Ondara Game Services
Ondara Game Services: A broad game backend with economy tooling, remote configuration, and self-hosted deployment. Ranked #13 of 26 in Game LiveOps Software by our editors (8.0/10); pricing: Free plan; best for teams prioritizing economy and self-hosting.
At a glance
- Editor score8.0 / 10
- PricingFree plan
- Best forTeams prioritizing economy and self-hosting
- Free planYes
- Paid from$60/mo
- Remote configurationYes
- Facts checked21 Sep 2026
Where it wins
- Covers currencies, inventories, stores, rewards, and economy analytics
- Remote configuration changes game values without app updates
- Offers both managed cloud and self-hosted deployment options
Where it doesn't
- Listed as being in early access
- No experimentation is listed in the category specifications
- Integration options center on Unity and REST API
Our verdict on Ondara Game Services
Ondara Game Services is a backend platform for indie developers and studios managing live game operations. Its services cover remote configuration, player key-value data, cloud saves, authentication, virtual economies, stores, loot tables, rewards, webhooks, receipt validation, and economy analytics. Teams can manage projects through a web console, connect through a Unity SDK or REST API, and choose between Ondara Cloud and deployment on their own cloud or bare-metal infrastructure. It is suited to teams that want economy systems and operational controls in one backend, especially when self-hosting is important.
Pricing separates managed cloud plans from self-hosted options. The Free plan costs $0 forever and includes 5,000 MAU, 1 GB of storage, 1 project, all 10 live services, and community support. Pro is $99 per month with 100,000 MAU, 50 GB of storage, unlimited projects, all 10 services plus upcoming services, and priority email support. Business is $349 per month with 500,000 MAU, 250 GB of storage, unlimited projects, the same service scope, and dedicated Slack support. Enterprise provides custom MAU limits, a dedicated account manager, private cloud deployment, and custom SLAs and contracts. Self-Hosted costs $60 per month, while a self-hosted license costs $299 one time.
The strongest fit is a team that needs detailed economy functionality, receipt validation for the App Store and Google Play, and control over deployment. Cloud saves, authentication, webhooks, and reward schedules broaden its backend coverage beyond configuration alone. The tradeoff is that Ondara is described as being in early access, and experimentation is not listed. Its documented integration path is focused on Unity and REST API rather than a broader engine ecosystem. Choose Ondara for economy-heavy games and teams comfortable with its current stage; consider an alternative if built-in experimentation or wider engine coverage is central to the workflow.
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Ondara Game Services pricing
All 6 Ondara Game Services plans and prices →
Ondara Game Services fact sheet
| Free plan | Yes |
|---|---|
| Paid from | $60/mo |
| Game engines | Unity |
| Remote configuration | Yes |
| Live event tools | Yes |
| Player segmentation | Not verified |
| In-game messaging | Not verified |
| Experimentation | None |
| Maximum segments | Not verified |
| Deployment | Cloud, Self-hosted |
| Platforms | Web |
| Support | Email, Community, Live chat |
| Built for | Solo, Small business, Mid-market, Enterprise (editorial estimate) |
| Integrations | 4 integrations: Unity, REST API, App Store, Google Play |
| Pricing | Free plan (source) |
| Website | ondara.co |
| Facts checked | 21 Sep 2026 |
Ondara Game Services integrations
Ondara Game Services lists 4 integrations on its own site.
- Unity
- REST API
- App Store
- Google Play
Alternatives to Ondara Game Services
- PlayFabA broad managed backend for multiplayer, player data, economies, and live operations.9.4
- MetaplayA flexible backend and LiveOps stack for studios running persistent games.9.3
- brainCloudA broad game backend and LiveOps platform with a free plan and low-cost paid entry.9.1
See all Ondara Game Services alternatives →
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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