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OpenForge

Free#21 of 30 in Game Trainers

OpenForge: A configurable Windows trainer for developers comfortable with per-game technical setup. Ranked #21 of 30 in Game Trainers by our editors (6.6/10); pricing: Free plan; best for developers building configurable Windows cheats.

6.6/10Editor score
OpenForge6.6 Visit OpenForge

At a glance

  • Editor score
    6.6 / 10
  • Pricing
    Free plan
  • Best for
    Developers building configurable Windows cheats
  • Free plan
    Yes
  • Paid from
    Free
  • Platform support
    Windows
  • Facts checked
    20 Sep 2026
OpenForge screenshot
  • Where it wins

    • TOML or RON configurations support per-game memory patches
    • DLL support, Lua preview and per-feature hotkeys expand control
    • Automatic code-patch reversion runs when the trainer detaches
  • Where it doesn't

    • Supports Windows only
    • Excludes online, competitive and anti-cheat-protected games
    • Requires technical per-game configuration rather than turnkey use

Our verdict on OpenForge

OpenForge is an open-source desktop trainer for offline single-player Windows games. It attaches to a running game and supports configurable changes to currency, health, movement, unlocks, teleportation and progression. The project is aimed at developers and technically capable users who want to define trainers per game rather than select from a broad, ready-made catalog. It currently lists trainers for LEGO Batman: Legacy of the Dark Knight and 007 First Light.

Its main strength is the depth of its configuration model. TOML or RON signatures, per-game manifests, engine-specific backends and injected DLLs provide control over how each trainer works. Runtime memory reads, writes, freezes and code patches cover several common trainer functions, while UE5 reflection-based game-object access adds a path for games built with that engine. Global per-feature hotkeys include conflict detection, and the in-app Lua editor provides a scripting preview. Automatic code-patch reversion on detach also helps return patched code to its prior state when the trainer closes or disconnects.

OpenForge is a focused choice for Windows developers building offline, single-player trainers with source-level control. Its standalone delivery and offline mode suit local use, and its open-source model avoids paid plan distinctions. The trade-off is scope: it does not target online, competitive or anti-cheat-protected games, and its per-game configuration approach is less suitable for users who want a simple, general-purpose trainer with minimal technical work. Users who need broader platform support or a more turnkey workflow should choose an alternative built for those requirements.

Your product? Our editors can test OpenForge in depth and publish a review, labelled as paid · from $149/mo →

OpenForge pricing

Plans Free planFree Free to use — no paid tier required for the core job.
See plans on github.com

OpenForge fact sheet

Free planYes
Paid fromFree
Platform supportWindows
Delivery modelStandalone
In-game overlayNot verified
Automatic updatesNot verified
Offline modeYes
Simultaneous devicesNot verified
Refund windowNot verified
DeploymentDesktop
PlatformsWindows
SupportCommunity, Docs
Built forSolo, Small business (editorial estimate)
PricingFree plan
Websitegithub.com
Facts checked20 Sep 2026

Alternatives to OpenForge

See all OpenForge alternatives →

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Featured on iTechGuides

Featured on iTechGuides — OpenForge 6.6/10

OpenForge is listed in our Game Trainers directory. Add the badge to your site — it links back to this page.

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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

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