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Proxim

Free#21 of 22 in Game Voice Chat Software

Proxim: A free Windows tool for adding positional voice to small Godot multiplayer games. Ranked #21 of 22 in Game Voice Chat Software by our editors (6.6/10); pricing: Free plan; best for game developers building proximity voice in Godot.

6.6/10Editor score
Proxim6.6 Visit Proxim

At a glance

  • Editor score
    6.6 / 10
  • Pricing
    Free plan
  • Best for
    Game developers building proximity voice in Godot
  • Free plan
    Yes
  • Paid from
    Free
  • Facts checked
    20 Sep 2026
Proxim screenshot
  • Where it wins

    • Spatializes proximity voice around player positions
    • Includes Godot SDK and local WebSocket integration
    • Free Windows companion with room codes and device controls
  • Where it doesn't

    • Windows 10/11 only, with no mobile apps
    • Currently in alpha
    • Focused on small games of approximately 4–12 players

Our verdict on Proxim

Proxim is a Windows desktop companion for developers, modders, and friends creating or playing small peer-to-peer multiplayer games. Its main purpose is proximity voice chat spatialized to player positions, supported by peer-to-peer multiplayer signaling and voice rooms joined through generated codes. The product is designed for games with approximately 4–12 players and is especially suited to developers working in Godot.

Integration is centered on the Godot SDK, with a local WebSocket integration protocol for connecting a game to the companion app. Proxim also provides WebRTC handoff for direct multiplayer. Players install the Windows companion, sign in, generate or share join codes, and join voice rooms. The app runs in the system tray and includes microphone, output-device, and player-audio controls, giving small game projects a focused path to positional communication without requiring a general-purpose chat platform.

The main trade-off is scope. Proxim is currently in alpha and supports Windows 10/11, so it fits PC-first projects rather than games that need mobile clients or broad platform coverage. Its feature set is concentrated on proximity voice, signaling, room access, and the Godot development workflow; it is not positioned as a community or general-purpose chat product. Choose Proxim when a small Godot multiplayer game needs spatialized voice and peer-to-peer connectivity. Consider another option if mobile support, a wider ecosystem, or a more mature release is central to the project.

Your product? Our editors can test Proxim in depth and publish a review, labelled as paid · from $149/mo →

Proxim pricing

Plans Free planFree Free to use — no paid tier required for the core job.
See plans on proxim.dev

Proxim fact sheet

Free planYes
Paid fromFree
Maximum usersNot verified
Hosting modelNot verified
Mobile appsNo
Screen sharingNot verified
Noise suppressionNot verified
Supported platformsWindows 10/11
DeploymentDesktop
PlatformsWindows
SupportDocs, Community
Built forSolo, Small business (editorial estimate)
Integrations1 integrations: Godot
PricingFree plan
Websiteproxim.dev
Facts checked20 Sep 2026

Proxim integrations

Proxim lists 1 integrations on its own site.

  • Godot

Alternatives to Proxim

See all Proxim alternatives →

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Featured on iTechGuides

Featured on iTechGuides — Proxim 6.6/10

Proxim is listed in our Game Voice Chat Software directory. Add the badge to your site — it links back to this page.

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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

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