Redot Engine is a free, open-source game engine for making 2D and 3D games in one editor. It can export projects for desktop, mobile, and web, and its MIT license permits commercial use without engine royalties. Redot is a community-driven fork of Godot, with its own project and documentation.
What is Redot Engine?
Redot is a cross-platform game-development environment built around a scene-tree editor. Its tools cover 2D and 3D rendering, animation, physics, audio, scripting, asset and project importing, editor plugins, packaging, and export. The project describes itself as community driven and says games can be exported to desktop, mobile, web, and consoles.
Redot is a fork of Godot that began in September 2024. It has an independent repository and documentation, so users should consult Redot’s own release notes and help rather than assume every Godot instruction or compatibility detail applies unchanged. Redot Engine repository
Is Redot Engine free, and can you use it commercially?
Yes. Redot is available under the permissive MIT license. The project’s FAQ says users may download, use, modify, and redistribute the engine for personal, nonprofit, or commercial purposes without paying royalties. Some third-party libraries included with or used by a project may have their own license terms, so check those separately. Redot Engine FAQ
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Which platforms can Redot target?
Redot’s export targets include desktop, mobile, and web. The editor runs on Windows, macOS, and Linux; Android editor support is marked experimental in the feature documentation. Console deployment is possible through platform-specific arrangements, but console export is not an unrestricted, open-source target: manufacturers impose licensing terms that prevent Redot from providing a general open-source console export.
| Platform or use | What Redot documents |
|---|---|
| Windows, macOS, Linux | Desktop editor and export targets |
| Android | Export target; editor support is marked experimental |
| iOS | Export target |
| Web | Export target |
| Consoles | Platform-specific deployment arrangements; console manufacturer licensing applies |
See the project’s feature documentation and FAQ for platform qualifications.
What are Redot export templates?
Export templates are the platform-specific files the editor needs to package a project for release. The official download page lists standard and Mono templates separately. The Mono set is relevant to projects using C# support; choose the matching template set for the project and Redot version. The download page currently lists Redot 26.2. Redot Engine downloads
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Redot can package game data in PCK or ZIP files, or place it directly into an executable for single-file distribution. The right packaging choice depends on how you plan to distribute and update the game; it does not change the engine’s licensing terms. Redot features
Is Redot suitable for both 2D and 3D games?
Yes. Redot is designed for both 2D and 3D development from the same editor, with rendering, animation, physics, audio, and scripting tools. That establishes breadth of capability, not that every project will perform or feel equally well in either dimension. Before committing, prototype a representative scene and test it on the devices and platforms you intend to support.
How to get started with Redot
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Download Redot from the official download page and select the build for your operating system. The page lists Redot 26.2.
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Install the matching export templates if you intend to package a game. Choose Mono templates if your project uses C# support; otherwise, use the standard templates.
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Follow the official First 2D Game or First 3D Game guide, depending on your project.
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Use the documentation’s exporting guidance to configure and test builds for your intended platforms. For consoles, check the relevant manufacturer and platform-specific requirements.
How to decide whether Redot fits your project
Redot’s MIT license and desktop, mobile, and web export targets may suit developers seeking an open-source engine without engine royalties. The more project-specific decision is whether its workflow and ecosystem meet your needs. Evaluate:
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Target platforms and the export pipeline, including any console-specific constraints.
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Whether your project is 2D, 3D, or a mix, and whether the rendering and performance meet its requirements.
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Your scripting needs, including whether you plan to use C# and Mono templates.
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The plugins, assets, editor maturity, and community support available for your workflow.
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Licenses for third-party libraries and assets, which can differ from Redot’s engine license.
The official documentation includes beginner projects, GDScript guidance, exporting instructions, editor-plugin and engine-development material, tutorials, and a generated class reference. Redot Engine documentation
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