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PresentMon

Free#9 of 22 in Game Profiling SoftwareGame FPS Counters

PresentMon: A free, technical toolkit for Windows frame-time, telemetry, and latency analysis. Ranked #9 of 22 in Game Profiling Software by our editors (7.9/10); pricing: Free plan; best for free Windows frame-time and telemetry metrics.

7.9/10Editor score
PresentMon7.9 Visit PresentMon

At a glance

  • Editor score
    7.9 / 10
  • Pricing
    Free plan
  • Best for
    Free Windows frame-time and telemetry metrics
  • Free plan
    Yes
  • Paid from
    Free
  • Frame-time analysis
    Yes
  • Facts checked
    22 Sep 2026
PresentMon screenshot
  • Where it wins

    • Free, open-source profiling for Windows desktop and UWP applications
    • Frame-level CPU, GPU, display, latency, and presentation metrics
    • CSV, overlays, ETW, API, and SDK support for analysis workflows
  • Where it doesn't

    • Windows-focused rather than a cross-platform profiling tool
    • No verified render-API capture
    • Technical tooling may suit specialists more than casual users

Our verdict on PresentMon

PresentMon is an open-source set of Windows tools for capturing and analyzing graphics-application performance. It is intended for game developers, performance engineers, and graphics analysts who need frame-level CPU, GPU, display, latency, and presentation metrics. The project includes a standalone console application, a service exposing the PresentMon API, and a graphical capture application with real-time overlays. Its free distribution makes it a practical option for teams that want detailed profiling without a paid plan.

Its ecosystem fit is broad within Windows graphics workflows. PresentMon supports DirectX, OpenGL, and Vulkan applications across desktop and UWP environments. CSV export provides per-frame metrics for later analysis, while ETW trace collection and analysis supports deeper Windows performance workflows. The API and SDK extend the toolset to client applications, and the overlay can show real-time graphs and metric readouts during analysis. GPU telemetry covers utilization, temperature, power, and VRAM usage, alongside workload, latency, busy-time, and wait-time measurements.

The main tradeoff is scope. PresentMon is Windows-focused, and its published positioning does not provide verified render-API capture. That makes it a strong fit for frame-time, CPU/GPU, latency, display, and telemetry work on Windows, especially when CSV, ETW, overlays, or programmatic access matter. It is less suitable for buyers seeking a cross-platform product or verified render-API capture as a central capability. Choose PresentMon when open-source Windows profiling and detailed per-frame telemetry are the priority; consider an alternative when broader platform coverage is required.

Your product? Our editors can test PresentMon in depth and publish a review, labelled as paid · from $99/mo →

PresentMon pricing

Plans Free planFree Free to use — no paid tier required for the core job.
See plans on github.com

PresentMon fact sheet

Free planYes
Paid fromFree
CPU profilingYes
GPU profilingYes
Memory profilingYes
Frame-time analysisYes
Render API captureNot verified
Remote profilingNot verified
Supported platformsWindows desktop and UWP applications
DeploymentDesktop
PlatformsWindows
SupportCommunity, Docs
Built forSolo, Small business, Mid-market, Enterprise (editorial estimate)
PricingFree plan
Websitegithub.com
Facts checked22 Sep 2026

Alternatives to PresentMon

See all PresentMon alternatives →

Also Ranked In

PresentMon is ranked in 2 of our directories.

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Featured on iTechGuides

Featured on iTechGuides — PresentMon 7.9/10

PresentMon is listed in our Game Profiling Software directory. Add the badge to your site — it links back to this page.

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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

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