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UltimateAntiCheat

Free#20 of 22 in Game Anti-Cheat Software

UltimateAntiCheat: A customizable Windows reference project for common client-side cheat checks. Ranked #20 of 22 in Game Anti-Cheat Software by our editors (6.8/10); pricing: Open source; best for developers building custom Windows protections.

6.8/10Editor score
UltimateAntiCheat6.8 Visit site

At a glance

  • Editor score
    6.8 / 10
  • Pricing
    Open source
  • Best for
    Developers building custom Windows protections
  • Paid from
    Free
  • Supported platforms
    Pc
  • Facts checked
    20 Sep 2026
UltimateAntiCheat screenshot
  • Where it wins

    • Covers memory, code, modules, debuggers, processes, and signatures
    • Supports source-code or static-library integration
    • Includes optional client-server heartbeat networking
  • Where it doesn't

    • Windows-only, with no verified platform integrations
    • No developer SDK or server-side detection
    • Kernelmode support requires the user's own driver

Our verdict on UltimateAntiCheat

UltimateAntiCheat is an open-source C++ anti-cheat system for developers building custom protections for Windows games and other software. Its stated purpose is primarily educational, giving teams a reference implementation for detecting common game-hacking techniques. The project uses a usermode approach and can be integrated through source code or as a static library. It is positioned for developers who want to study, adapt, and extend anti-cheat checks rather than adopt a complete cross-platform service.

Its strongest area is the breadth of client-side checks included in the project. UltimateAntiCheat covers memory and code-section integrity, manually mapped modules, debuggers and kernel debuggers, unsigned modules, signatures, suspicious processes, process handles, Secure Boot, and test-signing mode. Optional client-server heartbeat networking adds a way to monitor client connectivity. The project also describes an optional hybrid kernelmode approach, but that path depends on the user supplying a driver. These capabilities make it useful as a focused starting point for teams comfortable with C++ and Windows security work.

The trade-off is that UltimateAntiCheat leaves important product and deployment responsibilities with the developer. It is Windows-only, has no developer SDK, provides no server-side detection, and does not include hardware bans. There are also no verified platform integrations, so teams must plan their own surrounding services and operational processes. Choose it when educational value, source-level customization, and a narrow Windows target matter most. Choose another option when you need broader platform coverage, an SDK-led integration, server-side detection, or a packaged kernel-level solution.

Your product? Our editors can test UltimateAntiCheat in depth and publish a review, labelled as paid · from $149/mo →

UltimateAntiCheat pricing

Plans Open sourceFree Free to use — no paid tier required for the core job.
See plans on github.com

UltimateAntiCheat fact sheet

Free planNot verified
Paid fromFree
Supported platformsPc
Kernel-level clientNo
Server-side detectionNo
Developer SDKNo
Deployment modelOn-premises
Hardware bansNo
Game engine supportNot verified
DeploymentDesktop, Self-hosted
PlatformsWindows
SupportCommunity, Docs
Built forSolo, Small business (editorial estimate)
PricingOpen source
Websitegithub.com
Facts checked20 Sep 2026

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Featured on iTechGuides

Featured on iTechGuides — UltimateAntiCheat 6.8/10

UltimateAntiCheat is listed in our Game Anti-Cheat Software directory. Add the badge to your site — it links back to this page.

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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

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