Proxim
Proxim: A free Windows tool for adding positional voice to small Godot multiplayer games. Ranked #21 of 22 in Game Voice Chat Software by our editors (6.6/10); pricing: Free plan; best for game developers building proximity voice in Godot.
At a glance
- Editor score6.6 / 10
- PricingFree plan
- Best forGame developers building proximity voice in Godot
- Free planYes
- Paid fromFree
- Facts checked20 Sep 2026

Where it wins
- Spatializes proximity voice around player positions
- Includes Godot SDK and local WebSocket integration
- Free Windows companion with room codes and device controls
Where it doesn't
- Windows 10/11 only, with no mobile apps
- Currently in alpha
- Focused on small games of approximately 4–12 players
Our verdict on Proxim
Proxim is a Windows desktop companion for developers, modders, and friends creating or playing small peer-to-peer multiplayer games. Its main purpose is proximity voice chat spatialized to player positions, supported by peer-to-peer multiplayer signaling and voice rooms joined through generated codes. The product is designed for games with approximately 4–12 players and is especially suited to developers working in Godot.
Integration is centered on the Godot SDK, with a local WebSocket integration protocol for connecting a game to the companion app. Proxim also provides WebRTC handoff for direct multiplayer. Players install the Windows companion, sign in, generate or share join codes, and join voice rooms. The app runs in the system tray and includes microphone, output-device, and player-audio controls, giving small game projects a focused path to positional communication without requiring a general-purpose chat platform.
The main trade-off is scope. Proxim is currently in alpha and supports Windows 10/11, so it fits PC-first projects rather than games that need mobile clients or broad platform coverage. Its feature set is concentrated on proximity voice, signaling, room access, and the Godot development workflow; it is not positioned as a community or general-purpose chat product. Choose Proxim when a small Godot multiplayer game needs spatialized voice and peer-to-peer connectivity. Consider another option if mobile support, a wider ecosystem, or a more mature release is central to the project.
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Proxim pricing
Proxim fact sheet
| Free plan | Yes |
|---|---|
| Paid from | Free |
| Maximum users | Not verified |
| Hosting model | Not verified |
| Mobile apps | No |
| Screen sharing | Not verified |
| Noise suppression | Not verified |
| Supported platforms | Windows 10/11 |
| Deployment | Desktop |
| Platforms | Windows |
| Support | Docs, Community |
| Built for | Solo, Small business (editorial estimate) |
| Integrations | 1 integrations: Godot |
| Pricing | Free plan |
| Website | proxim.dev |
| Facts checked | 20 Sep 2026 |
Proxim integrations
Proxim lists 1 integrations on its own site.
- Godot
Alternatives to Proxim
- DiscordA broad, free game-chat platform with optional Nitro upgrades for larger limits.9.4
- MumbleA free, self-hosted gaming voice platform with positional audio and strong controls.8.9
- TeamSpeakA long-running voice platform for communities that need control over server structure and access.8.7
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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