MocapX
MocapX: A Maya-centered capture tool with broad facial, body, camera, and recording features. Ranked #15 of 26 in AI Motion Capture Software by our editors (7.6/10); pricing: Paid; best for maya-focused facial and body capture.
At a glance
- Editor score7.6 / 10
- PricingPaid
- Best forMaya-focused facial and body capture
- Free planNo
- Paid from$199/yr
- Real-time captureYes
- Facts checked21 Sep 2026

Where it wins
- Captures 52 ARKit-compatible facial expressions in real time
- Streams facial and full-body capture to Maya over Wi-Fi or USB
- Includes camera tracking, Pose Library, playback, and animation baking
Where it doesn't
- Its integrations focus on Autodesk Maya and Advanced Skeleton
- Paid plans apply to the iOS app, with no permanent free plan
- The main workflow depends on an iPhone or iPad camera
Our verdict on MocapX
MocapX is an iOS and iPadOS motion-capture app paired with a Windows and macOS Autodesk Maya plug-in. It is designed for animators, riggers, and studios working with facial, body, 2D character, or camera motion. The app captures 52 ARKit-compatible facial expressions, eye movement, gaze direction, blinking, head rotation, translation, full-body skeletal motion, and camera movement. Captured data can be streamed to Maya, recorded for later playback, mapped to custom rigs, or baked to Maya animation curves.
Pricing is structured around three paid plans for the iOS app. Monthly costs $19.99 per month, while Yearly costs $199 per year; both include real-time facial capture, offline recording, camera tracking, body tracking, 2D motion tracking, and Wi-Fi and USB support. Lifetime costs $499 one time and adds all current features, all future features, lifetime updates, and no recurring fees. The Maya plug-in is free to download, while the capture workflow centers on the paid app plans.
MocapX fits teams already working in Autodesk Maya, with integrations for Autodesk Maya and Advanced Skeleton. Its feature depth extends beyond facial capture through full-body tracking, 2D character tracking, 3D camera tracking, Maya camera animation, clip playback, and the Pose Library for rig-controller mapping. Windows and macOS support the plug-in, while capture runs on iOS and iPadOS. Choose MocapX for an iPhone-based Maya pipeline that needs live or recorded capture; consider another tool if your primary animation environment is outside Maya.
Your product? Our editors can test MocapX in depth and publish a review, labelled as paid · from $99/mo →
MocapX pricing
All 3 MocapX plans and prices →
MocapX fact sheet
| Free plan | No |
|---|---|
| Paid from | $199/yr |
| Capture source | Camera |
| Real-time capture | Yes |
| Hand tracking | Not verified |
| Facial tracking | Yes |
| Export formats | .mcpx; Maya keyframes |
| API access | Not verified |
| Platform support | Windows, macOS, iOS/iPadOS |
| Deployment | Desktop, Mobile |
| Platforms | Windows, macOS, iOS |
| Support | Docs |
| Built for | Small business, Mid-market, Enterprise (editorial estimate) |
| Integrations | 2 integrations: Autodesk Maya, Advanced Skeleton |
| Pricing | Paid (source) |
| Website | mocapx.com |
| Facts checked | 21 Sep 2026 |
MocapX integrations
MocapX lists 2 integrations on its own site.
- Autodesk Maya
- Advanced Skeleton
Alternatives to MocapX
- QuickMagicA broad browser-based capture suite with tracking, retargeting, cleanup, and API workflows.9.3
- DeepMotion Animate 3DA broad markerless capture toolkit for creators who need retargeting and cleanup.9.1
- Autodesk Flow StudioA broad web platform for turning live-action footage into editable 3D scenes.9.0
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Featured on iTechGuides
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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