Xsolla Backend
Xsolla Backend: A broad game backend with real-time leaderboards, APIs, analytics, and multiplayer services. Ranked #12 of 38 in Game Leaderboard Software by our editors (7.3/10); pricing: Free plan; best for cross-platform games needing a broad backend.
At a glance
- Editor score7.3 / 10
- PricingFree plan
- Best forCross-platform games needing a broad backend
- Free planYes
- Facts checked22 Sep 2026

Where it wins
- Real-time custom leaderboards with player statistics and ranking
- Supports Unity, Unreal, custom engines, PC, console, mobile, and web
- Includes REST endpoints, analytics, matchmaking, and multiplayer services
Where it doesn't
- Commercial projects pay a 5% gross-revenue fee
- The platform spans many backend features beyond leaderboard needs
- Tournament systems were described as a future update
Our verdict on Xsolla Backend
Xsolla Backend is a low-code backend platform for developers building cross-platform multiplayer games. Its leaderboard features support custom configurations, real-time ranking, and large volumes of player records, while the wider platform covers player accounts, statistics, matchmaking, game sessions, achievements, quests, inventories, virtual currencies, analytics, and administration. It fits teams that want leaderboard functionality alongside a broader backend for PC, console, mobile, web, and VR game environments.
Pricing is organized around Non-commercial and Commercial plans. The Non-commercial plan includes free hosting, source availability, and unlimited support. The Commercial plan keeps those features and adds business benchmarking and live monitoring. Commercial projects use a 5% gross-revenue fee rather than a conventional monthly price, which makes the model relevant to teams assessing costs against game revenue. The free hosting and source availability may also suit projects that want a backend with self-hosted platform support.
Ecosystem fit is a major strength. Xsolla Backend integrates with Unity, Unreal Engine, C++, C#, Facebook, Google, Twitter, Apple App Store, Google Play, Grafana, and Agones, and it offers custom REST API endpoints, live scripting, and WebSocket-based multiplayer communication. That breadth makes it a strong choice for teams connecting leaderboards to player progression, matchmaking, telemetry, and live game services. Teams seeking only a focused leaderboard tool may find the wider backend scope unnecessary, while games that require tournament systems should consider alternatives until those systems are available.
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Xsolla Backend pricing
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Xsolla Backend fact sheet
| Free plan | Yes |
|---|---|
| Paid from | Not verified |
| Season management | Not verified |
| Custom scoring rules | Not verified |
| Historical results | Not verified |
| Real-time updates | Yes |
| API access | Yes |
| Platform support | PC, console, mobile, web, VR |
| Deployment | Cloud, Self-hosted |
| Platforms | Web, Windows, macOS, Linux, iOS, Android |
| Support | Email, Community, Docs |
| Built for | Solo, Small business, Mid-market, Enterprise (editorial estimate) |
| Integrations | 11 integrations: Unity, Unreal Engine, C++, C#, Facebook, Google … |
| Pricing | Free plan (source) |
| Website | xsollabackend.com |
| Facts checked | 22 Sep 2026 |
Xsolla Backend integrations
Xsolla Backend lists 11 integrations on its own site.
- Unity
- Unreal Engine
- C++
- C#
- Apple App Store
- Google Play
- Grafana
- Agones
Alternatives to Xsolla Backend
- CheddaBoardsA free, open-source leaderboard backend with validation, resets, APIs, SDKs, and self-hosting.9.4
- LEADRA flexible leaderboard backend with strong competition, anti-cheat, and game-engine support.9.2
- LightLeaderboardA flexible leaderboard backend with analytics, signed scores, and a useful free tier.8.9
See all Xsolla Backend alternatives →
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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