PINOC review
A browser-based motion studio for video capture, 3D generation, rigging, and API workflows.
Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
PINOC is a browser-based 3D motion studio for game developers, animators, and technical artists. It converts video into skeletal animation, generates 3D motion from text, creates rigged characters from images, and automatically rigs uploaded 3D models. Users can preview motion on 3D characters, work through the web or API, and export animation in FBX or GLB format. Its 65-bone Mixamo-named skeleton gives the output a defined structure for production workflows.
Pricing is built around credits. The Free plan includes 60 credits, described as roughly one minute of motion or six character generations, and does not require a card. The monthly 300-credit plan costs $12.99, while the monthly 1,200-credit plan costs $39.99. The published plan details also include 300 credits per month and 1,200 credits per month tiers. Yearly billing is described as saving 20%. PINOC suits users who want a low-commitment way to evaluate video capture, text-to-motion, character generation, and rigging before paying, while heavier production use will need a paid credit allocation.
The strongest fit is an API-oriented pipeline that connects motion and character generation with established 3D tools. PINOC lists integrations for Blender, Unreal Engine, Maya, Unity, Cinema 4D, and Houdini, alongside video-to-motion and text-to-motion APIs. That combination gives technical artists and developers several ways to move generated assets into existing workflows. Choose PINOC if you need browser-based AI motion and character generation with exports and integrations; choose another tool if your priority is a workflow not centered on video capture, text prompts, or credit-based generation.
PINOC pros and cons
- Where it wins
- Combines video-to-motion and text-to-motion generation
- Exports motion as FBX or GLB on a 65-bone skeleton
- Supports Blender, Unreal Engine, Maya, Unity, Cinema 4D, and Houdini
- Where it doesn't
- Credit-based plans may require tracking usage across workflows
- The listed capture workflow is centered on video input
- Character and motion generation share the available credit allowance
PINOC fact sheet, pricing and score →
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