin Woodman and 50 produced units for Stakhanovist, remembering that the latter must occur in one game.
- Schedule the special actions. Capture a bank, launch a super weapon, and create the 10-POW jail-or-hospital condition when the relevant scenario permits.
- Finish the format requirement. Play a free-for-all game for Battle Royale, ensuring the lobby is not a team mode.
- Review the live list. Compare your unlocked entries with Steam’s 85-achievement page and use the exact wording to identify what remains.
Using Steam Community guides without confusing them with official rules
The Steam Community guide index for Act of Aggression groups player-created help under Achievements, Gameplay Basics, Multiplayer, Secrets, Walkthroughs, Modding or Configuration, Co-op, Weapons, and other categories. Examples listed there include “The Missing Manual,” “Wisp of Smoke Achievement How I did it,” a guide for reaching rank 20, and “The Offensive Level Achievement.”
These guides can supply map-specific routes, build orders, or explanations that the short Steam achievement descriptions omit. They remain player-authored, so check the publication date, game edition, and comments before relying on a step. If a guide claims a console command, compare it against the official pages and the installed build; an achievement walkthrough is not proof that a command is built into the game.
Why an achievement may not unlock
- The condition was only partly met. “Complete all” objectives require every episode, and “each of the three factions” requires three separate solo wins.
- The qualifier was missed. Stakhanovist is one game, Schizophrenic (Solo) is solo skirmish, and Battle Royale is free-for-all.
- The wrong action was counted. Extracted aluminum is not automatically aluminum spent; a POW in another state is not necessarily one in jail or hospital.
- The session was modified. The effect of trainers on achievement tracking is not established, so repeat the requirement in an unmodified session when the unlock matters.
- The game has not synchronized yet. Finish the match or episode, return to the menu, and check the Steam achievement list while connected.
- The edition or build differs. Verify whether you are running the original release or Reboot before following a guide written for another version.
Do not repeatedly replay a long objective until you have checked its exact Steam wording. The requirement text is the best diagnostic reference available for deciding whether the missing trigger is a mode, a count, a faction, or a specific action.
Cheats, trainers, and achievement risk compared
| Method | Official in-game objective? | Typical use | Achievement risk |
|---|---|---|---|
| Normal campaign or skirmish play | Yes | Episodes, faction wins, economy, production, and special actions | Lowest; this is the baseline method |
| Free-for-all match | Yes, as a supported match format | Battle Royale | Use the exact free-for-all configuration |
| Steam Community walkthrough | No; player-created guidance | Routes, explanations, and troubleshooting | The guide itself does not modify the game |
| Third-party trainer | No | Unlimited Money, Unlimited Resources, and similar mods | Unresolved; sources do not verify whether achievements are preserved, changed, or disabled |
| Unverified console command | Not established | Claims found outside official documentation | Unknown compatibility and tracking behavior |
The practical distinction is simple: use the game’s own campaign, skirmish, and multiplayer rules for achievements; treat trainers as optional experiments with no verified achievement guarantee.
Quick Recap
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