Slint
Slint: A shared declarative UI framework for native apps across desktop, mobile, web and embedded. Ranked #28 of 62 in Cross-Platform App Development Frameworks by our editors (7.1/10); pricing: Free plan; best for teams building native UI for embedded and desktop targets.
At a glance
- Editor score7.1 / 10
- PricingFree plan
- Best forTeams building native UI for embedded and desktop targets
- Free planYes
- Paid from$1/device one-time
- Native API accessYes
- Founded2021 · Hohen Neuendorf, Brandenburg, Germany
- Facts checked28 Sep 2026
Where it wins
- Shares one UI codebase across desktop, mobile, web and embedded targets
- Offers Rust, C++, JavaScript/TypeScript and Python APIs
- Includes live preview, responsive layouts and GUI test automation
Where it doesn't
- Commercial license pricing is sales-led
- Community License requires Slint attribution
- Embedded commercial use has a per-device royalty
Our verdict on Slint
Slint is a declarative GUI toolkit for developers building native desktop, mobile, web and embedded applications. Teams describe interfaces in the Slint UI language and connect them to business logic in Rust, C++, JavaScript/TypeScript or Python. Its shared UI codebase and native compilation make it relevant when a product must span desktop and embedded devices without maintaining separate interface implementations. It also targets Android, iOS and WebAssembly, so it can suit teams with a wider platform remit.
The framework combines native machine-code compilation and operating-system API access with responsive layouts, Material 3 components and live preview with real-time property editing. GUI test automation and CI integration support automated interface checks, while language-server integrations cover editors including Visual Studio Code, Qt Creator, Kate, Helix, Vim, Neovim, Sublime Text, JetBrains IDEs and Zed. This breadth is useful for teams working across languages and toolchains, though it also means Slint is a framework for developers prepared to define UI declaratively and connect it to application logic, rather than a ready-made app builder.
Licensing is a central selection factor. GPLv3 covers open-source applications; the Community License covers desktop, mobile and web applications with Slint attribution required. Startup & Individual licenses proprietary applications and includes Live Preview. Small Enterprise adds standard support, while Enterprise includes standard support and a perpetual fallback license. Commercial embedded projects use the Embedded royalty option, listed at $1 per device one time, with volume discounts available. Paid license prices are sales-led. Slint fits teams that value shared native UI across embedded and desktop targets and can align with its licensing terms; teams seeking published commercial plan prices or an attribution-free community option should compare alternatives.
Slint pricing
All 6 Slint plans and prices →
Slint fact sheet
| Free plan | Yes |
|---|---|
| Paid from | $1/device one-time |
| Target platforms | Windows, macOS, Linux, Android, iOS, WebAssembly, embedded devices and microcontrollers |
| App types | native desktop, mobile, web and embedded applications |
| Languages | Rust, C++, JavaScript/TypeScript, Python |
| Native API access | Yes |
| Shared code model | High |
| IDE support | Visual Studio Code, Kate, Qt Creator, Helix, (Neo-)Vim, Sublime Text, JetBrains IDE, Zed |
| Deployment | Desktop, Mobile, Self-hosted |
| Platforms | Web, Windows, macOS, Linux, iOS, Android |
| Support | Email, Live chat, Community, Docs |
| Built for | Solo, Small business, Mid-market, Enterprise (editorial estimate) |
| Pricing | Free plan (source) |
| Website | slint.dev |
| Facts checked | 28 Sep 2026 |
Alternatives to Slint
- FlutterFlutter brings Dart, widget-based UI, and broad platform targets into one framework.9.4
- .NET MAUIA free, open-source framework for C# teams targeting mobile and desktop.9.3
- React NativeAn open-source React framework for native Android and iOS apps, written in JavaScript or TypeScript.9.2
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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