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LEADR

Freemium#2 of 38 in Game Leaderboard Software

LEADR: A flexible leaderboard backend with strong competition, anti-cheat, and game-engine support. Ranked #2 of 38 in Game Leaderboard Software by our editors (9.2/10); pricing: Free plan; best for indie teams needing rich leaderboard features.

9.2/10Editor score
LEADR9.2 Visit LEADR

At a glance

  • Editor score
    9.2 / 10
  • Pricing
    Free plan
  • Best for
    Indie teams needing rich leaderboard features
  • Free plan
    Yes
  • Paid from
    €7.99/mo
  • Season management
    Yes
  • Facts checked
    22 Sep 2026
LEADR screenshot
  • Where it wins

    • Live, recurring, and time-limited leaderboards
    • Anti-cheat detection, score flagging, replays, and ghosts
    • Unity and Godot SDKs plus REST APIs and webhooks
  • Where it doesn't

    • Free plan includes LEADR branding
    • Studio costs €129.99 per month
    • SDK coverage is listed for Unity and Godot

Our verdict on LEADR

LEADR is a leaderboard backend for developers adding competitive and social features to games. It supports live-updating, recurring, seasonal, and time-limited boards, with configurable sorting, board types, and score retention. Score submission and leaderboard REST APIs, shareable public pages, anti-cheat detection, and score flagging cover the core service layer. The product is aimed at hobbyists, indie creators, and studios shipping across web, Windows, macOS, Linux, iOS, and Android, with a hosted cloud service and an open-source core available for self-hosting.

The published plans provide a clear freemium path. Free includes 10,000 score submissions per month, basic anti-cheat, LEADR branding, and community support. Indie costs €7.99 per month and raises the allowance to 100,000 score submissions, while adding custom branding and email support. Studio costs €129.99 per month and adds a custom domain, no usage limits, and priority support. That structure suits smaller teams that need more capacity or branding without immediately adopting an enterprise-style commitment. Teams requiring a custom domain or no usage limits need the Studio tier.

LEADR’s feature depth extends beyond a basic high-score table. Developers can connect Unity, Godot, Unreal, Steam, itch.io, webhooks, and embeds, while Unity and Godot SDKs support engine-level integration. Scores can carry replays, ghosts, and user-generated content, giving competitions more context than rankings alone. Public web pages support sharing outside the game, and recurring or seasonal boards can structure ongoing events. It is a strong fit for teams wanting a broad leaderboard backend and open-source deployment option; projects needing only a simple static ranking may find this feature set more than they need.

Your product? Our editors can test LEADR in depth and publish a review, labelled as paid · from $149/mo →

LEADR pricing

Plans Free planFreemium A usable free plan; paid tiers unlock the limits above. Prices checked 22 Sep 2026.
See plans on leadr.gg

All 3 LEADR plans and prices →

LEADR fact sheet

Free planYes
Paid from€7.99/mo
Season managementYes
Custom scoring rulesNot verified
Historical resultsYes
Real-time updatesYes
API accessYes
Platform supportSteam, itch.io, mobile, Unity, Godot, Unreal, HTTP API
DeploymentCloud, Self-hosted, Desktop
PlatformsWeb, Windows, macOS, Linux, iOS, Android
SupportEmail, Community, Docs
Built forSolo, Small business, Mid-market (editorial estimate)
Integrations7 integrations: Unity, Godot, Unreal, Steam, itch.io, webhooks …
PricingFree plan (source)
Websiteleadr.gg
Facts checked22 Sep 2026

LEADR integrations

LEADR lists 7 integrations on its own site.

  • Unity
  • Godot
  • Unreal
  • Steam
  • itch.io
  • webhooks
  • embeds

Alternatives to LEADR

See all LEADR alternatives →

LEADR vs the competition

Compare LEADR with any tool side by side →

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Featured on iTechGuides

Featured on iTechGuides — LEADR 9.2/10

LEADR is listed in our Game Leaderboard Software directory. Add the badge to your site — it links back to this page.

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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

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