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OpenForge review

Free#21 of 30 in Game Trainers

A configurable Windows trainer for developers comfortable with per-game technical setup.

6.6/10Editor score
OpenForge6.6 Visit OpenForge

Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

OpenForge is an open-source desktop trainer for offline single-player Windows games. It attaches to a running game and supports configurable changes to currency, health, movement, unlocks, teleportation and progression. The project is aimed at developers and technically capable users who want to define trainers per game rather than select from a broad, ready-made catalog. It currently lists trainers for LEGO Batman: Legacy of the Dark Knight and 007 First Light.

Its main strength is the depth of its configuration model. TOML or RON signatures, per-game manifests, engine-specific backends and injected DLLs provide control over how each trainer works. Runtime memory reads, writes, freezes and code patches cover several common trainer functions, while UE5 reflection-based game-object access adds a path for games built with that engine. Global per-feature hotkeys include conflict detection, and the in-app Lua editor provides a scripting preview. Automatic code-patch reversion on detach also helps return patched code to its prior state when the trainer closes or disconnects.

OpenForge is a focused choice for Windows developers building offline, single-player trainers with source-level control. Its standalone delivery and offline mode suit local use, and its open-source model avoids paid plan distinctions. The trade-off is scope: it does not target online, competitive or anti-cheat-protected games, and its per-game configuration approach is less suitable for users who want a simple, general-purpose trainer with minimal technical work. Users who need broader platform support or a more turnkey workflow should choose an alternative built for those requirements.

OpenForge pros and cons

  • Where it wins
    • TOML or RON configurations support per-game memory patches
    • DLL support, Lua preview and per-feature hotkeys expand control
    • Automatic code-patch reversion runs when the trainer detaches
  • Where it doesn't
    • Supports Windows only
    • Excludes online, competitive and anti-cheat-protected games
    • Requires technical per-game configuration rather than turnkey use

OpenForge fact sheet, pricing and score →

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