MoA Mocap
MoA Mocap: A specialized Windows tool for wireless full-body capture, retargeting, and streaming. Ranked #30 of 32 in Game Animation Software by our editors (6.0/10); pricing: Paid; best for professional hardware-based motion capture.
At a glance
- Editor score6.0 / 10
- PricingPaid
- Best forProfessional hardware-based motion capture
- Paid from$605 one-time
- Animation type3d
- Facts checked21 Sep 2026

Where it wins
- Wireless full-body capture with VIVE Ultimate Trackers
- Real-time retargeting, recording, playback, and streaming
- Unity, Unreal, DCC, FBX, and BVH workflow support
Where it doesn't
- Windows-only platform support
- Hardware-based workflow requires supported tracking devices
- Entry plan starts at a $750 one-time cost
Our verdict on MoA Mocap
MoA Mocap is Windows software for capturing full-body movement with wireless trackers, aimed at professional animation, virtual production, game development, film, and virtual broadcasting workflows. It supports calibration, real-time retargeting, character proportion adjustment, recording, playback, prop tracking, and motion-data export. Solo creators and small studios can use the single-user configuration, while larger or collaborative productions have options for two-person capture and network-based sharing.
The published plans show a one-time pricing structure. MoA AVATA costs $750 and includes single-user motion capture, support for six VIVE Ultimate Trackers, and a digital download license. MoA ARENA costs $1,200 for a two-user motion capture configuration. MoA ReTarget costs $605 for motion retargeting software, while MoA Server costs $3,700 and adds network-based motion-data sharing, real-time and recorded data streaming, and multi-character support. MoA AVATA, MoA ARENA, and MoA ReTarget are currently shown as sold out in the official catalog, with quote requests available by email if payment is difficult.
MoA Mocap fits production teams that need a focused hardware capture pipeline rather than a general animation application. Real-time streaming is available through Unity, Unreal Engine, Warudo, and VMC Protocol, while Blender, Maya, and 3ds Max support broader DCC workflows. FBX and BVH export also gives teams a route into other production tools. Its main constraint is platform and hardware scope: the software supports Windows, and its central workflow depends on compatible tracking devices. Choose MoA Mocap for professional wireless capture, retargeting, and live character work; choose an alternative if you need cross-platform software or animation tools that do not center on motion-capture hardware.
Your product? Our editors can test MoA Mocap in depth and publish a review, labelled as paid · from $149/mo →
MoA Mocap pricing
All 4 MoA Mocap plans and prices →
MoA Mocap fact sheet
| Free plan | Not verified |
|---|---|
| Paid from | $605 one-time |
| Animation type | 3d |
| Rigging tools | Yes |
| Sprite-sheet export | Not verified |
| Game engine integration | Yes |
| Export formats | FBX, BVH |
| Supported platforms | Windows |
| Money-back guarantee | 7 days |
| Deployment | Desktop |
| Platforms | Windows |
| Support | Email, Phone, Docs |
| Built for | Solo, Small business, Mid-market (editorial estimate) |
| Integrations | 7 integrations: Unity, Unreal Engine, Warudo, VMC Protocol, Maya, Blender … |
| Pricing | Paid (source) |
| Website | moamocap.com |
| Facts checked | 21 Sep 2026 |
MoA Mocap integrations
MoA Mocap lists 7 integrations on its own site.
- Unity
- Unreal Engine
- Warudo
- VMC Protocol
- Maya
- Blender
- 3ds Max
Alternatives to MoA Mocap
- CascadeurA capable character animation suite for game teams working across major 3D pipelines.9.4
- CreatureA broad game-animation toolkit with strong export options and a $50 one-time entry tier.9.2
- RiveA cross-platform toolkit for interactive 2D animation, state machines, and runtime delivery.9.0
See all MoA Mocap alternatives →
Also Ranked In
MoA Mocap is ranked in 2 of our directories.
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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