YvLink
YvLink: A flexible Rust proxy for routed, monitored Minecraft networks with failover needs. Ranked #9 of 22 in Minecraft Server Proxy Software by our editors (8.3/10); pricing: Open source; best for advanced routing and failover.
At a glance
- Editor score8.3 / 10
- PricingOpen source
- Best forAdvanced routing and failover
- Paid fromFree
- Proxy compatibilityVanilla, Fabric, Forge, NeoForge, Paper/Velocity backends, Geyser Standalone, GeyserLite, ViaLite
- Facts checked20 Sep 2026

Where it wins
- Multiple backend-selection strategies with automatic failover
- Web console for routes, metrics, and backend health
- Supports Vanilla, Fabric, Forge, and NeoForge traffic
Where it doesn't
- Requires self-hosted deployment and administration
- Player transfer is not supported
- Bedrock connectivity depends on Geyser integrations
Our verdict on YvLink
YvLink is an open-source, self-hosted Minecraft Java TCP forwarding proxy written in Rust and Tokio. It routes players according to the hostname in the Minecraft handshake, making it suitable for networks that expose multiple Minecraft domains or need controlled traffic distribution across backend servers. Its compatibility covers Vanilla, Fabric, Forge, and NeoForge traffic, with support for Paper and Velocity backends in its proxy compatibility scope.
Routing is the product’s strongest area. Backend pools support sequential, random, round-robin, least-connections, and lowest-latency selection, giving network administrators several ways to match traffic to their infrastructure. Automatic backend failover is paired with TCP or Minecraft Status health checks, while server-list responses can be customized or proxied from a backend. Pre-login player-name allowlists and custom rejection messages add another layer of access control. A browser-based management console brings configuration, metrics, and backend health views into one administration surface.
YvLink also connects with Geyser Standalone, GeyserLite, and ViaLite. Geyser options extend the setup toward Bedrock crossplay, while ViaLite can be managed as a subprocess for Java backend version compatibility. The published compatibility scope includes Forge 1.8–1.12.2, Forge 1.13–1.20.1, Forge/NeoForge 1.20.2+, and Fabric 1.21.1. Choose YvLink if your priority is detailed routing, health monitoring, and failover in a self-managed network. Consider another proxy if player transfer is required or if you prefer a hosted deployment rather than operating the infrastructure yourself.
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YvLink pricing
YvLink fact sheet
| Free plan | Not verified |
|---|---|
| Paid from | Free |
| Proxy compatibility | Vanilla, Fabric, Forge, NeoForge, Paper/Velocity backends, Geyser Standalone, GeyserLite, ViaLite |
| Server version support | Forge 1.8–1.12.2; Forge 1.13–1.20.1; Forge/NeoForge 1.20.2+; Fabric 1.21.1 |
| Fallback routing | Yes |
| Player transfer | No |
| Network admin tools | Yes |
| Deployment model | Self_hosted |
| Deployment | Self-hosted |
| Platforms | Windows, Linux |
| Built for | Solo, Small business, Mid-market (editorial estimate) |
| Integrations | 3 integrations: Geyser Standalone, GeyserLite, ViaLite |
| Pricing | Open source |
| Website | github.com |
| Facts checked | 20 Sep 2026 |
YvLink integrations
YvLink lists 3 integrations on its own site.
- Geyser Standalone
- GeyserLite
- ViaLite
Alternatives to YvLink
- VelocityA free, open-source proxy for routing players across multi-server Minecraft networks.9.4
- BungeeCordA free, open-source choice for routing players across connected Minecraft servers.9.2
- GateA self-hosted proxy for cross-play networks, flexible routing, and API-driven administration.9.0
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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