PINOC
PINOC: A browser-based motion studio for video capture, 3D generation, rigging, and API workflows. Ranked #18 of 26 in AI Motion Capture Software by our editors (7.3/10); pricing: Free plan; best for AI motion and character generation via API.
At a glance
- Editor score7.3 / 10
- PricingFree plan
- Best forAI motion and character generation via API
- Free planYes
- Founded2023 · Toronto, Canada
- Facts checked21 Sep 2026

Where it wins
- Combines video-to-motion and text-to-motion generation
- Exports motion as FBX or GLB on a 65-bone skeleton
- Supports Blender, Unreal Engine, Maya, Unity, Cinema 4D, and Houdini
Where it doesn't
- Credit-based plans may require tracking usage across workflows
- The listed capture workflow is centered on video input
- Character and motion generation share the available credit allowance
Our verdict on PINOC
PINOC is a browser-based 3D motion studio for game developers, animators, and technical artists. It converts video into skeletal animation, generates 3D motion from text, creates rigged characters from images, and automatically rigs uploaded 3D models. Users can preview motion on 3D characters, work through the web or API, and export animation in FBX or GLB format. Its 65-bone Mixamo-named skeleton gives the output a defined structure for production workflows.
Pricing is built around credits. The Free plan includes 60 credits, described as roughly one minute of motion or six character generations, and does not require a card. The monthly 300-credit plan costs $12.99, while the monthly 1,200-credit plan costs $39.99. The published plan details also include 300 credits per month and 1,200 credits per month tiers. Yearly billing is described as saving 20%. PINOC suits users who want a low-commitment way to evaluate video capture, text-to-motion, character generation, and rigging before paying, while heavier production use will need a paid credit allocation.
The strongest fit is an API-oriented pipeline that connects motion and character generation with established 3D tools. PINOC lists integrations for Blender, Unreal Engine, Maya, Unity, Cinema 4D, and Houdini, alongside video-to-motion and text-to-motion APIs. That combination gives technical artists and developers several ways to move generated assets into existing workflows. Choose PINOC if you need browser-based AI motion and character generation with exports and integrations; choose another tool if your priority is a workflow not centered on video capture, text prompts, or credit-based generation.
Your product? Our editors can test PINOC in depth and publish a review, labelled as paid · from $149/mo →
PINOC pricing
All 3 PINOC plans and prices →
PINOC fact sheet
| Free plan | Yes |
|---|---|
| Paid from | Not verified |
| Capture source | Video |
| Real-time capture | Not verified |
| Hand tracking | Yes |
| Facial tracking | Not verified |
| Export formats | FBX, GLB |
| API access | Yes |
| Platform support | web browser |
| Deployment | Cloud |
| Platforms | Web |
| Support | Community, Docs |
| Built for | Solo, Small business, Mid-market (editorial estimate) |
| Integrations | 6 integrations: Blender, Unreal Engine, Maya, Unity, Cinema 4D, Houdini |
| Pricing | Free plan (source) |
| Website | viggle.ai |
| Facts checked | 21 Sep 2026 |
PINOC integrations
PINOC lists 6 integrations on its own site.
- Blender
- Unreal Engine
- Maya
- Unity
- Cinema 4D
- Houdini
Alternatives to PINOC
- QuickMagicA broad browser-based capture suite with tracking, retargeting, cleanup, and API workflows.9.3
- DeepMotion Animate 3DA broad markerless capture toolkit for creators who need retargeting and cleanup.9.1
- Autodesk Flow StudioA broad web platform for turning live-action footage into editable 3D scenes.9.0
Used PINOC? Be the first to review it
The editor score above is our own research. What this page doesn't have yet is a reader's view — what you used PINOC for, what worked and what didn't. No stars are seeded and no review is paid for; an editor reads every one before it appears.
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Featured on iTechGuides
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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