SpacetimeDB
SpacetimeDB: A focused backend for database-centric multiplayer games with managed and self-hosted deployment. Ranked #17 of 27 in Game Backend Services by our editors (7.5/10); pricing: Free plan; best for database-centric real-time game backends.
At a glance
- Editor score7.5 / 10
- PricingFree plan
- Best forDatabase-centric real-time game backends
- Free planYes
- Paid from$25/mo
- Multiplayer networkingYes
- Facts checked20 Sep 2026

Where it wins
- Relational database and embedded server logic in one backend
- Real-time subscriptions synchronize matching rows to clients
- Managed Maincloud and self-hosted Ubuntu deployment options
Where it doesn't
- Matchmaking requires external orchestration for room- or match-based games
- Feature breadth is narrower than broader game backend platforms
- Advanced support and deployment options require higher-tier plans
Our verdict on SpacetimeDB
SpacetimeDB combines a relational database, embedded server-side application logic, authentication, deployment, and real-time client synchronization. It is aimed at developers building real-time multiplayer games, chat, and collaborative software. Modules can be written in Rust, C#, or TypeScript, with client development supported for C++, Unity, and Unreal. The platform is available through the managed Maincloud service or as a self-hosted deployment on an Ubuntu server.
Pricing is structured across managed and enterprise plans. Maincloud Free costs $0 per month and includes 2,500 TeV of free credit monthly, up to 20 projects, up to 5 databases per project, 5 collaborators per database, and community support. Maincloud Pro costs $25 per month and adds 100,000 TeV of free credit monthly, automatic replication and backups, pay-as-you-go pricing, email support, and an SLA / uptime guarantee. Maincloud Team costs $250 per month and adds dedicated node reservations, unlimited collaborators per database, organization-wide permissions, priority email support, and SLAs. Enterprise provides custom on-premises and cloud deployment, custom scalability and replication, customized pricing and licensing, enterprise SLA and uptime, and 24x7x365 support.
Its strongest fit is for teams that want transactional reducers, real-time row synchronization, OpenID Connect authentication, and database-centric game logic in one backend. Hot-swappable module updates can update server modules without disconnecting clients, while integrations with Unity, Unreal Engine, and React support common development paths. SpacetimeDB is less suitable when built-in matchmaking is central: room- or match-based games require external orchestration. Choose it for multiplayer projects centered on live relational data and flexible deployment; consider an alternative when a broader set of built-in live-ops or matchmaking tools is essential.
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SpacetimeDB pricing
All 4 SpacetimeDB plans and prices →
SpacetimeDB fact sheet
| Free plan | Yes |
|---|---|
| Paid from | $25/mo |
| Multiplayer networking | Yes |
| Player accounts | Yes |
| Matchmaking | No |
| Cloud data | Yes |
| Live-ops tools | Yes |
| Deployment model | Hybrid |
| Deployment | Cloud, Self-hosted |
| Platforms | Web |
| Support | Community, Email, Docs · 24/7 |
| Built for | Solo, Small business, Mid-market, Enterprise (editorial estimate) |
| Integrations | 3 integrations: Unity, Unreal Engine, React |
| Pricing | Free plan (source) |
| Website | spacetimedb.com |
| Facts checked | 20 Sep 2026 |
SpacetimeDB integrations
SpacetimeDB lists 3 integrations on its own site.
- Unity
- Unreal Engine
- React
Alternatives to SpacetimeDB
- PlayFabA broad managed backend for games, from player accounts and multiplayer to LiveOps.9.4
- brainCloudA broad game backend with free access, low-cost entry pricing, and hybrid deployment.9.1
- BeamableA broad backend for multiplayer, commerce, social systems, and LiveOps.9.0
See all SpacetimeDB alternatives →
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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