Radial
Radial: A developer-connected tracker for game teams that do not need game-specific workflows. Ranked #26 of 27 in Game Bug Tracking Software by our editors (6.6/10); pricing: Paid; best for teams wanting developer-connected issue tracking.
At a glance
- Editor score6.6 / 10
- PricingPaid
- Best forTeams wanting developer-connected issue tracking
- Free planNo
- Paid from$50/user/yr
- Custom workflowsYes
- Facts checked22 Sep 2026

Where it wins
- GitHub, GitLab, and Bitbucket synchronization
- CLI, REST API, and MCP server support
- Unlimited issues, projects, teams, and integrations
Where it doesn't
- No free plan
- One plan billed at $50 per user per year
- General engineering tracker rather than game-specific software
Our verdict on Radial
Radial is a hosted issue tracker for engineering-led teams, including game development teams that organize bugs through developer workflows. It supports issue creation, assignment, triage, closure, search, and project management through web views, a command-line interface, a REST API, or an MCP server. Teams can work in list, board, calendar, backlog, cycle, triage, project, and search views. Its fit is strongest for small software teams that want focused issue tracking connected to code activity rather than an all-in-one work platform.
Radial has one paid plan at $50 per user per year, billed annually. The plan includes unlimited issues, unlimited projects and teams, unlimited integrations, CLI and MCP server access, a public REST API, and full JSON and CSV export. Custom workflows and automation rules are included in its category profile. There is no separate free tier, so teams evaluating Radial should plan for annual per-user costs from the start. The single-plan structure keeps the purchasing decision straightforward, while the included developer interfaces give technical teams several ways to automate issue work.
Its strongest category fit comes from platform connectivity: Radial synchronizes issues with GitHub, GitLab, and Bitbucket, and can update issues from pull requests and merges. Slack is also listed as an integration. The CLI supports JSON output for scripting and continuous integration, while HTML prototype attachments provide preview URLs. For game teams, Radial is a good choice when bug triage should stay close to repositories, branches, commits, and pull requests. Teams looking for game-specific workflows, Unity or Unreal connections, or specialized screenshot annotation should choose a more focused game bug tracking product.
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Radial fact sheet
| Free plan | No |
|---|---|
| Paid from | $50/user/yr |
| Custom workflows | Yes |
| Automation rules | Yes |
| Screenshot annotation | Not verified |
| Unity integration | Not verified |
| Unreal integration | Not verified |
| Deployment | Cloud |
| API access | Yes |
| Deployment | Cloud |
| Platforms | Web |
| Support | Email, Docs |
| Built for | Small business, Mid-market (editorial estimate) |
| Integrations | 4 integrations: GitHub, GitLab, Bitbucket, Slack |
| Pricing | Paid (source) |
| Website | radial.build |
| Facts checked | 22 Sep 2026 |
Radial integrations
Radial lists 4 integrations on its own site.
- GitHub
- GitLab
- Bitbucket
- Slack
Alternatives to Radial
- BuildtableA focused workspace for turning player feedback and playtest reports into tracked game work.9.4
- JiraA mature, highly integrated tracker for game teams that need configurable workflows.9.2
- YouTrackA broad, budget-conscious tracker for teams managing bugs alongside agile work.9.0
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The editor score above is our own research. What this page doesn't have yet is a reader's view — what you used Radial for, what worked and what didn't. No stars are seeded and no review is paid for; an editor reads every one before it appears.
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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